1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * Dumeni Manatschal |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GamestateClient.h" |
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30 | |
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31 | #include <zlib.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/BaseObject.h" |
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35 | #include "Synchronisable.h" |
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36 | |
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37 | |
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38 | namespace network |
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39 | { |
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40 | struct GameStateItem{ |
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41 | packet::Gamestate *state; |
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42 | int id; |
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43 | }; |
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44 | |
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45 | GamestateClient::GamestateClient() { |
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46 | COUT(5) << "this: " << this << std::endl; |
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47 | last_diff_=0; |
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48 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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49 | tempGamestate_=NULL; |
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50 | myShip_=NULL; |
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51 | } |
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52 | |
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53 | GamestateClient::~GamestateClient() { |
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54 | } |
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55 | |
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56 | bool GamestateClient::ack(int gamestateID, int clientID){ |
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57 | return true; |
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58 | } |
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59 | |
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60 | bool GamestateClient::add(packet::Gamestate *gs, int clientID){ |
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61 | if(tempGamestate_!=NULL){ |
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62 | //delete the obsolete gamestate |
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63 | if(tempGamestate_->getID()>gs->getID()) |
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64 | return false; |
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65 | delete tempGamestate_; |
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66 | } |
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67 | tempGamestate_=gs; |
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68 | return true; |
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69 | } |
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70 | |
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71 | int GamestateClient::processGamestates(){ |
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72 | if(tempGamestate_==NULL) |
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73 | return 0; |
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74 | int id = GAMESTATEID_INITIAL; |
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75 | bool b = saveShipCache(); |
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76 | if(processGamestate(tempGamestate_)){ |
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77 | if(b) |
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78 | loadShipCache(); |
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79 | id = tempGamestate_->getID(); |
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80 | } |
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81 | cleanup(); |
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82 | return id; |
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83 | } |
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84 | |
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85 | |
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86 | /** |
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87 | * This function removes a Synchronisable out of the universe |
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88 | * @param it iterator of the list pointing to the object |
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89 | * @return iterator pointing to the next object in the list |
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90 | */ |
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91 | void GamestateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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92 | orxonox::Iterator<Synchronisable> temp=it; |
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93 | ++it; |
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94 | delete *temp; |
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95 | } |
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96 | |
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97 | packet::Gamestate *GamestateClient::getGamestate(){ |
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98 | packet::Gamestate *gs = new packet::Gamestate(); |
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99 | gs->collectData(GAMESTATEID_INITIAL); |
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100 | return gs; |
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101 | } |
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102 | |
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103 | void GamestateClient::cleanup(){ |
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104 | std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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105 | while(it!=gamestateMap_.end()){ |
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106 | if(it->first>=last_diff_) |
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107 | break; |
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108 | // otherwise delete that stuff |
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109 | delete (*it).second; |
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110 | temp=it++; |
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111 | gamestateMap_.erase(temp); |
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112 | } |
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113 | tempGamestate_=NULL; |
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114 | } |
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115 | |
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116 | void GamestateClient::printGamestateMap(){ |
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117 | std::map<int, packet::Gamestate*>::iterator it; |
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118 | COUT(4) << "gamestates: "; |
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119 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ |
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120 | COUT(4) << it->first << ":" << it->second << "|"; |
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121 | } |
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122 | COUT(4) << std::endl; |
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123 | |
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124 | } |
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125 | |
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126 | bool GamestateClient::saveShipCache(){ |
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127 | if(myShip_==NULL) |
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128 | myShip_ = orxonox::SpaceShip::getLocalShip(); |
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129 | if(myShip_){ |
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130 | // unsigned char *data = new unsigned char[myShip_->getSize()]; |
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131 | int size=myShip_->getSize(0x1); |
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132 | if(size==0) |
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133 | return false; |
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134 | shipCache_ = new unsigned char [size]; |
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135 | unsigned char *temp = shipCache_; |
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136 | if(!myShip_->getData2(temp, 0x1)) |
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137 | COUT(3) << "could not save shipCache" << std::endl; |
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138 | return true; |
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139 | }else |
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140 | return false; |
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141 | } |
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142 | |
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143 | bool GamestateClient::loadShipCache(){ |
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144 | if(myShip_ && shipCache_){ |
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145 | unsigned char *temp = shipCache_; |
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146 | myShip_->updateData(temp, 0x2); |
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147 | delete shipCache_; |
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148 | return true; |
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149 | }else |
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150 | return false; |
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151 | } |
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152 | |
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153 | bool GamestateClient::processGamestate(packet::Gamestate *gs){ |
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154 | assert(gs->decompressData()); |
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155 | if(gs->isDiffed()) |
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156 | assert(gs->undiff(gamestateMap_[gs->getBaseID()])); |
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157 | return gs->spreadData(); |
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158 | } |
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159 | |
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160 | } |
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161 | |
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