1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: ConnectionManager |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | #ifndef _ConnectionManager_H__ |
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41 | #define _ConnectionManager_H__ |
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42 | |
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43 | #include "NetworkPrereqs.h" |
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44 | |
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45 | #include <string> |
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46 | #include <map> |
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47 | // enet library for networking support |
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48 | #include <enet/enet.h> |
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49 | |
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50 | #include "PacketBuffer.h" |
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51 | #include "PacketManager.h" |
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52 | |
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53 | namespace std |
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54 | { |
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55 | bool operator<(ENetAddress a, ENetAddress b); |
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56 | } |
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57 | |
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58 | namespace network |
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59 | { |
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60 | #define NETWORK_PORT 55556 |
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61 | #define NETWORK_MAX_CONNECTIONS 50 |
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62 | #define NETWORK_WAIT_TIMEOUT 5000 |
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63 | #define NETWORK_SEND_WAIT 5 |
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64 | |
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65 | struct ClientList{ |
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66 | ENetEvent *event; |
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67 | int ID; |
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68 | ClientList *next; |
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69 | }; |
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70 | |
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71 | class ConnectionManager{ |
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72 | public: |
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73 | ConnectionManager(ClientInformation *head); |
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74 | ConnectionManager(int port, const char *address, ClientInformation *head); |
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75 | ConnectionManager(int port, std::string address, ClientInformation *head); |
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76 | ENetPacket *getPacket(ENetAddress &address); // thread1 |
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77 | ENetPacket *getPacket(int &clientID); |
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78 | bool queueEmpty(); |
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79 | void createListener(); |
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80 | bool quitListener(); |
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81 | bool addPacket(ENetPacket *packet, ENetPeer *peer); |
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82 | bool addPacket(ENetPacket *packet, int ID); |
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83 | bool addPacketAll(ENetPacket *packet); |
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84 | bool sendPackets(ENetEvent *event); |
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85 | bool sendPackets(); |
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86 | private: |
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87 | bool clientDisconnect(ENetPeer *peer); |
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88 | //bool clientDisconnect(ENetPeer peer); |
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89 | bool processData(ENetEvent *event); |
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90 | bool addClient(ENetEvent *event); |
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91 | void receiverThread(); |
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92 | void disconnectClients(); |
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93 | int getClientID(ENetPeer peer); |
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94 | int getClientID(ENetAddress address); |
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95 | void syncClassid(int clientID); |
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96 | ENetPeer *getClientPeer(int clientID); |
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97 | PacketBuffer buffer; |
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98 | PacketGenerator packet_gen; |
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99 | |
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100 | ENetHost *server; |
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101 | ENetAddress bindAddress; |
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102 | |
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103 | bool quit; // quit-variable (communication with threads) |
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104 | ClientInformation *head_; |
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105 | |
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106 | //functions to map what object every clients uses |
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107 | std::map<int, int> clientsShip; |
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108 | void addClientsObjectID( int clientID, int objectID ); |
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109 | int getClientsShipID( int clientID ); |
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110 | int getObjectsClientID( int objectID ); |
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111 | void deleteClientIDReg( int clientID ); |
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112 | void deleteObjectIDReg( int objectID ); |
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113 | }; |
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114 | |
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115 | |
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116 | |
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117 | |
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118 | |
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119 | |
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120 | |
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121 | |
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122 | } |
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123 | |
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124 | #endif /* _ConnectionManager_H__ */ |
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