/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * Dumeni Manatschal * */ #include "GamestateClient.h" #include #include "core/CoreIncludes.h" #include "core/BaseObject.h" #include "Synchronisable.h" namespace network { struct GameStateItem{ packet::Gamestate *state; int id; }; GamestateClient::GamestateClient() { COUT(5) << "this: " << this << std::endl; last_diff_=0; last_gamestate_=GAMESTATEID_INITIAL-1; tempGamestate_=NULL; myShip_=NULL; } GamestateClient::~GamestateClient() { } bool GamestateClient::ack(int gamestateID, int clientID){ return true; } bool GamestateClient::add(packet::Gamestate *gs, int clientID){ if(tempGamestate_!=NULL){ //delete the obsolete gamestate if(tempGamestate_->getID()>gs->getID()) return false; delete tempGamestate_; } tempGamestate_=gs; return true; } int GamestateClient::processGamestates(){ if(tempGamestate_==NULL) return 0; int id = GAMESTATEID_INITIAL; bool b = saveShipCache(); if(processGamestate(tempGamestate_)){ if(b) loadShipCache(); id = tempGamestate_->getID(); } cleanup(); return id; } /** * This function removes a Synchronisable out of the universe * @param it iterator of the list pointing to the object * @return iterator pointing to the next object in the list */ void GamestateClient::removeObject(orxonox::Iterator &it) { orxonox::Iterator temp=it; ++it; delete *temp; } packet::Gamestate *GamestateClient::getGamestate(){ packet::Gamestate *gs = new packet::Gamestate(); gs->collectData(GAMESTATEID_INITIAL); return gs; } void GamestateClient::cleanup(){ std::map::iterator temp, it = gamestateMap_.begin(); while(it!=gamestateMap_.end()){ if(it->first>=last_diff_) break; // otherwise delete that stuff delete (*it).second; temp=it++; gamestateMap_.erase(temp); } tempGamestate_=NULL; } void GamestateClient::printGamestateMap(){ std::map::iterator it; COUT(4) << "gamestates: "; for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ COUT(4) << it->first << ":" << it->second << "|"; } COUT(4) << std::endl; } bool GamestateClient::saveShipCache(){ if(myShip_==NULL) myShip_ = orxonox::SpaceShip::getLocalShip(); if(myShip_){ // unsigned char *data = new unsigned char[myShip_->getSize()]; int size=myShip_->getSize(0x1); if(size==0) return false; shipCache_ = new unsigned char [size]; unsigned char *temp = shipCache_; if(!myShip_->getData2(temp, 0x1)) COUT(3) << "could not save shipCache" << std::endl; return true; }else return false; } bool GamestateClient::loadShipCache(){ if(myShip_ && shipCache_){ unsigned char *temp = shipCache_; myShip_->updateData(temp, 0x2); delete shipCache_; return true; }else return false; } bool GamestateClient::processGamestate(packet::Gamestate *gs){ assert(gs->decompressData()); if(gs->isDiffed()) assert(gs->undiff(gamestateMap_[gs->getBaseID()])); return gs->spreadData(); } }