[1707] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Dumeni Manatschal |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GamestateClient.h" |
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| 30 | |
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| 31 | #include <zlib.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/BaseObject.h" |
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[1747] | 35 | #include "core/Iterator.h" |
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[1707] | 36 | #include "Synchronisable.h" |
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| 37 | |
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| 38 | |
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| 39 | namespace network |
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| 40 | { |
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| 41 | struct GameStateItem{ |
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| 42 | packet::Gamestate *state; |
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| 43 | int id; |
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| 44 | }; |
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| 45 | |
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| 46 | GamestateClient::GamestateClient() { |
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| 47 | COUT(5) << "this: " << this << std::endl; |
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| 48 | last_diff_=0; |
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| 49 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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| 50 | tempGamestate_=NULL; |
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| 51 | myShip_=NULL; |
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| 52 | } |
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| 53 | |
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| 54 | GamestateClient::~GamestateClient() { |
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| 55 | } |
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| 56 | |
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| 57 | bool GamestateClient::ack(int gamestateID, int clientID){ |
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| 58 | return true; |
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| 59 | } |
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| 60 | |
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| 61 | bool GamestateClient::add(packet::Gamestate *gs, int clientID){ |
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| 62 | if(tempGamestate_!=NULL){ |
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| 63 | //delete the obsolete gamestate |
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| 64 | if(tempGamestate_->getID()>gs->getID()) |
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| 65 | return false; |
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| 66 | delete tempGamestate_; |
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| 67 | } |
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| 68 | tempGamestate_=gs; |
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| 69 | return true; |
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| 70 | } |
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[1747] | 71 | |
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[1707] | 72 | int GamestateClient::processGamestates(){ |
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| 73 | if(tempGamestate_==NULL) |
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| 74 | return 0; |
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| 75 | int id = GAMESTATEID_INITIAL; |
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| 76 | bool b = saveShipCache(); |
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[1751] | 77 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
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| 78 | assert(processed); |
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| 79 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
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| 80 | tempGamestate_=0; |
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| 81 | gamestateMap_[processed->getID()]=processed; |
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| 82 | last_diff_ = processed->getBaseID(); |
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| 83 | last_gamestate_ = processed->getID(); |
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| 84 | if(b) |
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| 85 | loadShipCache(); |
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| 86 | id = processed->getID(); |
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[1707] | 87 | cleanup(); |
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| 88 | return id; |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | * This function removes a Synchronisable out of the universe |
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| 94 | * @param it iterator of the list pointing to the object |
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| 95 | * @return iterator pointing to the next object in the list |
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| 96 | */ |
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[1747] | 97 | void GamestateClient::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) { |
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| 98 | orxonox::ObjectList<Synchronisable>::iterator temp=it; |
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[1707] | 99 | ++it; |
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| 100 | delete *temp; |
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| 101 | } |
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| 102 | |
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| 103 | packet::Gamestate *GamestateClient::getGamestate(){ |
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| 104 | packet::Gamestate *gs = new packet::Gamestate(); |
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| 105 | gs->collectData(GAMESTATEID_INITIAL); |
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| 106 | return gs; |
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| 107 | } |
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| 108 | |
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| 109 | void GamestateClient::cleanup(){ |
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| 110 | std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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| 111 | while(it!=gamestateMap_.end()){ |
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| 112 | if(it->first>=last_diff_) |
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| 113 | break; |
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| 114 | // otherwise delete that stuff |
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| 115 | delete (*it).second; |
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| 116 | temp=it++; |
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| 117 | gamestateMap_.erase(temp); |
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| 118 | } |
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| 119 | tempGamestate_=NULL; |
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| 120 | } |
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| 121 | |
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| 122 | void GamestateClient::printGamestateMap(){ |
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| 123 | std::map<int, packet::Gamestate*>::iterator it; |
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| 124 | COUT(4) << "gamestates: "; |
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| 125 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ |
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| 126 | COUT(4) << it->first << ":" << it->second << "|"; |
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| 127 | } |
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| 128 | COUT(4) << std::endl; |
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| 129 | |
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| 130 | } |
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| 131 | |
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| 132 | bool GamestateClient::saveShipCache(){ |
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| 133 | if(myShip_==NULL) |
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| 134 | myShip_ = orxonox::SpaceShip::getLocalShip(); |
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| 135 | if(myShip_){ |
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| 136 | // unsigned char *data = new unsigned char[myShip_->getSize()]; |
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[1751] | 137 | int size=myShip_->getSize2(0, 0x1); |
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[1707] | 138 | if(size==0) |
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| 139 | return false; |
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| 140 | shipCache_ = new unsigned char [size]; |
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| 141 | unsigned char *temp = shipCache_; |
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[1751] | 142 | if(!myShip_->getData(temp, 0, 0x1)) |
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[1707] | 143 | COUT(3) << "could not save shipCache" << std::endl; |
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| 144 | return true; |
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| 145 | }else |
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| 146 | return false; |
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| 147 | } |
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| 148 | |
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| 149 | bool GamestateClient::loadShipCache(){ |
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| 150 | if(myShip_ && shipCache_){ |
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| 151 | unsigned char *temp = shipCache_; |
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| 152 | myShip_->updateData(temp, 0x2); |
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| 153 | delete shipCache_; |
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| 154 | return true; |
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| 155 | }else |
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| 156 | return false; |
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| 157 | } |
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| 158 | |
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[1751] | 159 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ |
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| 160 | if(gs->isCompressed()) |
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| 161 | assert(gs->decompressData()); |
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| 162 | if(gs->isDiffed()){ |
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| 163 | packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
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| 164 | assert(base); |
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| 165 | packet::Gamestate *undiffed = gs->undiff(base); |
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| 166 | delete gs; |
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| 167 | gs=undiffed; |
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| 168 | COUT(3) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
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| 169 | } |
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| 170 | if(gs->spreadData()) |
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| 171 | return gs; |
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| 172 | else |
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| 173 | return NULL; |
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[1712] | 174 | } |
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[1707] | 175 | |
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| 176 | } |
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| 177 | |
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