Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/network/GameStateManager.h @ 1061

Last change on this file since 1061 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 2.5 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[247]29//
30// C++ Interface: GameStateManager
31//
[1056]32// Description:
[247]33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
[673]40#ifndef _GameStateManager_H__
41#define _GameStateManager_H__
[247]42
[436]43#include <map>
[413]44
[777]45#include "NetworkPrereqs.h"
[415]46#include "PacketTypes.h"
[332]47
[777]48namespace network
49{
[247]50
[436]51#define KEEP_GAMESTATES 20
[247]52
[777]53  /**
54  * This Class implements a manager for gamestates:
55  * - creating snapshots of gamestates
56  * - writing gamestates to universe
57  * - diffing gamestates ?
[1056]58  *
[777]59  * EN/DECODATION:
60  * a: last Gamestate a client has received
61  * b: new Gamestate
62  * x: diffed and compressed gamestate
63  * x=(a^b)
64  * b=(a^x)
65  * diff(a,diff(a,x))=x (hope this is correct)
66  * @author Oliver Scheuss
67  */
68  class GameStateManager{
69  public:
70    GameStateManager(ClientInformation *head);
71    ~GameStateManager();
72    void update();
[1021]73    GameStateCompressed *popGameState(int clientID);
[777]74    void ackGameState(int clientID, int gamestateID);
75    int id;
76  private:
77    GameState *getSnapshot(int id);
[1021]78    GameStateCompressed *encode(GameState *a, GameState *b);
79    GameStateCompressed *encode(GameState *a);
80    GameState *diff(GameState *a, GameState *b);
81    GameStateCompressed *compress_(GameState *a);
[777]82    bool deleteUnusedGameState(int gamestateID);
[247]83
[777]84    std::map<int, GameState*> gameStateMap; //map gsID to gamestate*
85    std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate
86    GameState *reference;
87    ClientInformation *head_;
88  };
89
[247]90}
91
[673]92#endif /* _GameStateManager_H__ */
Note: See TracBrowser for help on using the repository browser.