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source: code/trunk/src/network/GamestateClient.cc @ 3201

Last change on this file since 3201 was 3196, checked in by rgrieder, 16 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GamestateClient.h"
30
31#include <cassert>
32#include <zlib.h>
33
34#include "core/CoreIncludes.h"
35#include "core/BaseObject.h"
36#include "synchronisable/Synchronisable.h"
37#include "synchronisable/NetworkCallbackManager.h"
38#include "packet/Acknowledgement.h"
39
40
41namespace orxonox
42{
43  struct _NetworkExport GameStateItem{
44    packet::Gamestate *state;
45    unsigned int id;
46  };
47
48  GamestateClient::GamestateClient() {
49    COUT(5) << "this: " << this << std::endl;
50    last_diff_=0;
51    last_gamestate_=GAMESTATEID_INITIAL-1;
52    tempGamestate_=NULL;
53  }
54
55  GamestateClient::~GamestateClient() {
56  }
57
58  bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){
59    return true;
60  }
61
62  bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){
63    if(tempGamestate_!=NULL){
64      //delete the obsolete gamestate
65      if(tempGamestate_->getID()>gs->getID())
66        return false;
67      delete tempGamestate_;
68    }
69    tempGamestate_=gs;
70    return true;
71  }
72
73  bool GamestateClient::processGamestates(){
74    if(tempGamestate_==NULL)
75      return false;
76    bool isDiffed = tempGamestate_->isDiffed();
77    int id = GAMESTATEID_INITIAL;
78    packet::Gamestate *processed = processGamestate(tempGamestate_);
79    assert(processed);
80   
81    //now call the queued callbacks
82    NetworkCallbackManager::callCallbacks();
83   
84    if (!processed){
85      sendAck(0);
86      return false;
87    }
88    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
89    tempGamestate_=NULL;
90    gamestateMap_[processed->getID()]=processed;
91    if(isDiffed)
92      last_diff_ = processed->getBaseID();
93    id = processed->getID();
94    sendAck(id);
95    return true;
96  }
97
98
99  /**
100  * This function removes a Synchronisable out of the universe
101  * @param it iterator of the list pointing to the object
102  * @return iterator pointing to the next object in the list
103  */
104  void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) {
105    ObjectList<Synchronisable>::iterator temp=it;
106    ++it;
107    delete  *temp;
108  }
109
110  packet::Gamestate *GamestateClient::getGamestate(){
111    packet::Gamestate *gs = new packet::Gamestate();
112    if(!gs->collectData(0,0x2)){
113      delete gs;
114      return 0;
115    }
116    return gs;
117  }
118
119  void GamestateClient::cleanup(){
120    std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin();
121    while(it!=gamestateMap_.end()){
122      if(it->first>=last_diff_)
123        break;
124      // otherwise delete that stuff
125      delete (*it).second;
126      temp=it++;
127      gamestateMap_.erase(temp);
128    }
129    tempGamestate_=NULL;
130  }
131
132  void GamestateClient::printGamestateMap(){
133    std::map<unsigned int, packet::Gamestate*>::iterator it;
134    COUT(4) << "gamestates: ";
135    for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){
136      COUT(4) << it->first << ":" << it->second << "|";
137    }
138    COUT(4) << std::endl;
139
140  }
141
142  bool GamestateClient::sendAck(unsigned int gamestateID){
143    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0);
144    if(!ack->send()){
145      COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
146      return false;
147    }
148    else{
149      COUT(5) << "acked a gamestate: " << gamestateID << std::endl;
150      return true;
151    }
152  }
153
154  packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){
155    if(gs->isCompressed())
156    {
157      bool b = gs->decompressData();
158      assert(b);
159    }
160    if(gs->isDiffed()){
161      packet::Gamestate *base = gamestateMap_[gs->getBaseID()];
162      if(!base){
163        COUT(3) << "could not find base gamestate id: " << gs->getBaseID() << endl;
164        delete gs;
165        return 0;
166      }
167//       assert(base); //TODO: fix this
168      packet::Gamestate *undiffed = gs->undiff(base);
169      delete gs;
170      gs=undiffed;
171      COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
172    }
173    if(gs->spreadData(0x2))
174      return gs;
175    else
176    {
177      COUT(3) << "could not spread gamestate" << endl;
178      return NULL;
179    }
180  }
181
182}
183
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