1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Implementation: ClientInformation |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: <>, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #include "ClientInformation.h" |
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42 | |
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43 | #include <iostream> //debug |
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44 | |
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45 | namespace network |
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46 | { |
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47 | ClientInformation::ClientInformation() { |
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48 | gamestateID_=GAMESTATEID_INITIAL; |
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49 | preve=0; |
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50 | nexte=0; |
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51 | this->head=false; |
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52 | synched_=false; |
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53 | } |
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54 | |
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55 | ClientInformation::ClientInformation(bool head) { |
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56 | gamestateID_=GAMESTATEID_INITIAL; |
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57 | preve=0; |
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58 | nexte=0; |
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59 | this->head=head; |
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60 | synched_=false; |
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61 | } |
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62 | |
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63 | // ClientInformation::ClientInformation(ClientInformation *prev) { |
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64 | // if(prev->next()!=0){ |
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65 | // this->nexte=prev->next(); |
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66 | // this->nexte->setPrev(this); |
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67 | // } |
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68 | // else |
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69 | // this->nexte = 0; |
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70 | // prev->setNext(this); |
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71 | // this->preve = pref; |
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72 | // } |
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73 | // |
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74 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ |
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75 | // this->nexte = next; |
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76 | // this->preve = prev; |
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77 | // this->preve->setNext(this); |
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78 | // this->nexte->setPrev(this); |
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79 | // } |
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80 | |
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81 | ClientInformation::~ClientInformation() { |
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82 | if(preve!=0) |
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83 | preve->setNext(this->nexte); |
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84 | if(nexte!=0) |
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85 | nexte->setPrev(this->preve); |
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86 | } |
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87 | |
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88 | ClientInformation *ClientInformation::next() { |
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89 | if(this!=0) |
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90 | return this->nexte; |
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91 | else |
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92 | return 0; |
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93 | } |
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94 | ClientInformation *ClientInformation::prev() { |
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95 | if(this!=0) |
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96 | return this->preve; |
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97 | else |
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98 | return 0; |
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99 | } |
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100 | |
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101 | bool ClientInformation::setPrev(ClientInformation *prev) { |
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102 | if(!head) |
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103 | this->preve = prev; |
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104 | else |
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105 | return false; |
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106 | return true; |
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107 | } |
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108 | |
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109 | bool ClientInformation::setNext(ClientInformation *next) { |
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110 | this->nexte = next; |
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111 | return true; |
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112 | } |
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113 | |
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114 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) { |
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115 | this->nexte->setPrev(ins); |
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116 | ins->setNext(this->nexte); |
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117 | ins->setPrev(this); |
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118 | this->nexte = ins; |
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119 | return ins; |
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120 | } |
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121 | |
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122 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ |
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123 | this->prev()->setNext(ins); |
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124 | ins->setPrev(this->preve); |
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125 | this->preve=ins; |
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126 | ins->setNext(this); |
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127 | return ins; |
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128 | } |
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129 | |
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130 | void ClientInformation::setID(int clientID){ |
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131 | clientID_ = clientID; |
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132 | } |
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133 | |
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134 | void ClientInformation::setPeer(ENetPeer *peer){ |
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135 | peer_ = peer; |
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136 | } |
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137 | |
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138 | void ClientInformation::setGamestateID(int id){ |
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139 | gamestateID_=id; |
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140 | } |
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141 | |
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142 | int ClientInformation::getID() { |
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143 | return clientID_; |
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144 | } |
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145 | |
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146 | ENetPeer *ClientInformation::getPeer() { |
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147 | return peer_; |
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148 | } |
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149 | |
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150 | int ClientInformation::getGamestateID() { |
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151 | return gamestateID_; |
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152 | } |
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153 | |
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154 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins) { |
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155 | ClientInformation *temp = this; |
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156 | while(temp->next()!=0){ |
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157 | temp = temp->next(); |
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158 | } |
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159 | temp->setNext(ins); |
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160 | ins->setPrev(temp); |
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161 | return ins; |
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162 | } |
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163 | |
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164 | bool ClientInformation::removeClient(int clientID) { |
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165 | ClientInformation *temp = this; |
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166 | while(temp!=0 && temp->getID()!=clientID) |
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167 | temp = temp->next(); |
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168 | if(temp==0) |
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169 | return false; |
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170 | delete temp; |
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171 | return true; |
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172 | } |
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173 | |
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174 | bool ClientInformation::removeClient(ENetPeer *peer) { |
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175 | ClientInformation *temp = this; |
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176 | while(temp!=0){ |
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177 | if(!temp->head) |
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178 | if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) |
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179 | break; |
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180 | temp = temp->next(); |
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181 | } |
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182 | if(temp==0) |
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183 | return false; |
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184 | delete temp; |
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185 | return true; |
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186 | } |
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187 | |
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188 | /** |
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189 | * This function goes forward through the list and looks for an element with clientID |
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190 | * This function should only be applied to the head of the list |
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191 | * @param clientID id to look for |
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192 | * @return pointer to the element in the list or 0 if the search was unsuccessfull |
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193 | */ |
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194 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) { |
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195 | ClientInformation *temp = this; |
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196 | if (temp->head) |
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197 | temp=temp->next(); |
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198 | while(temp!=0 && temp->getID()!=clientID){ |
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199 | temp = temp->next(); |
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200 | } |
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201 | // returns 0 if nothing has been found |
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202 | return temp; |
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203 | } |
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204 | |
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205 | /** |
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206 | * This function goes forward through the list and looks for an element with clientID |
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207 | * This function should only be applied to the head of the list |
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208 | * @param peer peer to look for |
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209 | * @return pointer to the element in the list |
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210 | */ |
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211 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) { |
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212 | ClientInformation *temp = this; |
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213 | while(temp!=0){ |
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214 | if(temp->head){ |
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215 | temp = temp->next(); |
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216 | continue; |
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217 | } |
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218 | if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) |
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219 | break; |
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220 | temp = temp->next(); |
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221 | } |
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222 | // returns 0 if nothing has been found |
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223 | return temp; |
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224 | } |
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225 | |
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226 | void ClientInformation::setSynched(bool s) { |
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227 | synched_=s; |
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228 | } |
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229 | |
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230 | bool ClientInformation::getSynched() { |
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231 | return synched_; |
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232 | } |
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233 | |
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234 | } |
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