[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oliver Scheuss |
---|
| 24 | * Co-authors: |
---|
| 25 | * Dumeni Manatschal |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Interface: GameStateClient |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | #ifndef _GameStateClient_H__ |
---|
| 41 | #define _GameStateClient_H__ |
---|
| 42 | |
---|
| 43 | #include <map> |
---|
| 44 | // |
---|
| 45 | #include "NetworkPrereqs.h" |
---|
[1625] | 46 | #include "OrxonoxPrereqs.h" |
---|
[1505] | 47 | #include "core/CorePrereqs.h" |
---|
| 48 | #include "PacketTypes.h" |
---|
[1625] | 49 | #include "Synchronisable.h" |
---|
[1505] | 50 | |
---|
| 51 | |
---|
| 52 | #define GAMESTATEID_INITIAL -1 |
---|
| 53 | |
---|
[1625] | 54 | |
---|
[1505] | 55 | namespace network |
---|
| 56 | { |
---|
| 57 | class GameStateClient |
---|
| 58 | { |
---|
| 59 | public: |
---|
| 60 | GameStateClient(); |
---|
| 61 | ~GameStateClient(); |
---|
| 62 | |
---|
| 63 | void addGameState(GameStateCompressed *gs); |
---|
| 64 | int processGameState(); |
---|
| 65 | GameStateCompressed *popPartialGameState(); |
---|
| 66 | void cleanup(); |
---|
| 67 | private: |
---|
| 68 | bool pushGameState(GameStateCompressed *compstate); |
---|
| 69 | bool loadSnapshot(GameState *state); |
---|
| 70 | GameState *getPartialSnapshot(); |
---|
| 71 | GameState *undiff(GameState *old, GameState *diff); |
---|
| 72 | GameStateCompressed *compress_(GameState *a); |
---|
| 73 | GameState *decompress(GameStateCompressed *a); |
---|
| 74 | GameState *decode(GameState *old, GameStateCompressed *diff); |
---|
| 75 | GameState *decode(GameStateCompressed *x); |
---|
| 76 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
---|
| 77 | void printGameStateMap(); |
---|
| 78 | bool saveShipCache(); |
---|
| 79 | bool loadShipCache(); |
---|
| 80 | |
---|
| 81 | int last_diff_; |
---|
| 82 | int last_gamestate_; |
---|
| 83 | std::map<int, GameState *> gameStateMap; |
---|
| 84 | GameStateCompressed *tempGameState_; // we save the received gamestates here during processQueue |
---|
| 85 | orxonox::SpaceShip *myShip_; |
---|
| 86 | syncData shipCache_; |
---|
| 87 | |
---|
| 88 | |
---|
| 89 | |
---|
| 90 | |
---|
| 91 | public: |
---|
| 92 | //#### ADDED FOR TESTING PURPOSE #### |
---|
| 93 | GameState* testDecompress( GameStateCompressed* gc ); |
---|
| 94 | GameState* testUndiff( GameState* g_old, GameState* g_diffed ); |
---|
| 95 | //#### END TESTING PURPOSE #### |
---|
| 96 | }; |
---|
| 97 | |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | #endif /* _GameStateClient_H__ */ |
---|