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source: code/trunk/src/network/PacketDecoder.cc @ 1158

Last change on this file since 1158 was 1064, checked in by rgrieder, 17 years ago
  • replaced all String2Number with ConvertValue
  • replaced all tokenize with SubString
  • dealt with warnings under msvc
  • removed some warnings by placing casts
  • bugfix in audio: local variable pushed into member variable std::vector
  • updated StableHeaders.h
File size: 9.0 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
[514]28
29/*
[777]30* Class contains functions to determine and decode incomming packages
31* ->don't read this without the class PacketGenerator, since they belong together
32*
33* Autor: Dumeni Manatschal
34*
[223]35*/
36
[1062]37#include "PacketTypes.h"
38#include "PacketManager.h"
39
[199]40#include <iostream>
41
[1055]42#include "core/Debug.h"
[199]43
[777]44namespace network
45{
[199]46
[777]47  PacketDecoder::PacketDecoder(){}
[531]48
[777]49  PacketDecoder::~PacketDecoder(){}
[199]50
[777]51  //call this function out of an instance of PacketDecoder
52  //it will determine the type id and call the right decode function
53  bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
54  {
55    int client = clientId;
[1021]56    COUT(5) << "clientId: " << client << std::endl; //control cout, not important, just debugging info
[777]57    int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
[1021]58    COUT(5) << "packet id: " << id << std::endl;
59//     COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
[777]60    switch( id ) {
61  case ACK:
62    acknowledgement( packet, clientId );
63    return true;
64    break;
65  case MOUSE:
66    mousem( packet, clientId );
67    return true;
68    break;
69  case KEYBOARD:
70    keystrike( packet, clientId );
71    return true;
72    break;
73  case CHAT:
74    chatMessage( packet, clientId );
75    return true;
76    break;
77  case GAMESTATE:
78    gstate( packet );
79    return true;
80    break;
81  case CLASSID:
82    clid(packet);
83    return true;
84    break;
85    }
86    return false;
87  }
[223]88
[777]89  //following are the decode functions for the data of the packets
[514]90
[777]91  void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
92  {
93    ack* a = new ack;
94    *a = *(ack*)packet->data; //press pattern of ack on new data
[514]95
[199]96
[1021]97    COUT(5) << "got ack id: " << a->id << std::endl;
[777]98    processAck( a, clientId ); //debug info
[514]99
[777]100    //clean memory
101    enet_packet_destroy( packet );
102  }
[514]103
[777]104  void PacketDecoder::mousem( ENetPacket* packet, int clientId )
105  {
106    mouse* mouseMove = new mouse;
107    //copy data of packet->data to new struct
108    *mouseMove = *(mouse*)packet->data;
[199]109
[777]110    //clean memory
111    enet_packet_destroy( packet );
[514]112
[777]113    printMouse( mouseMove ); //debug info
114  }
[514]115
[777]116  void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
117  {
118    keyboard* key = new keyboard;
119    *key = *(keyboard*)packet->data; //see above
[332]120
[777]121    //clean memory
122    enet_packet_destroy( packet );
[199]123
[777]124    printKey( key ); //debug info
[514]125
[777]126  }
[514]127
[777]128  void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
129  {
130    chat* chatting = new chat;
131    chatting->id = (int)*packet->data; //first copy id into new struct
132    //since the chat message is a char*, allocate the memory needed
133    char* reserve = new char[packet->dataLength-4];
134    //copy the transmitted bytestream into the new generated char*,
135    //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
136    memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
137    //put pointer of chatting struct to the begining of the new generated char*
138    chatting->message = reserve;
[514]139
[777]140    //clean memory
141    enet_packet_destroy( packet );
[223]142
[777]143    processChat( chatting, clientId ); //debug info
144  }
[514]145
[777]146  void PacketDecoder::gstate( ENetPacket* packet )
147  {
[1021]148    GameStateCompressed* currentState = NULL;
149    currentState = new GameStateCompressed;
150    if(currentState == NULL){
151      COUT(3) << "could not generate new GameStateCompressed" << std::endl;
152      return;
153    }
[777]154    //since it's not alowed to use void* for pointer arithmetic
[1064]155    //FIXME: variable never used
[1021]156    unsigned char* data = (unsigned char *)(packet->data);
[777]157    //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
158    //memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
[1021]159    //currentState->id = *((int *)packet->data+sizeof(int));
160    memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) );
161    COUT(5) << "decoder: received gs id: " << currentState->id << std::endl;
162//     std::cout << "id: " << currentState->id << std::endl;
[777]163    //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
164    //position of the data stream, data+2*sizeof( int )
[1021]165    memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) );
[777]166    //currentState->compsize = (int)*(data+2*sizeof(int));
[1021]167//     std::cout << "compsize: " << currentState->compsize << std::endl;
[777]168    //size of uncompressed data
[1021]169    memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) );
[777]170    //currentState->normsize = (int)*(data+3*sizeof(int));
[1021]171//     std::cout << "normsize. " << currentState->normsize << std::endl;
[777]172    //since the packetgenerator was changed, due to a new parameter, change this function too
[1021]173    memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+4*sizeof(int)), sizeof(bool));
[777]174    //currentState->diffed = (bool)*(data+4*sizeof(int));
[1021]175//     std::cout << "diffed: " << currentState->diffed << std::endl;
[777]176    //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
[1021]177    if(currentState->compsize==0)
178      COUT(2) << "compsize is 0" << std::endl;
[777]179    currentState->data = (unsigned char*)(malloc( currentState->compsize ));
180    if(currentState->data==NULL)
[1021]181      COUT(2) << "Gamestatepacket-decoder: memory leak" << std::endl;
[777]182    //copy the GameStateCompressed data
183    //std::cout << "packet size (enet): " << packet->dataLength << std::endl;
184    //std::cout << "totallen: " << 4*sizeof(int)+sizeof(bool)+currentState->compsize << std::endl;
[1021]185    memcpy( (void*)(currentState->data), (const void*)(packet->data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
[332]186
[777]187    //clean memory
188    enet_packet_destroy( packet );
189    processGamestate(currentState);
190  }
[400]191
[777]192  void PacketDecoder::clid( ENetPacket *packet)
193  {
194    classid* cid = new classid;
195    cid->length = ((classid*)(packet->data))->length;
196    cid->id = ((classid *)(packet->data))->id;
197    cid->clid = ((classid *)(packet->data))->clid;
198    cid->message = (const char *)malloc(cid->length);
199    void *data  = (void *)cid->message;
200    memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
[1021]201    COUT(4) << "classid: " << cid->clid << ", name: " << cid->message << std::endl;
[777]202    enet_packet_destroy( packet );
203    processClassid(cid);
204  }
[400]205
[369]206
[777]207  // now the data processing functions:
[369]208
[777]209  void PacketDecoder::processChat( chat *data, int clientId)
210  {
211    printChat(data, clientId);
212  }
[620]213
[777]214  void PacketDecoder::processGamestate( GameStateCompressed *state )
215  {
216  }
[400]217
[777]218  void PacketDecoder::processClassid( classid *cid)
219  {
220    printClassid(cid);
221    return;
222  }
[400]223
[777]224  void PacketDecoder::processAck( ack *data, int clientID)
225  {
226    printAck(data);
227    return;
228  }
[400]229
[223]230
[777]231  //these are some print functions for test stuff
[199]232
[777]233  void PacketDecoder::printAck( ack* data )
234  {
[1021]235    COUT(5) << "data id: " << data->id << std::endl;
236    COUT(5) << "data:    " << data->a << std::endl;
[777]237  }
[199]238
[777]239  void PacketDecoder::printMouse( mouse* data )
240  {
[1021]241    COUT(5) << "data id: " << data->id << std::endl;
242    COUT(5) << "data:    " << data->x << " " << data->y << std::endl;
[777]243  }
[199]244
[777]245  void PacketDecoder::printKey( keyboard* data )
246  {
[1021]247    COUT(5) << "data id: " << data->id << std::endl;
248    COUT(5) << "data:    " << (char)data->press << std::endl;
[777]249  }
[332]250
[777]251  void PacketDecoder::printChat( chat* data, int clientId )
252  {
253    if(clientId!=CLIENTID_CLIENT)
[1021]254      COUT(5) << "client: " << clientId << std::endl;
255    COUT(5) << "data id: " << data->id << std::endl;
256    COUT(5) << "data:    " << data->message << std::endl;
[777]257  }
[400]258
[777]259  void PacketDecoder::printGamestate( GameStateCompressed* data )
260  {
[1021]261    COUT(5) << "id of GameStateCompressed:   " << data->id << std::endl;
262    COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl;
[777]263  }
264
265  void PacketDecoder::printClassid( classid *cid)
266  {
[1021]267    COUT(5) << "id of classid:    " << cid->id << std::endl;
268    COUT(5) << "size of classid:  " << cid->length << std::endl;
269    COUT(5) << "ID of classid:    " << cid->clid << std::endl;
270    COUT(5) << "data of classid:  " << cid->message << std::endl;
[777]271  }
272
[400]273}
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