[1705] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oliver Scheuss, (C) 2007 |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Interface: GamestateManager |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | #ifndef _GamestateManager_H__ |
---|
| 41 | #define _GamestateManager_H__ |
---|
| 42 | |
---|
| 43 | #include "NetworkPrereqs.h" |
---|
| 44 | #include "GamestateHandler.h" |
---|
| 45 | #include <map> |
---|
| 46 | |
---|
| 47 | #include "packet/Gamestate.h" |
---|
| 48 | |
---|
| 49 | namespace network |
---|
| 50 | { |
---|
| 51 | |
---|
[1785] | 52 | const int KEEP_GAMESTATES = 10; |
---|
[1705] | 53 | |
---|
| 54 | /** |
---|
| 55 | * This Class implements a manager for gamestates: |
---|
| 56 | * - creating snapshots of gamestates |
---|
| 57 | * - writing gamestates to universe |
---|
| 58 | * - diffing gamestates |
---|
| 59 | * EN/DECODATION: |
---|
| 60 | * a: last Gamestate a client has received |
---|
| 61 | * b: new Gamestate |
---|
| 62 | * x: diffed and compressed gamestate |
---|
| 63 | * x=(a^b) |
---|
| 64 | * b=(a^x) |
---|
| 65 | * diff(a,diff(a,x))=x (hope this is correct) |
---|
| 66 | * @author Oliver Scheuss |
---|
| 67 | */ |
---|
| 68 | class GamestateManager: public GamestateHandler{ |
---|
| 69 | public: |
---|
| 70 | GamestateManager(); |
---|
| 71 | ~GamestateManager(); |
---|
[1740] | 72 | |
---|
[1705] | 73 | bool add(packet::Gamestate *gs, int clientID); |
---|
| 74 | bool processGamestates(); |
---|
| 75 | bool update(); |
---|
| 76 | packet::Gamestate *popGameState(int clientID); |
---|
| 77 | |
---|
| 78 | bool getSnapshot(); |
---|
[1740] | 79 | |
---|
[1705] | 80 | bool ack(int gamestateID, int clientID); |
---|
| 81 | void removeClient(ClientInformation *client); |
---|
| 82 | private: |
---|
| 83 | void cleanup(); // "garbage handler" |
---|
[1712] | 84 | bool processGamestate(packet::Gamestate *gs); |
---|
[1740] | 85 | |
---|
[1705] | 86 | std::map<int, packet::Gamestate*> gamestateMap; //map gsID to gamestate* |
---|
| 87 | std::map<int, int> gamestateUsed; // save the number of clients, that use the specific gamestate |
---|
| 88 | std::map<int, packet::Gamestate*> gamestateQueue; |
---|
| 89 | packet::Gamestate *reference; |
---|
| 90 | int id_; |
---|
| 91 | }; |
---|
| 92 | |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | #endif /* _GameStateManager_H__ */ |
---|