[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1232] | 3 | * > www.orxonox.net < |
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[1168] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Contains all the necessary forward declarations for all classes and structs. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _NetworkPrereqs_H__ |
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| 35 | #define _NetworkPrereqs_H__ |
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| 36 | |
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[1502] | 37 | #include "util/OrxonoxPlatform.h" |
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[1168] | 38 | |
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| 39 | //----------------------------------------------------------------------- |
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| 40 | // Shared library settings |
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| 41 | //----------------------------------------------------------------------- |
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| 42 | #if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !defined( NETWORK_STATIC_BUILD ) |
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| 43 | # ifdef NETWORK_SHARED_BUILD |
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| 44 | # define _NetworkExport __declspec(dllexport) |
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| 45 | # else |
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| 46 | # if defined( __MINGW32__ ) |
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| 47 | # define _NetworkExport |
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| 48 | # else |
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| 49 | # define _NetworkExport __declspec(dllimport) |
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| 50 | # endif |
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| 51 | # endif |
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| 52 | #elif defined ( ORXONOX_GCC_VISIBILITY ) |
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| 53 | # define _NetworkExport __attribute__ ((visibility("default"))) |
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| 54 | #else |
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| 55 | # define _NetworkExport |
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| 56 | #endif |
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| 57 | |
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[1360] | 58 | //----------------------------------------------------------------------- |
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[1168] | 59 | // Forward declarations |
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| 60 | //----------------------------------------------------------------------- |
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| 61 | namespace network |
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| 62 | { |
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| 63 | class Client; |
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| 64 | class ClientConnection; |
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| 65 | class ClientFrameListener; |
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| 66 | class ClientInformation; |
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| 67 | class ConnectionManager; |
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| 68 | class GameStateClient; |
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| 69 | class GameStateManager; |
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| 70 | class PacketBuffer; |
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| 71 | class PacketDecoder; |
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| 72 | class PacketGenerator; |
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| 73 | class Server; |
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| 74 | class ServerFrameListener; |
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| 75 | class Synchronisable; |
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| 76 | struct ack; |
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| 77 | struct chat; |
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| 78 | struct classid; |
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[1232] | 79 | struct welcome; |
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| 80 | struct connectRequest; |
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[1168] | 81 | struct ClientList; |
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| 82 | struct GameState; |
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| 83 | struct GameStateCompressed; |
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| 84 | struct keyboard; |
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| 85 | struct mouse; |
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| 86 | struct PacketEnvelope; |
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| 87 | struct QueueItem; |
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| 88 | struct syncData; |
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| 89 | struct synchronisableVariable; |
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| 90 | } |
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| 91 | |
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| 92 | #endif /* _NetworkPrereqs_H__ */ |
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