/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ // // C++ Implementation: ClientInformation // // Description: // // // Author: <>, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #include "ClientInformation.h" #include //debug namespace network { ClientInformation::ClientInformation() { gamestateID_=GAMESTATEID_INITIAL; preve=0; nexte=0; this->head=false; synched_=false; } ClientInformation::ClientInformation(bool head) { gamestateID_=GAMESTATEID_INITIAL; preve=0; nexte=0; this->head=head; synched_=false; } // ClientInformation::ClientInformation(ClientInformation *prev) { // if(prev->next()!=0){ // this->nexte=prev->next(); // this->nexte->setPrev(this); // } // else // this->nexte = 0; // prev->setNext(this); // this->preve = pref; // } // // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ // this->nexte = next; // this->preve = prev; // this->preve->setNext(this); // this->nexte->setPrev(this); // } ClientInformation::~ClientInformation() { if(preve!=0) preve->setNext(this->nexte); if(nexte!=0) nexte->setPrev(this->preve); } ClientInformation *ClientInformation::next() { if(this!=0) return this->nexte; else return 0; } ClientInformation *ClientInformation::prev() { if(this!=0) return this->preve; else return 0; } bool ClientInformation::setPrev(ClientInformation *prev) { if(!head) this->preve = prev; else return false; return true; } bool ClientInformation::setNext(ClientInformation *next) { this->nexte = next; return true; } ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) { this->nexte->setPrev(ins); ins->setNext(this->nexte); ins->setPrev(this); this->nexte = ins; return ins; } ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ this->prev()->setNext(ins); ins->setPrev(this->preve); this->preve=ins; ins->setNext(this); return ins; } void ClientInformation::setID(int clientID){ clientID_ = clientID; } void ClientInformation::setPeer(ENetPeer *peer){ peer_ = peer; } void ClientInformation::setGamestateID(int id){ gamestateID_=id; } int ClientInformation::getID() { return clientID_; } ENetPeer *ClientInformation::getPeer() { return peer_; } int ClientInformation::getGamestateID() { return gamestateID_; } ClientInformation *ClientInformation::insertBack(ClientInformation *ins) { ClientInformation *temp = this; while(temp->next()!=0){ temp = temp->next(); } temp->setNext(ins); ins->setPrev(temp); return ins; } bool ClientInformation::removeClient(int clientID) { ClientInformation *temp = this; while(temp!=0 && temp->getID()!=clientID) temp = temp->next(); if(temp==0) return false; delete temp; return true; } bool ClientInformation::removeClient(ENetPeer *peer) { ClientInformation *temp = this; while(temp!=0){ if(!temp->head) if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) break; temp = temp->next(); } if(temp==0) return false; delete temp; return true; } /** * This function goes forward through the list and looks for an element with clientID * This function should only be applied to the head of the list * @param clientID id to look for * @return pointer to the element in the list or 0 if the search was unsuccessfull */ ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) { ClientInformation *temp = this; if (temp->head) temp=temp->next(); while(temp!=0 && temp->getID()!=clientID){ temp = temp->next(); } // returns 0 if nothing has been found return temp; } /** * This function goes forward through the list and looks for an element with clientID * This function should only be applied to the head of the list * @param peer peer to look for * @return pointer to the element in the list */ ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) { ClientInformation *temp = this; while(temp!=0){ if(temp->head){ temp = temp->next(); continue; } if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) break; temp = temp->next(); } // returns 0 if nothing has been found return temp; } void ClientInformation::setSynched(bool s) { synched_=s; } bool ClientInformation::getSynched() { return synched_; } }