[1282] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: ConnectionManager |
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| 31 | // |
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| 32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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| 33 | // each connection is provided by a new process. communication between master process and |
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| 34 | // connection processes is provided by ... |
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| 35 | // |
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| 36 | // |
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| 37 | // Author: Oliver Scheuss |
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| 38 | // |
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| 39 | |
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| 40 | #include <iostream> |
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| 41 | // boost.thread library for multithreading support |
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| 42 | #include <boost/bind.hpp> |
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| 43 | |
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| 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/BaseObject.h" |
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| 46 | #include "util/Math.h" |
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| 47 | #include "objects/SpaceShip.h" |
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| 48 | #include "ClientInformation.h" |
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| 49 | #include "ConnectionManager.h" |
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| 50 | #include "Synchronisable.h" |
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| 51 | |
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| 52 | namespace std |
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| 53 | { |
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| 54 | bool operator< (ENetAddress a, ENetAddress b) { |
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| 55 | if(a.host <= b.host) |
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| 56 | return true; |
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| 57 | else |
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| 58 | return false; |
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| 59 | } |
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| 60 | } |
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| 61 | |
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| 62 | namespace network |
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| 63 | { |
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| 64 | //boost::thread_group network_threads; |
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| 65 | |
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| 66 | ConnectionManager::ConnectionManager():receiverThread_(0){} |
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| 67 | |
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| 68 | ConnectionManager::ConnectionManager(ClientInformation *head) : receiverThread_(0) { |
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| 69 | quit=false; |
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| 70 | bindAddress.host = ENET_HOST_ANY; |
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| 71 | bindAddress.port = NETWORK_PORT; |
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| 72 | head_ = head; |
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| 73 | } |
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| 74 | |
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| 75 | ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) :receiverThread_(0) { |
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| 76 | quit=false; |
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| 77 | enet_address_set_host (& bindAddress, address.c_str()); |
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| 78 | bindAddress.port = NETWORK_PORT; |
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| 79 | head_ = head; |
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| 80 | } |
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| 81 | |
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| 82 | ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) : receiverThread_(0) { |
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| 83 | quit=false; |
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| 84 | enet_address_set_host (& bindAddress, address); |
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| 85 | bindAddress.port = NETWORK_PORT; |
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| 86 | head_ = head; |
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| 87 | } |
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| 88 | |
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| 89 | ENetPacket *ConnectionManager::getPacket(ENetAddress &address) { |
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| 90 | if(!buffer.isEmpty()) |
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| 91 | return buffer.pop(address); |
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| 92 | else |
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| 93 | return NULL; |
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| 94 | } |
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| 95 | /** |
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| 96 | This function only pops the first element in PacketBuffer (first in first out) |
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| 97 | used by processQueue in Server.cc |
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| 98 | */ |
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| 99 | ENetPacket *ConnectionManager::getPacket(int &clientID) { |
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| 100 | ENetAddress address; |
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| 101 | ENetPacket *packet=getPacket(address); |
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| 102 | ClientInformation *temp =head_->findClient(&address); |
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| 103 | clientID=temp->getID(); |
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| 104 | return packet; |
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| 105 | } |
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| 106 | |
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| 107 | bool ConnectionManager::queueEmpty() { |
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| 108 | return buffer.isEmpty(); |
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| 109 | } |
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| 110 | |
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| 111 | void ConnectionManager::createListener() { |
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| 112 | receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); |
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| 113 | //network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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| 114 | //boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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| 115 | return; |
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| 116 | } |
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| 117 | |
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| 118 | bool ConnectionManager::quitListener() { |
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| 119 | quit=true; |
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| 120 | //network_threads.join_all(); |
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| 121 | receiverThread_->join(); |
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| 122 | return true; |
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| 123 | } |
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| 124 | |
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| 125 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { |
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| 126 | if(enet_peer_send(peer, (enet_uint8)head_->findClient(&(peer->address))->getID() , packet)!=0) |
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| 127 | return false; |
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| 128 | return true; |
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| 129 | } |
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| 130 | |
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| 131 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { |
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| 132 | if(enet_peer_send(head_->findClient(clientID)->getPeer(), (enet_uint8)clientID, packet)!=0) |
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| 133 | return false; |
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| 134 | return true; |
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| 135 | } |
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| 136 | |
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| 137 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { |
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| 138 | for(ClientInformation *i=head_->next(); i!=0; i=i->next()){ |
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| 139 | if(enet_peer_send(i->getPeer(), (enet_uint8)i->getID(), packet)!=0) |
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| 140 | return false; |
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| 141 | } |
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| 142 | return true; |
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| 143 | } |
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| 144 | |
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| 145 | bool ConnectionManager::sendPackets(ENetEvent *event) { |
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| 146 | if(server==NULL) |
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| 147 | return false; |
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| 148 | if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0) |
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| 149 | return true; |
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| 150 | else |
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| 151 | return false; |
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| 152 | } |
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| 153 | |
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| 154 | bool ConnectionManager::sendPackets() { |
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| 155 | ENetEvent event; |
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| 156 | if(server==NULL) |
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| 157 | return false; |
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| 158 | if(enet_host_service(server, &event, NETWORK_SEND_WAIT)>=0) |
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| 159 | return true; |
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| 160 | else |
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| 161 | return false; |
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| 162 | } |
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| 163 | |
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| 164 | void ConnectionManager::receiverThread() { |
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| 165 | // what about some error-handling here ? |
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| 166 | enet_initialize(); |
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| 167 | atexit(enet_deinitialize); |
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| 168 | ENetEvent *event = new ENetEvent; |
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| 169 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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| 170 | if(server==NULL){ |
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| 171 | // add some error handling here ========================== |
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| 172 | quit=true; |
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| 173 | return; |
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| 174 | } |
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| 175 | |
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| 176 | while(!quit){ |
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| 177 | if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 178 | // we should never reach this point |
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| 179 | quit=true; |
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| 180 | // add some error handling here ======================== |
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| 181 | } |
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| 182 | switch(event->type){ |
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| 183 | // log handling ================ |
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| 184 | case ENET_EVENT_TYPE_CONNECT: |
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| 185 | addClient(event); |
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| 186 | //this is a workaround to ensure thread safety |
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| 187 | /*if(!addFakeConnectRequest(&event)) |
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| 188 | COUT(3) << "Problem pushing fakeconnectRequest to queue" << std::endl;*/ |
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| 189 | COUT(5) << "Con.Man: connection event has occured" << std::endl; |
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| 190 | break; |
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| 191 | case ENET_EVENT_TYPE_RECEIVE: |
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| 192 | //std::cout << "received data" << std::endl; |
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| 193 | COUT(5) << "Con.Man: receive event has occured" << std::endl; |
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| 194 | // only add, if client has connected yet and not been disconnected |
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| 195 | if(head_->findClient(&event->peer->address)) |
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| 196 | processData(event); |
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| 197 | break; |
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| 198 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 199 | clientDisconnect(event->peer); |
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| 200 | break; |
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| 201 | case ENET_EVENT_TYPE_NONE: |
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| 202 | break; |
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| 203 | } |
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| 204 | // usleep(100); |
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| 205 | receiverThread_->yield(); //TODO: find apropriate |
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| 206 | } |
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| 207 | disconnectClients(); |
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| 208 | // if we're finishied, destroy server |
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| 209 | enet_host_destroy(server); |
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| 210 | } |
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| 211 | |
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| 212 | //### added some bugfixes here, but we cannot test them because |
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| 213 | //### the server crashes everytime because of some gamestates |
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| 214 | //### (trying to resolve that now) |
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| 215 | void ConnectionManager::disconnectClients() { |
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| 216 | ENetEvent event; |
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| 217 | ClientInformation *temp = head_->next(); |
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| 218 | while(temp!=0){ |
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| 219 | enet_peer_disconnect(temp->getPeer(), 0); |
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| 220 | temp = temp->next(); |
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| 221 | } |
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| 222 | //bugfix: might be the reason why server crashes when clients disconnects |
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| 223 | //temp = temp->next(); |
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| 224 | temp = head_->next(); |
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| 225 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) > 0){ |
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| 226 | switch (event.type) |
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| 227 | { |
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| 228 | case ENET_EVENT_TYPE_NONE: break; |
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| 229 | case ENET_EVENT_TYPE_CONNECT: break; |
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| 230 | case ENET_EVENT_TYPE_RECEIVE: |
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| 231 | enet_packet_destroy(event.packet); |
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| 232 | break; |
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| 233 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 234 | COUT(4) << "disconnecting all clients" << std::endl; |
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| 235 | delete head_->findClient(&(event.peer->address)); |
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| 236 | //maybe needs bugfix: might also be a reason for the server to crash |
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| 237 | temp = temp->next(); |
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| 238 | break; |
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| 239 | } |
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| 240 | } |
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| 241 | return; |
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| 242 | } |
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| 243 | |
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| 244 | bool ConnectionManager::processData(ENetEvent *event) { |
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| 245 | // just add packet to the buffer |
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| 246 | // this can be extended with some preprocessing |
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| 247 | return buffer.push(event); |
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| 248 | } |
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| 249 | |
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| 250 | bool ConnectionManager::clientDisconnect(ENetPeer *peer) { |
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| 251 | COUT(4) << "removing client from list" << std::endl; |
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| 252 | return removeClient(head_->findClient(&(peer->address))->getID()); |
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| 253 | } |
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| 254 | /** |
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| 255 | This function adds a client that connects to the clientlist of the server |
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| 256 | NOTE: if you change this, don't forget to change the test function |
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| 257 | addClientTest in diffTest.cc since addClient is not good for testing because of syncClassid |
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| 258 | */ |
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| 259 | bool ConnectionManager::addClient(ENetEvent *event) { |
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| 260 | ClientInformation *temp = head_->insertBack(new ClientInformation); |
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| 261 | if(temp->prev()->head) { //not good if you use anything else than insertBack |
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| 262 | temp->prev()->setID(0); //bugfix: not necessary but usefull |
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| 263 | temp->setID(1); |
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| 264 | } |
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| 265 | else |
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| 266 | temp->setID(temp->prev()->getID()+1); |
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| 267 | temp->setPeer(event->peer); |
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| 268 | COUT(4) << "Con.Man: added client id: " << temp->getID() << std::endl; |
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| 269 | return true; |
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| 270 | } |
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| 271 | |
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| 272 | int ConnectionManager::getClientID(ENetPeer peer) { |
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| 273 | return getClientID(peer.address); |
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| 274 | } |
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| 275 | |
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| 276 | int ConnectionManager::getClientID(ENetAddress address) { |
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| 277 | return head_->findClient(&address)->getID(); |
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| 278 | } |
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| 279 | |
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| 280 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { |
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| 281 | return head_->findClient(clientID)->getPeer(); |
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| 282 | } |
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| 283 | |
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| 284 | void ConnectionManager::syncClassid(int clientID) { |
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| 285 | unsigned int network_id=0; |
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| 286 | std::string classname; |
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| 287 | orxonox::Identifier *id; |
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| 288 | std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin(); |
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| 289 | while(it != orxonox::Factory::getFactoryEnd()){ |
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| 290 | id = (*it).second; |
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| 291 | if(id == NULL) |
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| 292 | continue; |
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| 293 | classname = id->getName(); |
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| 294 | network_id = id->getNetworkID(); |
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| 295 | COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl; |
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| 296 | |
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| 297 | addPacket(packet_gen.clid( (int)network_id, classname ), clientID); |
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| 298 | |
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| 299 | ++it; |
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| 300 | } |
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| 301 | sendPackets(); |
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| 302 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 303 | } |
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| 304 | |
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| 305 | bool ConnectionManager::createClient(int clientID){ |
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| 306 | ClientInformation *temp = head_->findClient(clientID); |
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| 307 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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| 308 | syncClassid(temp->getID()); |
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| 309 | COUT(4) << "creating spaceship for clientid: " << temp->getID() << std::endl; |
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| 310 | // TODO: this is only a hack, untill we have a possibility to define default player-join actions |
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| 311 | createShip(temp); |
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| 312 | COUT(4) << "created spaceship" << std::endl; |
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| 313 | temp->setSynched(true); |
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| 314 | COUT(4) << "sending welcome" << std::endl; |
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| 315 | sendWelcome(temp->getID(), temp->getShipID(), true); |
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| 316 | return true; |
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| 317 | } |
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| 318 | |
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| 319 | bool ConnectionManager::removeClient(int clientID){ |
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| 320 | orxonox::Iterator<orxonox::SpaceShip> it = orxonox::ObjectList<orxonox::SpaceShip>::start(); |
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| 321 | while(it){ |
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| 322 | if(it->objectID!=head_->findClient(clientID)->getShipID()){ |
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| 323 | ++it; |
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| 324 | continue; |
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| 325 | } |
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| 326 | orxonox::Iterator<orxonox::SpaceShip> temp=it; |
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| 327 | ++it; |
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| 328 | delete *temp; |
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| 329 | return head_->removeClient(clientID); |
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| 330 | } |
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| 331 | return false; |
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| 332 | } |
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| 333 | |
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| 334 | bool ConnectionManager::createShip(ClientInformation *client){ |
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| 335 | orxonox::Identifier* id = ID("SpaceShip"); |
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| 336 | if(!id){ |
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| 337 | COUT(4) << "We could not create the SpaceShip for client: " << client->getID() << std::endl; |
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| 338 | return false; |
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| 339 | } |
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| 340 | orxonox::SpaceShip *no = dynamic_cast<orxonox::SpaceShip *>(id->fabricate()); |
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| 341 | no->setPosition(orxonox::Vector3(0,80,0)); |
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| 342 | no->setScale(10); |
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| 343 | no->setYawPitchRoll(orxonox::Degree(-90),orxonox::Degree(-90),orxonox::Degree(0)); |
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| 344 | no->setMesh("assff.mesh"); |
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| 345 | no->setMaxSpeed(500); |
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| 346 | no->setMaxSideAndBackSpeed(50); |
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| 347 | no->setMaxRotation(1.0); |
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| 348 | no->setTransAcc(200); |
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| 349 | no->setRotAcc(3.0); |
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| 350 | no->setTransDamp(75); |
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| 351 | no->setRotDamp(1.0); |
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| 352 | no->setCamera("cam_"+client->getID()); |
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| 353 | no->create(); |
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| 354 | |
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| 355 | client->setShipID(no->objectID); |
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| 356 | return true; |
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| 357 | } |
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| 358 | |
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| 359 | bool ConnectionManager::removeShip(ClientInformation *client){ |
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| 360 | int id=client->getShipID(); |
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| 361 | orxonox::Iterator<orxonox::SpaceShip> it; |
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| 362 | for(it = orxonox::ObjectList<orxonox::SpaceShip>::start(); it; ++it){ |
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| 363 | if(it->objectID!=id) |
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| 364 | continue; |
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| 365 | delete *it; |
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| 366 | } |
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| 367 | return true; |
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| 368 | } |
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| 369 | |
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| 370 | bool ConnectionManager::sendWelcome(int clientID, int shipID, bool allowed){ |
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| 371 | addPacket(packet_gen.generateWelcome(clientID, shipID, allowed),clientID); |
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| 372 | sendPackets(); |
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| 373 | return true; |
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| 374 | } |
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| 375 | |
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| 376 | void ConnectionManager::disconnectClient(ClientInformation *client){ |
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| 377 | enet_peer_disconnect(client->getPeer(), 0); |
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| 378 | removeShip(client); |
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| 379 | } |
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| 380 | |
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| 381 | bool ConnectionManager::addFakeConnectRequest(ENetEvent *ev){ |
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| 382 | ENetEvent event; |
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| 383 | event.peer=ev->peer; |
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| 384 | event.packet = packet_gen.generateConnectRequest(); |
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| 385 | return buffer.push(&event); |
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| 386 | } |
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| 387 | |
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| 388 | |
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| 389 | // int ConnectionManager::getNumberOfClients() { |
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| 390 | // |
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| 391 | // return clientsShip.size(); |
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| 392 | // } |
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| 393 | |
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| 394 | /*void ConnectionManager::addClientsObjectID( int clientID, int objectID ) { |
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| 395 | COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl; |
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| 396 | clientsShip.insert( std::make_pair( clientID, objectID ) ); |
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| 397 | } |
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| 398 | |
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| 399 | int ConnectionManager::getClientsShipID( int clientID ) { |
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| 400 | return clientsShip[clientID]; |
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| 401 | } |
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| 402 | |
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| 403 | int ConnectionManager::getObjectsClientID( int objectID ) { |
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| 404 | std::map<int, int>::iterator iter; |
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| 405 | for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) { |
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| 406 | if( iter->second == objectID ) return iter->first; |
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| 407 | } |
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| 408 | return -99; |
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| 409 | } |
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| 410 | |
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| 411 | void ConnectionManager::deleteClientIDReg( int clientID ) { |
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| 412 | clientsShip.erase( clientID ); |
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| 413 | } |
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| 414 | |
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| 415 | void ConnectionManager::deleteObjectIDReg( int objectID ) { |
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| 416 | std::map<int, int>::iterator iter = clientsShip.begin(); |
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| 417 | for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) { |
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| 418 | if( iter->second == objectID ) break; |
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| 419 | } |
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| 420 | clientsShip.erase( iter->first ); |
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| 421 | }*/ |
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| 422 | } |
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