#include #include "Host.h" #include "packet/Packet.h" namespace network { Host *Host::instance_=0; Host::Host() { assert(instance_==0); instance_=this; } Host::~Host() { instance_=0; } bool Host::addPacket(ENetPacket *packet, int clientID){ if(instance_) return instance_->queuePacket(packet, clientID); else return false; } // bool Host::chat(std::string& message){ // if(!instance_) // return false; // packet::Chat *c = new packet::Chat(message, getPlayerID()); // return instance_->sendChat(c); // } // bool Host::receiveChat(network::packet::Chat *message, unsigned int clientID){ // if(instance_) // return instance_->processChat(message, clientID); // else // return false; // } int Host::getPlayerID(){ if(!instance_) return 0; return instance_->playerID(); } // unsigned int Host::getShipID(){ // if(!instance_) // assert(0); // return instance_->shipID(); // } }//namespace network