[1282] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: ConnectionManager |
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| 31 | // |
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| 32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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| 33 | // each connection is provided by a new process. communication between master process and |
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| 34 | // connection processes is provided by ... |
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| 35 | // |
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| 36 | // |
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| 37 | // Author: Oliver Scheuss |
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| 38 | // |
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| 39 | |
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[1842] | 40 | #include "ConnectionManager.h" |
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| 41 | |
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[1282] | 42 | #include <iostream> |
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[1735] | 43 | #include <assert.h> |
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[1282] | 44 | // boost.thread library for multithreading support |
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[1755] | 45 | #include <boost/thread/thread.hpp> |
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[1282] | 46 | #include <boost/bind.hpp> |
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| 47 | |
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| 48 | #include "core/CoreIncludes.h" |
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| 49 | #include "core/BaseObject.h" |
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[1747] | 50 | #include "core/Iterator.h" |
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[1282] | 51 | #include "util/Math.h" |
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[1502] | 52 | #include "util/Sleep.h" |
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[1282] | 53 | #include "ClientInformation.h" |
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| 54 | #include "Synchronisable.h" |
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[1735] | 55 | #include "packet/ClassID.h" |
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[1282] | 56 | |
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| 57 | namespace std |
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| 58 | { |
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| 59 | bool operator< (ENetAddress a, ENetAddress b) { |
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| 60 | if(a.host <= b.host) |
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| 61 | return true; |
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| 62 | else |
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| 63 | return false; |
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| 64 | } |
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| 65 | } |
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| 66 | |
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[2171] | 67 | namespace orxonox |
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[1282] | 68 | { |
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| 69 | //boost::thread_group network_threads; |
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[1747] | 70 | |
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[1735] | 71 | ConnectionManager *ConnectionManager::instance_=0; |
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[1747] | 72 | |
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[1735] | 73 | ConnectionManager::ConnectionManager():receiverThread_(0){ |
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| 74 | assert(instance_==0); |
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| 75 | instance_=this; |
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[1282] | 76 | quit=false; |
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| 77 | bindAddress.host = ENET_HOST_ANY; |
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| 78 | bindAddress.port = NETWORK_PORT; |
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| 79 | } |
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[1735] | 80 | boost::recursive_mutex ConnectionManager::enet_mutex; |
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[1747] | 81 | |
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[1735] | 82 | ConnectionManager::ConnectionManager(int port){ |
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| 83 | assert(instance_==0); |
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| 84 | instance_=this; |
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[1502] | 85 | quit=false; |
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| 86 | bindAddress.host = ENET_HOST_ANY; |
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| 87 | bindAddress.port = port; |
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| 88 | } |
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[1282] | 89 | |
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[2087] | 90 | ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) { |
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[1735] | 91 | assert(instance_==0); |
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| 92 | instance_=this; |
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[1282] | 93 | quit=false; |
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| 94 | enet_address_set_host (& bindAddress, address.c_str()); |
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| 95 | bindAddress.port = NETWORK_PORT; |
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| 96 | } |
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| 97 | |
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[1735] | 98 | ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) { |
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| 99 | assert(instance_==0); |
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| 100 | instance_=this; |
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[1282] | 101 | quit=false; |
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| 102 | enet_address_set_host (& bindAddress, address); |
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| 103 | bindAddress.port = NETWORK_PORT; |
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| 104 | } |
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[1747] | 105 | |
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[1735] | 106 | ConnectionManager::~ConnectionManager(){ |
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| 107 | if(!quit) |
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| 108 | quitListener(); |
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[1907] | 109 | instance_=0; |
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[1735] | 110 | } |
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[1282] | 111 | |
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[1747] | 112 | |
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[1502] | 113 | ENetEvent *ConnectionManager::getEvent(){ |
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| 114 | if(!buffer.isEmpty()) |
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| 115 | return buffer.pop(); |
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| 116 | else |
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| 117 | return NULL; |
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[1282] | 118 | } |
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| 119 | |
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| 120 | bool ConnectionManager::queueEmpty() { |
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| 121 | return buffer.isEmpty(); |
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| 122 | } |
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| 123 | |
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| 124 | void ConnectionManager::createListener() { |
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| 125 | receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); |
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| 126 | //network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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| 127 | //boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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| 128 | return; |
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| 129 | } |
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| 130 | |
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| 131 | bool ConnectionManager::quitListener() { |
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| 132 | quit=true; |
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| 133 | //network_threads.join_all(); |
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| 134 | receiverThread_->join(); |
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| 135 | return true; |
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| 136 | } |
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[1747] | 137 | |
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| 138 | |
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[1282] | 139 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { |
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[2171] | 140 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1735] | 141 | if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0) |
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[1282] | 142 | return false; |
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| 143 | return true; |
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| 144 | } |
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| 145 | |
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| 146 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { |
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[1735] | 147 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[1502] | 148 | if(!temp){ |
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| 149 | COUT(3) << "C.Man: addPacket findClient failed" << std::endl; |
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[1282] | 150 | return false; |
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[1502] | 151 | } |
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[1735] | 152 | return addPacket(packet, temp->getPeer()); |
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[1282] | 153 | } |
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| 154 | |
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| 155 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { |
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[1735] | 156 | if(!instance_) |
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| 157 | return false; |
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[2171] | 158 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1735] | 159 | for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){ |
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[1534] | 160 | COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl; |
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| 161 | if(enet_peer_send(i->getPeer(), 0, packet)!=0) |
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[1282] | 162 | return false; |
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| 163 | } |
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| 164 | return true; |
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| 165 | } |
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| 166 | |
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[1502] | 167 | // we actually dont need that function, because host_service does that for us |
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[1282] | 168 | bool ConnectionManager::sendPackets() { |
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[1735] | 169 | if(server==NULL || !instance_) |
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[1282] | 170 | return false; |
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[2171] | 171 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 172 | enet_host_flush(server); |
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| 173 | lock.unlock(); |
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| 174 | return true; |
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[1282] | 175 | } |
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| 176 | |
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| 177 | void ConnectionManager::receiverThread() { |
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| 178 | // what about some error-handling here ? |
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[1502] | 179 | ENetEvent *event; |
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[1282] | 180 | atexit(enet_deinitialize); |
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[1502] | 181 | { //scope of the mutex |
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[2171] | 182 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 183 | enet_initialize(); |
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| 184 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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| 185 | lock.unlock(); |
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| 186 | } |
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[1282] | 187 | if(server==NULL){ |
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| 188 | // add some error handling here ========================== |
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| 189 | quit=true; |
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| 190 | return; |
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| 191 | } |
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| 192 | |
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[1502] | 193 | event = new ENetEvent; |
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[1282] | 194 | while(!quit){ |
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[1502] | 195 | { //mutex scope |
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[2171] | 196 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 197 | if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 198 | // we should never reach this point |
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| 199 | quit=true; |
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| 200 | continue; |
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| 201 | // add some error handling here ======================== |
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| 202 | } |
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| 203 | lock.unlock(); |
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[1282] | 204 | } |
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| 205 | switch(event->type){ |
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| 206 | // log handling ================ |
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| 207 | case ENET_EVENT_TYPE_CONNECT: |
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[1502] | 208 | COUT(3) << "adding event_type_connect to queue" << std::endl; |
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| 209 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 210 | //addClient(event); |
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[1282] | 211 | //this is a workaround to ensure thread safety |
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[1502] | 212 | //COUT(5) << "Con.Man: connection event has occured" << std::endl; |
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| 213 | //break; |
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[1282] | 214 | case ENET_EVENT_TYPE_RECEIVE: |
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| 215 | //std::cout << "received data" << std::endl; |
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| 216 | COUT(5) << "Con.Man: receive event has occured" << std::endl; |
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| 217 | // only add, if client has connected yet and not been disconnected |
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[1502] | 218 | //if(head_->findClient(&event->peer->address)) |
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[1282] | 219 | processData(event); |
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[1502] | 220 | event = new ENetEvent; |
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| 221 | // else |
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| 222 | // COUT(3) << "received a packet from a client we don't know" << std::endl; |
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[1282] | 223 | break; |
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[1502] | 224 | //case ENET_EVENT_TYPE_DISCONNECT: |
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| 225 | //clientDisconnect(event->peer); |
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| 226 | //break; |
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[1282] | 227 | case ENET_EVENT_TYPE_NONE: |
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[1502] | 228 | //receiverThread_->yield(); |
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[2087] | 229 | msleep(1); |
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[1282] | 230 | break; |
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| 231 | } |
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| 232 | // usleep(100); |
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[1502] | 233 | //receiverThread_->yield(); //TODO: find apropriate |
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[1282] | 234 | } |
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| 235 | disconnectClients(); |
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| 236 | // if we're finishied, destroy server |
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[1502] | 237 | { |
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[2171] | 238 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 239 | enet_host_destroy(server); |
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| 240 | lock.unlock(); |
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| 241 | } |
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[1282] | 242 | } |
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[1747] | 243 | |
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[1282] | 244 | //### added some bugfixes here, but we cannot test them because |
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| 245 | //### the server crashes everytime because of some gamestates |
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| 246 | //### (trying to resolve that now) |
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| 247 | void ConnectionManager::disconnectClients() { |
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| 248 | ENetEvent event; |
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[1735] | 249 | ClientInformation *temp = ClientInformation::getBegin()->next(); |
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[1282] | 250 | while(temp!=0){ |
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[1502] | 251 | { |
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[2171] | 252 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 253 | enet_peer_disconnect(temp->getPeer(), 0); |
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| 254 | lock.unlock(); |
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| 255 | } |
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[1282] | 256 | temp = temp->next(); |
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| 257 | } |
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| 258 | //bugfix: might be the reason why server crashes when clients disconnects |
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[1735] | 259 | temp = ClientInformation::getBegin()->next(); |
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[2171] | 260 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 261 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ |
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[1282] | 262 | switch (event.type) |
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| 263 | { |
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| 264 | case ENET_EVENT_TYPE_NONE: break; |
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| 265 | case ENET_EVENT_TYPE_CONNECT: break; |
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| 266 | case ENET_EVENT_TYPE_RECEIVE: |
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| 267 | enet_packet_destroy(event.packet); |
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| 268 | break; |
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| 269 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 270 | COUT(4) << "disconnecting all clients" << std::endl; |
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[1735] | 271 | if(ClientInformation::findClient(&(event.peer->address))) |
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| 272 | delete ClientInformation::findClient(&(event.peer->address)); |
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[1282] | 273 | //maybe needs bugfix: might also be a reason for the server to crash |
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| 274 | temp = temp->next(); |
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| 275 | break; |
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| 276 | } |
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| 277 | } |
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| 278 | return; |
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| 279 | } |
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| 280 | |
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| 281 | bool ConnectionManager::processData(ENetEvent *event) { |
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| 282 | // just add packet to the buffer |
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| 283 | // this can be extended with some preprocessing |
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| 284 | return buffer.push(event); |
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| 285 | } |
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| 286 | |
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| 287 | |
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[1502] | 288 | |
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[1282] | 289 | int ConnectionManager::getClientID(ENetPeer peer) { |
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| 290 | return getClientID(peer.address); |
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| 291 | } |
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| 292 | |
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| 293 | int ConnectionManager::getClientID(ENetAddress address) { |
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[1735] | 294 | return ClientInformation::findClient(&address)->getID(); |
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[1282] | 295 | } |
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| 296 | |
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| 297 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { |
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[1735] | 298 | return ClientInformation::findClient(clientID)->getPeer(); |
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[1282] | 299 | } |
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| 300 | |
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[1735] | 301 | /** |
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[1747] | 302 | * |
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| 303 | * @param clientID |
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[1735] | 304 | */ |
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| 305 | void ConnectionManager::syncClassid(unsigned int clientID) { |
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[1360] | 306 | unsigned int network_id=0, failures=0; |
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[1282] | 307 | std::string classname; |
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[2171] | 308 | Identifier *id; |
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| 309 | std::map<std::string, Identifier*>::const_iterator it = Factory::getFactoryMapBegin(); |
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| 310 | while(it != Factory::getFactoryMapEnd()){ |
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[1282] | 311 | id = (*it).second; |
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| 312 | if(id == NULL) |
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| 313 | continue; |
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| 314 | classname = id->getName(); |
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| 315 | network_id = id->getNetworkID(); |
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[1360] | 316 | if(network_id==0) |
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| 317 | COUT(3) << "we got a null class id: " << id->getName() << std::endl; |
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[1282] | 318 | COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl; |
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| 319 | |
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[1735] | 320 | packet::ClassID *classid = new packet::ClassID( network_id, classname ); |
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| 321 | classid->setClientID(clientID); |
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| 322 | while(!classid->send() && failures < 10){ |
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[1360] | 323 | failures++; |
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| 324 | } |
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[1282] | 325 | ++it; |
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| 326 | } |
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[1502] | 327 | //sendPackets(); |
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[1282] | 328 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 329 | } |
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| 330 | |
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[1747] | 331 | |
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[1282] | 332 | void ConnectionManager::disconnectClient(ClientInformation *client){ |
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[1502] | 333 | { |
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[2171] | 334 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); |
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[1502] | 335 | enet_peer_disconnect(client->getPeer(), 0); |
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| 336 | lock.unlock(); |
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| 337 | } |
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[1282] | 338 | } |
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| 339 | |
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[1747] | 340 | |
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[1282] | 341 | } |
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