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source: code/trunk/src/network/GameStateClient.h @ 1353

Last change on this file since 1353 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: GameStateClient
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _GameStateClient_H__
41#define _GameStateClient_H__
42
43#include <map>
44//
45#include "NetworkPrereqs.h"
46#include "core/CorePrereqs.h"
47#include "PacketTypes.h"
48
49
50namespace network
51{
52  class GameStateClient
53  {
54  public:
55    GameStateClient();
56    ~GameStateClient();
57   
58    bool pushGameState(GameStateCompressed *compstate);
59    GameStateCompressed *popPartialGameState();
60  private:
61    bool loadSnapshot(GameState *state);
62    GameState *getPartialSnapshot();
63    void cleanup();
64    GameState *undiff(GameState *old, GameState *diff);
65    GameStateCompressed *compress_(GameState *a);
66    GameState *decompress(GameStateCompressed *a);
67    GameState *decode(GameState *old, GameStateCompressed *diff);
68    GameState *decode(GameStateCompressed *x);
69    void removeObject(orxonox::Iterator<Synchronisable> &it);
70    void printGameStateMap();
71
72    int           last_diff_;
73    std::map<int, GameState *> gameStateMap;
74   
75   
76   
77   
78  public:
79    //#### ADDED FOR TESTING PURPOSE ####
80    GameState* testDecompress( GameStateCompressed* gc );
81    GameState* testUndiff( GameState* g_old, GameState* g_diffed );
82    //#### END TESTING PURPOSE ####
83  };
84
85}
86
87#endif /* _GameStateClient_H__ */
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