Last change
on this file since 2974 was
2773,
checked in by rgrieder, 16 years ago
|
Removed all enet and boost includes from header files in the network library.
- Reduces dependencies
- Minimises problems with windows.h
- Speeds up the compiling process a little bit (probably negligible)
- Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.
Removed windows.h header from util/Sleep.h by adding Sleep.cc
|
-
Property svn:eol-style set to
native
|
File size:
317 bytes
|
Rev | Line | |
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[2773] | 1 | #include <cassert> |
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[1706] | 2 | |
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| 3 | #include "GamestateHandler.h" |
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| 4 | #include "packet/Packet.h" |
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| 5 | |
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[2171] | 6 | namespace orxonox { |
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[1706] | 7 | |
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| 8 | GamestateHandler *GamestateHandler::instance_=0; |
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| 9 | |
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| 10 | GamestateHandler::GamestateHandler() |
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| 11 | { |
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| 12 | assert(instance_==0); |
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| 13 | instance_=this; |
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| 14 | } |
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| 15 | |
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| 16 | |
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| 17 | GamestateHandler::~GamestateHandler() |
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| 18 | { |
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| 19 | instance_=0; |
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| 20 | } |
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| 21 | |
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| 22 | |
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| 23 | |
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[2171] | 24 | }//namespace orxonox |
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