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source: code/trunk/src/network/ClientInformation.cc @ 1394

Last change on this file since 1394 was 1360, checked in by rgrieder, 16 years ago

merged merge branch back to trunk

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[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
[1360]28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42
43#include <iostream> //debug
44
45namespace network
46{
47  boost::recursive_mutex ClientInformation::mutex_;
48 
49  ClientInformation::ClientInformation() {
50    gamestateID_=GAMESTATEID_INITIAL;
51    preve=0;
52    nexte=0;
53    partialGamestateID_=GAMESTATEID_INITIAL-1;
54    this->head_=false;
55    synched_=false;
56  }
57
58  ClientInformation::ClientInformation(bool head) {
59    gamestateID_=GAMESTATEID_INITIAL;
60    preve=0;
61    nexte=0;
62    partialGamestateID_=GAMESTATEID_INITIAL-1;
63    this->head_=head;
64    synched_=false;
65  }
66
67  // ClientInformation::ClientInformation(ClientInformation *prev) {
68  //   if(prev->next()!=0){
69  //     this->nexte=prev->next();
70  //     this->nexte->setPrev(this);
71  //   }
72  //   else
73  //     this->nexte = 0;
74  //   prev->setNext(this);
75  //   this->preve = pref;
76  // }
77  //
78  // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){
79  //   this->nexte = next;
80  //   this->preve = prev;
81  //   this->preve->setNext(this);
82  //   this->nexte->setPrev(this);
83  // }
84
85  ClientInformation::~ClientInformation() {
86    boost::recursive_mutex::scoped_lock lock(mutex_);
87    if(preve!=0)
88      preve->setNext(this->nexte);
89    if(nexte!=0)
90      nexte->setPrev(this->preve);
91  }
92
93  ClientInformation *ClientInformation::next() {
94    boost::recursive_mutex::scoped_lock lock(mutex_);
95    if(this!=0)
96      return this->nexte;
97    else
98      return 0;
99  }
100  ClientInformation *ClientInformation::prev() {
101    boost::recursive_mutex::scoped_lock lock(mutex_);
102    if(this!=0)
103      return this->preve;
104    else
105      return 0;
106  }
107
108  bool ClientInformation::setPrev(ClientInformation *prev) {
109    boost::recursive_mutex::scoped_lock lock(mutex_);
110    if(!head_)
111      this->preve = prev;
112    else
113      return false;
114    return true;
115  }
116
117  bool ClientInformation::setNext(ClientInformation *next) {
118    boost::recursive_mutex::scoped_lock lock(mutex_);
119    this->nexte = next;
120    return true;
121  }
122
123  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
124    boost::recursive_mutex::scoped_lock lock(mutex_);
125    this->nexte->setPrev(ins);
126    ins->setNext(this->nexte);
127    ins->setPrev(this);
128    this->nexte = ins;
129    return ins;
130  }
131
132  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
133    boost::recursive_mutex::scoped_lock lock(mutex_);
134    if(!this)
135      return NULL;
136    this->prev()->setNext(ins);
137    ins->setPrev(this->preve);
138    this->preve=ins;
139    ins->setNext(this);
140    return ins;
141  }
142
143  void ClientInformation::setID(int clientID){
144    boost::recursive_mutex::scoped_lock lock(mutex_);
145    clientID_ = clientID;
146  }
147
148  bool ClientInformation::setPeer(ENetPeer *peer){
149    boost::recursive_mutex::scoped_lock lock(mutex_);
150    if(!this)
151      return false;
152    peer_ = peer;
153    return true;
154  }
155
156  bool ClientInformation::setGamestateID(int id){
157    boost::recursive_mutex::scoped_lock lock(mutex_);
158    if(!this)
159      return false;
160    gamestateID_=id;
161    return true;
162  }
163 
164  bool ClientInformation::setPartialGamestateID(int id){
165    boost::recursive_mutex::scoped_lock lock(mutex_);
166    if(!this)
167      return false;
168    partialGamestateID_=id;
169    return true;
170  }
171
172  int ClientInformation::getID() {
173    boost::recursive_mutex::scoped_lock lock(mutex_);
174    if(!this)
175      return CLIENTID_UNKNOWN;
176    else
177      return clientID_;
178  }
179
180  ENetPeer *ClientInformation::getPeer() {
181    boost::recursive_mutex::scoped_lock lock(mutex_);
182    if(this)
183      return peer_;
184    else
185      return NULL;
186  }
187 
188  bool ClientInformation::getHead(){
189    boost::recursive_mutex::scoped_lock lock(mutex_);
190    return head_;
191  }
192 
193  void ClientInformation::setHead(bool h){
194    boost::recursive_mutex::scoped_lock lock(mutex_);
195    head_=h;
196  }
197 
198  int ClientInformation::getFailures(){
199    boost::recursive_mutex::scoped_lock lock(mutex_);
200    return failures_;
201  }
202  void ClientInformation::addFailure(){
203    boost::recursive_mutex::scoped_lock lock(mutex_);
204    failures_++;
205  }
206  void ClientInformation::resetFailures(){
207    boost::recursive_mutex::scoped_lock lock(mutex_);
208    failures_=0;
209  }
210
211  int ClientInformation::getGamestateID() {
212    boost::recursive_mutex::scoped_lock lock(mutex_);
213    if(this)
214      return gamestateID_;
215    else
216      return -1;
217  }
218 
219  int ClientInformation::getPartialGamestateID() {
220    boost::recursive_mutex::scoped_lock lock(mutex_);
221    if(this)
222      return partialGamestateID_;
223    else
224      return -1;
225  }
226
227  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
228    boost::recursive_mutex::scoped_lock lock(mutex_);
229    if(!this)
230      return NULL;
231    ClientInformation *temp = this;
232    while(temp->next()!=0){
233      temp = temp->next();
234    }
235    temp->setNext(ins);
236    ins->setPrev(temp);
237    return ins;
238  }
239
240  bool ClientInformation::removeClient(int clientID) {
241    boost::recursive_mutex::scoped_lock lock(mutex_);
242    if(!this || clientID==CLIENTID_UNKNOWN)
243      return false;
244    ClientInformation *temp = this;
245    while(temp!=0 && temp->getID()!=clientID)
246      temp = temp->next();
247    if(temp==0)
248      return false;
249    delete temp;
250    return true;
251  }
252
253  bool ClientInformation::removeClient(ENetPeer *peer) {
254    boost::recursive_mutex::scoped_lock lock(mutex_);
255    if(!this || !peer)
256      return false;
257    ClientInformation *temp = this;
258    while(temp!=0){
259      if(!temp->head_)
260        if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
261          break;
262      temp = temp->next();
263    }
264    if(temp==0)
265      return false;
266    delete temp;
267    return true;
268  }
269
270  /**
271  * This function goes forward through the list and looks for an element with clientID
272  * This function should only be applied to the head of the list
273  * @param clientID id to look for
274  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
275  */
276  ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) {
277    boost::recursive_mutex::scoped_lock lock(mutex_);
278    ClientInformation *temp = this;
279    if (temp->head_)
280      temp=temp->next();
281    while(temp!=0 && temp->getID()!=clientID){
282      temp = temp->next();
283    }
284    // returns 0 if nothing has been found
285    return temp;
286  }
287
288  /**
289  * This function goes forward through the list and looks for an element with clientID
290  * This function should only be applied to the head of the list
291  * @param peer peer to look for
292  * @return pointer to the element in the list
293  */
294  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
295    boost::recursive_mutex::scoped_lock lock(mutex_);
296    ClientInformation *temp = this;
297    while(temp!=0){
298      if(temp->head_){
299        temp = temp->next();
300        continue;
301      }
302      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
303        break;
304      temp = temp->next();
305    }
306    // returns 0 if nothing has been found
307    return temp;
308  }
309
310  bool ClientInformation::setSynched(bool s) {
311    boost::recursive_mutex::scoped_lock lock(mutex_);
312    if(!this)
313      return false;
314    synched_=s;
315    return true;
316  }
317
318  bool ClientInformation::getSynched() {
319    boost::recursive_mutex::scoped_lock lock(mutex_);
320    if(this)
321      return synched_;
322    else
323      return false;
324  }
325
326}
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