[1706] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | #ifndef NETWORKGAMESTATEHANDLER_H |
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| 29 | #define NETWORKGAMESTATEHANDLER_H |
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| 30 | |
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| 31 | #include <string> |
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| 32 | |
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| 33 | #include "NetworkPrereqs.h" |
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| 34 | #include "packet/Chat.h" |
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| 35 | |
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| 36 | namespace network { |
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| 37 | |
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| 38 | /** |
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| 39 | @author Oliver Scheuss |
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| 40 | */ |
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| 41 | class GamestateHandler{ |
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| 42 | private: |
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| 43 | virtual bool add(packet::Gamestate *gs, int clientID)=0; |
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| 44 | virtual bool ack(int gamestateID, int clientID)=0; |
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[1740] | 45 | |
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[1706] | 46 | static GamestateHandler *instance_; |
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[1740] | 47 | |
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| 48 | |
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[1706] | 49 | protected: |
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| 50 | GamestateHandler(); |
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[1740] | 51 | virtual ~GamestateHandler(); |
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| 52 | |
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[1706] | 53 | public: |
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[1710] | 54 | static bool addGamestate(packet::Gamestate *gs, int clientID){ return instance_->add(gs, clientID); } |
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[1706] | 55 | static bool ackGamestate(int gamestateID, int clientID){ return instance_->ack(gamestateID, clientID); } |
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| 56 | }; |
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| 57 | |
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| 58 | } |
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| 59 | |
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| 60 | #endif |
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