[1282] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: ConnectionManager |
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| 31 | // |
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| 32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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| 33 | // each connection is provided by a new process. communication between master process and |
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| 34 | // connection processes is provided by ... |
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| 35 | // |
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| 36 | // |
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| 37 | // Author: Oliver Scheuss |
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| 38 | // |
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| 39 | |
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| 40 | #include <iostream> |
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| 41 | // boost.thread library for multithreading support |
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| 42 | #include <boost/bind.hpp> |
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| 43 | |
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| 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/BaseObject.h" |
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[1502] | 46 | #include "objects/SpaceShip.h" |
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[1282] | 47 | #include "util/Math.h" |
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[1502] | 48 | #include "util/Sleep.h" |
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[1282] | 49 | #include "ClientInformation.h" |
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| 50 | #include "ConnectionManager.h" |
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| 51 | #include "Synchronisable.h" |
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| 52 | |
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| 53 | namespace std |
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| 54 | { |
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| 55 | bool operator< (ENetAddress a, ENetAddress b) { |
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| 56 | if(a.host <= b.host) |
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| 57 | return true; |
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| 58 | else |
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| 59 | return false; |
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| 60 | } |
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| 61 | } |
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| 62 | |
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| 63 | namespace network |
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| 64 | { |
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| 65 | //boost::thread_group network_threads; |
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| 66 | |
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| 67 | ConnectionManager::ConnectionManager():receiverThread_(0){} |
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[1502] | 68 | boost::recursive_mutex ConnectionManager::enet_mutex_; |
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[1282] | 69 | |
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| 70 | ConnectionManager::ConnectionManager(ClientInformation *head) : receiverThread_(0) { |
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| 71 | quit=false; |
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| 72 | bindAddress.host = ENET_HOST_ANY; |
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| 73 | bindAddress.port = NETWORK_PORT; |
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| 74 | head_ = head; |
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| 75 | } |
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[1502] | 76 | |
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| 77 | ConnectionManager::ConnectionManager(ClientInformation *head, int port){ |
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| 78 | quit=false; |
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| 79 | bindAddress.host = ENET_HOST_ANY; |
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| 80 | bindAddress.port = port; |
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| 81 | head_ = head; |
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| 82 | } |
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[1282] | 83 | |
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| 84 | ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) :receiverThread_(0) { |
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| 85 | quit=false; |
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| 86 | enet_address_set_host (& bindAddress, address.c_str()); |
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| 87 | bindAddress.port = NETWORK_PORT; |
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| 88 | head_ = head; |
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| 89 | } |
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| 90 | |
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| 91 | ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) : receiverThread_(0) { |
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| 92 | quit=false; |
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| 93 | enet_address_set_host (& bindAddress, address); |
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| 94 | bindAddress.port = NETWORK_PORT; |
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| 95 | head_ = head; |
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| 96 | } |
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| 97 | |
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[1502] | 98 | /*ENetPacket *ConnectionManager::getPacket(ENetAddress &address) { |
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[1282] | 99 | if(!buffer.isEmpty()) |
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| 100 | return buffer.pop(address); |
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| 101 | else |
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| 102 | return NULL; |
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[1502] | 103 | }*/ |
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[1282] | 104 | /** |
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| 105 | This function only pops the first element in PacketBuffer (first in first out) |
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| 106 | used by processQueue in Server.cc |
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| 107 | */ |
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[1502] | 108 | /*ENetPacket *ConnectionManager::getPacket(int &clientID) { |
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[1282] | 109 | ENetAddress address; |
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| 110 | ENetPacket *packet=getPacket(address); |
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| 111 | ClientInformation *temp =head_->findClient(&address); |
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[1360] | 112 | if(!temp) |
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| 113 | return NULL; |
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[1282] | 114 | clientID=temp->getID(); |
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| 115 | return packet; |
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[1502] | 116 | }*/ |
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| 117 | |
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| 118 | ENetEvent *ConnectionManager::getEvent(){ |
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| 119 | if(!buffer.isEmpty()) |
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| 120 | return buffer.pop(); |
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| 121 | else |
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| 122 | return NULL; |
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[1282] | 123 | } |
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| 124 | |
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| 125 | bool ConnectionManager::queueEmpty() { |
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| 126 | return buffer.isEmpty(); |
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| 127 | } |
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| 128 | |
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| 129 | void ConnectionManager::createListener() { |
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| 130 | receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); |
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| 131 | //network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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| 132 | //boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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| 133 | return; |
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| 134 | } |
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| 135 | |
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| 136 | bool ConnectionManager::quitListener() { |
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| 137 | quit=true; |
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| 138 | //network_threads.join_all(); |
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| 139 | receiverThread_->join(); |
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| 140 | return true; |
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| 141 | } |
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| 142 | |
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| 143 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { |
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[1360] | 144 | ClientInformation *temp = head_->findClient(&(peer->address)); |
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| 145 | if(!temp) |
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[1282] | 146 | return false; |
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[1502] | 147 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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[1360] | 148 | if(enet_peer_send(peer, (enet_uint8)temp->getID() , packet)!=0) |
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| 149 | return false; |
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[1282] | 150 | return true; |
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| 151 | } |
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| 152 | |
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| 153 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { |
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[1360] | 154 | ClientInformation *temp = head_->findClient(clientID); |
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[1502] | 155 | if(!temp){ |
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| 156 | COUT(3) << "C.Man: addPacket findClient failed" << std::endl; |
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[1282] | 157 | return false; |
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[1502] | 158 | } |
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| 159 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 160 | if(enet_peer_send(temp->getPeer(), 0, packet)!=0){ |
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| 161 | COUT(3) << "C.Man: addPacket enet_peer_send failed" << std::endl; |
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[1360] | 162 | return false; |
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[1502] | 163 | } |
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[1282] | 164 | return true; |
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| 165 | } |
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| 166 | |
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| 167 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { |
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[1502] | 168 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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[1282] | 169 | for(ClientInformation *i=head_->next(); i!=0; i=i->next()){ |
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| 170 | if(enet_peer_send(i->getPeer(), (enet_uint8)i->getID(), packet)!=0) |
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| 171 | return false; |
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| 172 | } |
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| 173 | return true; |
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| 174 | } |
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| 175 | |
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[1502] | 176 | // we actually dont need that function, because host_service does that for us |
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[1282] | 177 | bool ConnectionManager::sendPackets() { |
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| 178 | if(server==NULL) |
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| 179 | return false; |
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[1502] | 180 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 181 | enet_host_flush(server); |
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| 182 | lock.unlock(); |
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| 183 | return true; |
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[1282] | 184 | } |
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| 185 | |
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| 186 | void ConnectionManager::receiverThread() { |
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| 187 | // what about some error-handling here ? |
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[1502] | 188 | ENetEvent *event; |
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[1282] | 189 | atexit(enet_deinitialize); |
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[1502] | 190 | { //scope of the mutex |
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| 191 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 192 | enet_initialize(); |
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| 193 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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| 194 | lock.unlock(); |
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| 195 | } |
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[1282] | 196 | if(server==NULL){ |
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| 197 | // add some error handling here ========================== |
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| 198 | quit=true; |
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| 199 | return; |
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| 200 | } |
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| 201 | |
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[1502] | 202 | event = new ENetEvent; |
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[1282] | 203 | while(!quit){ |
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[1502] | 204 | { //mutex scope |
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| 205 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 206 | if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 207 | // we should never reach this point |
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| 208 | quit=true; |
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| 209 | continue; |
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| 210 | // add some error handling here ======================== |
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| 211 | } |
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| 212 | lock.unlock(); |
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[1282] | 213 | } |
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| 214 | switch(event->type){ |
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| 215 | // log handling ================ |
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| 216 | case ENET_EVENT_TYPE_CONNECT: |
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[1502] | 217 | COUT(3) << "adding event_type_connect to queue" << std::endl; |
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| 218 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 219 | //addClient(event); |
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[1282] | 220 | //this is a workaround to ensure thread safety |
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[1502] | 221 | //COUT(5) << "Con.Man: connection event has occured" << std::endl; |
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| 222 | //break; |
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[1282] | 223 | case ENET_EVENT_TYPE_RECEIVE: |
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| 224 | //std::cout << "received data" << std::endl; |
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| 225 | COUT(5) << "Con.Man: receive event has occured" << std::endl; |
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| 226 | // only add, if client has connected yet and not been disconnected |
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[1502] | 227 | //if(head_->findClient(&event->peer->address)) |
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[1282] | 228 | processData(event); |
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[1502] | 229 | event = new ENetEvent; |
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| 230 | // else |
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| 231 | // COUT(3) << "received a packet from a client we don't know" << std::endl; |
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[1282] | 232 | break; |
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[1502] | 233 | //case ENET_EVENT_TYPE_DISCONNECT: |
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| 234 | //clientDisconnect(event->peer); |
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| 235 | //break; |
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[1282] | 236 | case ENET_EVENT_TYPE_NONE: |
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[1502] | 237 | //receiverThread_->yield(); |
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| 238 | usleep(1000); |
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[1282] | 239 | break; |
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| 240 | } |
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| 241 | // usleep(100); |
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[1502] | 242 | //receiverThread_->yield(); //TODO: find apropriate |
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[1282] | 243 | } |
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| 244 | disconnectClients(); |
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| 245 | // if we're finishied, destroy server |
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[1502] | 246 | { |
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| 247 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 248 | enet_host_destroy(server); |
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| 249 | lock.unlock(); |
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| 250 | } |
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[1282] | 251 | } |
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| 252 | |
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| 253 | //### added some bugfixes here, but we cannot test them because |
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| 254 | //### the server crashes everytime because of some gamestates |
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| 255 | //### (trying to resolve that now) |
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| 256 | void ConnectionManager::disconnectClients() { |
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| 257 | ENetEvent event; |
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| 258 | ClientInformation *temp = head_->next(); |
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| 259 | while(temp!=0){ |
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[1502] | 260 | { |
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| 261 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 262 | enet_peer_disconnect(temp->getPeer(), 0); |
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| 263 | lock.unlock(); |
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| 264 | } |
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[1282] | 265 | temp = temp->next(); |
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| 266 | } |
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| 267 | //bugfix: might be the reason why server crashes when clients disconnects |
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| 268 | temp = head_->next(); |
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[1502] | 269 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 270 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ |
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[1282] | 271 | switch (event.type) |
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| 272 | { |
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| 273 | case ENET_EVENT_TYPE_NONE: break; |
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| 274 | case ENET_EVENT_TYPE_CONNECT: break; |
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| 275 | case ENET_EVENT_TYPE_RECEIVE: |
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| 276 | enet_packet_destroy(event.packet); |
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| 277 | break; |
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| 278 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 279 | COUT(4) << "disconnecting all clients" << std::endl; |
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[1360] | 280 | if(head_->findClient(&(event.peer->address))) |
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| 281 | delete head_->findClient(&(event.peer->address)); |
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[1282] | 282 | //maybe needs bugfix: might also be a reason for the server to crash |
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| 283 | temp = temp->next(); |
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| 284 | break; |
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| 285 | } |
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| 286 | } |
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| 287 | return; |
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| 288 | } |
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| 289 | |
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| 290 | bool ConnectionManager::processData(ENetEvent *event) { |
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| 291 | // just add packet to the buffer |
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| 292 | // this can be extended with some preprocessing |
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| 293 | return buffer.push(event); |
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| 294 | } |
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| 295 | |
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| 296 | |
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[1502] | 297 | |
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[1282] | 298 | int ConnectionManager::getClientID(ENetPeer peer) { |
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| 299 | return getClientID(peer.address); |
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| 300 | } |
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| 301 | |
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| 302 | int ConnectionManager::getClientID(ENetAddress address) { |
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| 303 | return head_->findClient(&address)->getID(); |
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| 304 | } |
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| 305 | |
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| 306 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { |
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| 307 | return head_->findClient(clientID)->getPeer(); |
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| 308 | } |
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| 309 | |
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| 310 | void ConnectionManager::syncClassid(int clientID) { |
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[1360] | 311 | unsigned int network_id=0, failures=0; |
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[1282] | 312 | std::string classname; |
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| 313 | orxonox::Identifier *id; |
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| 314 | std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin(); |
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| 315 | while(it != orxonox::Factory::getFactoryEnd()){ |
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| 316 | id = (*it).second; |
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| 317 | if(id == NULL) |
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| 318 | continue; |
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| 319 | classname = id->getName(); |
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| 320 | network_id = id->getNetworkID(); |
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[1360] | 321 | if(network_id==0) |
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| 322 | COUT(3) << "we got a null class id: " << id->getName() << std::endl; |
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[1282] | 323 | COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl; |
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| 324 | |
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[1360] | 325 | while(!addPacket(packet_gen.clid( (int)network_id, classname ), clientID) && failures < 10){ |
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| 326 | failures++; |
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| 327 | } |
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[1282] | 328 | ++it; |
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| 329 | } |
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[1502] | 330 | //sendPackets(); |
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[1282] | 331 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 332 | } |
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| 333 | |
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| 334 | |
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| 335 | |
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| 336 | bool ConnectionManager::removeShip(ClientInformation *client){ |
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| 337 | int id=client->getShipID(); |
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| 338 | orxonox::Iterator<orxonox::SpaceShip> it; |
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| 339 | for(it = orxonox::ObjectList<orxonox::SpaceShip>::start(); it; ++it){ |
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| 340 | if(it->objectID!=id) |
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| 341 | continue; |
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| 342 | delete *it; |
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| 343 | } |
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| 344 | return true; |
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| 345 | } |
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| 346 | |
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| 347 | bool ConnectionManager::sendWelcome(int clientID, int shipID, bool allowed){ |
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[1360] | 348 | if(addPacket(packet_gen.generateWelcome(clientID, shipID, allowed),clientID)){ |
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[1502] | 349 | //sendPackets(); |
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[1360] | 350 | return true; |
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| 351 | }else |
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| 352 | return false; |
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[1282] | 353 | } |
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| 354 | |
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| 355 | void ConnectionManager::disconnectClient(ClientInformation *client){ |
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[1502] | 356 | { |
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| 357 | boost::recursive_mutex::scoped_lock lock(enet_mutex_); |
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| 358 | enet_peer_disconnect(client->getPeer(), 0); |
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| 359 | lock.unlock(); |
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| 360 | } |
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[1282] | 361 | removeShip(client); |
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| 362 | } |
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| 363 | |
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| 364 | bool ConnectionManager::addFakeConnectRequest(ENetEvent *ev){ |
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| 365 | ENetEvent event; |
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| 366 | event.peer=ev->peer; |
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| 367 | event.packet = packet_gen.generateConnectRequest(); |
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| 368 | return buffer.push(&event); |
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| 369 | } |
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| 370 | |
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| 371 | |
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| 372 | |
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| 373 | } |
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