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source: code/trunk/src/network/PacketDecoder.cc @ 1400

Last change on this file since 1400 was 1360, checked in by rgrieder, 17 years ago

merged merge branch back to trunk

File size: 11.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/*
30* Class contains functions to determine and decode incomming packages
31* ->don't read this without the class PacketGenerator, since they belong together
32*
33* Autor: Dumeni Manatschal
34*
35*/
36
37#include "PacketTypes.h"
38#include "PacketManager.h"
39
40#include <iostream>
41
42#include "core/Debug.h"
43
44namespace network
45{
46
47  PacketDecoder::PacketDecoder(){}
48
49  PacketDecoder::~PacketDecoder(){}
50
51  //call this function out of an instance of PacketDecoder
52  //it will determine the type id and call the right decode function
53  bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
54  {
55    COUT(5) << "PacketDecoder: clientId: " << clientId << std::endl; //control cout, not important, just debugging info
56    int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
57    COUT(5) << "PacketDecoder: packet id: " << id << std::endl;
58    //COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
59
60    if ( packet == NULL ) {
61      COUT(4) << "PacketDecoder: no packets->packetbuffer queue is empty" << std::endl;
62      return false;
63    }
64    switch( id ) {
65    case ACK:
66      acknowledgement( packet, clientId );
67      return true;
68    case COMMAND:
69      return command( packet, clientId );
70    case MOUSE:
71      mousem( packet, clientId );
72      return true;
73    case KEYBOARD:
74      keystrike( packet, clientId );
75      return true;
76    case CHAT:
77      chatMessage( packet, clientId );
78      return true;
79    case GAMESTATE:
80      gstate( packet, clientId );
81      return true;
82    case CLASSID:
83      clid(packet);
84      return true;
85    case WELCOME:
86      return decodeWelcome( packet, clientId );
87    case CONNECT:
88      return decodeConnectRequest( packet, clientId );
89    }
90    return false;
91  }
92 
93  bool PacketDecoder::testAndRemoveCRC(ENetPacket *packet){
94    uint32_t submittetcrc;
95    int dataLength = packet->dataLength;
96    // get the submittet crc code
97    memcpy(&submittetcrc, &packet->data[dataLength-sizeof(uint32_t)], sizeof(uint32_t));
98    unsigned char *data = packet->data;
99    uint32_t crc32=calcCRC(data, packet->dataLength-sizeof(uint32_t));
100    // now append the crc to the packet data
101    if(crc32==submittetcrc){
102      dataLength-=sizeof(uint32_t);
103      enet_packet_resize(packet, dataLength);
104      return true;
105    }
106    COUT(3) << "gamestate crc: " << crc32 << std::endl;
107    COUT(3) << "submitted crc: " << submittetcrc << std::endl;
108    return false;
109  }
110 
111  // ATTENTION: TODO watch, that arguments we pass over to the processFunction gets deleted in THE PROCESSXXX function
112
113  //following are the decode functions for the data of the packets
114
115  void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
116  {
117    ack* a = new ack;
118    *a = *(ack*)(packet->data); //press pattern of ack on new data
119
120
121    COUT(4) << "PacketDecoder: got ack id: " << a->a << std::endl;
122    processAck( a, clientId ); //debug info
123    //clean memory
124    enet_packet_destroy( packet );
125  }
126 
127  bool PacketDecoder::command( ENetPacket* packet, int clientId ){
128    int length = *(int*)((unsigned char *)packet->data+sizeof(int));
129    void *data = (void *)new unsigned char[length];
130    memcpy(data, (void *)(packet->data+2*sizeof(int)), length);
131    enet_packet_destroy( packet );
132    return true;
133  }
134
135  void PacketDecoder::mousem( ENetPacket* packet, int clientId )
136  {
137    mouse* mouseMove = new mouse;
138    //copy data of packet->data to new struct
139    *mouseMove = *(mouse*)packet->data;
140
141    //clean memory
142    enet_packet_destroy( packet );
143    printMouse( mouseMove ); //debug info
144  }
145
146  void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
147  {
148    keyboard* key = new keyboard;
149    *key = *(keyboard*)packet->data; //see above
150
151    //clean memory
152    enet_packet_destroy( packet );
153    printKey( key ); //debug info
154
155  }
156
157  void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
158  {
159    chat* chatting = new chat;
160    chatting->id = (int)*packet->data; //first copy id into new struct
161    //since the chat message is a char*, allocate the memory needed
162    char* reserve = new char[packet->dataLength-4];
163    //copy the transmitted bytestream into the new generated char*,
164    //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
165    memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
166    //put pointer of chatting struct to the begining of the new generated char*
167    chatting->message = reserve;
168
169    //clean memory
170    enet_packet_destroy( packet );
171
172    processChat( chatting, clientId ); //debug info
173  }
174
175  void PacketDecoder::gstate( ENetPacket* packet, int clientID )
176  {
177    if(!testAndRemoveCRC(packet)){
178      COUT(3) << "crc test of gamestate failed - dropping packet" << std::endl;
179      return;
180    }
181    GameStateCompressed* currentState = NULL;
182    currentState = new GameStateCompressed;
183    if(currentState == NULL){
184      COUT(3) << "PacketDecoder: could not generate new GameStateCompressed" << std::endl;
185      return;
186    }
187    //since it's not alowed to use void* for pointer arithmetic
188    //FIXME: variable never used
189    unsigned char* data = (unsigned char *)(packet->data);
190    //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
191    memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) );
192    COUT(5) << "PacketDecoder: received gs id: " << currentState->id << std::endl;
193    //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
194    //position of the data stream, data+2*sizeof( int )
195    memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) );
196    //size of uncompressed data
197    memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) );
198    memcpy( (void*)&(currentState->base_id), (const void*)(packet->data+4*sizeof( int )), sizeof( int ) );
199    //since the packetgenerator was changed, due to a new parameter, change this function too
200    memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+5*sizeof(int)), sizeof(bool));
201    memcpy( (void*)&(currentState->complete), (const void*)(packet->data+5*sizeof(int)+sizeof(bool)), sizeof(bool));
202    //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
203    if(currentState->compsize==0)
204      COUT(2) << "PacketDecoder: compsize is 0" << std::endl;
205//     currentState->data = (unsigned char*)(malloc( currentState->compsize ));
206    currentState->data = new unsigned char[currentState->compsize];
207    if(currentState->data==NULL)
208      COUT(2) << "PacketDecoder: Gamestatepacket-decoder: memory leak" << std::endl;
209    //copy the GameStateCompressed data
210    memcpy( (void*)(currentState->data), (const void*)(packet->data+5*sizeof( int ) + 2*sizeof(bool)), currentState->compsize );
211
212    //clean memory
213    enet_packet_destroy( packet );
214    processGamestate(currentState, clientID);
215  }
216
217  void PacketDecoder::clid( ENetPacket *packet)
218  {
219    classid* cid = new classid;
220    cid->length = ((classid*)(packet->data))->length;
221    cid->id = ((classid *)(packet->data))->id;
222    cid->clid = ((classid *)(packet->data))->clid;
223//     cid->message = (const char *)malloc(cid->length);
224    cid->message = new char[cid->length];
225    void *data  = (void *)cid->message;
226    memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
227    COUT(4) << "PacketDecoder: classid: " << cid->clid << ", name: " << cid->message << std::endl;
228    enet_packet_destroy( packet );
229    processClassid(cid);
230  }
231 
232 
233  bool PacketDecoder::decodeWelcome( ENetPacket* packet, int clientID ){
234    welcome *w = new welcome;
235    w->allowed = ((welcome *)(packet->data))->allowed;
236    w->shipID = ((welcome *)(packet->data))->shipID;
237    w->clientID = ((welcome *)(packet->data))->clientID;
238    w->id = ((welcome *)(packet->data))->id;
239    enet_packet_destroy( packet );
240    return processWelcome(w);
241  }
242 
243  bool PacketDecoder::decodeConnectRequest( ENetPacket *packet, int clientID ){
244    connectRequest *con = new connectRequest;
245    con->id = ((connectRequest *)(packet->data))->id;
246    enet_packet_destroy( packet );
247    return processConnectRequest(con, clientID );
248  }
249
250
251  // now the data processing functions:
252
253  void PacketDecoder::processChat( chat *data, int clientId)
254  {
255    printChat(data, clientId);
256    delete[] data->message;
257    delete data;
258  }
259
260  void PacketDecoder::processGamestate( GameStateCompressed *state, int clientID )
261  {
262    COUT(3) << "PacketDecoder-process: processing Gamestate" << std::endl;
263    //printGamestate( state );
264//     delete[] state->data;
265//     delete state;
266  }
267
268  void PacketDecoder::processClassid( classid *cid)
269  {
270    printClassid(cid);
271    delete cid;
272    return;
273  }
274
275  void PacketDecoder::processAck( ack *data, int clientID)
276  {
277    printAck(data);
278    delete data;
279    return;
280  }
281 
282  bool PacketDecoder::processWelcome( welcome *w ){
283    delete w;
284    return true;
285  }
286 
287  bool PacketDecoder::processConnectRequest( connectRequest *con, int clientID ){
288    COUT(3) << "packetdecoder: processing connectRequest" << std::endl;
289    delete con;
290    return true;
291  }
292
293  //these are some print functions for test stuff
294
295  void PacketDecoder::printAck( ack* data )
296  {
297    COUT(5) << "data id: " << data->id << std::endl;
298    COUT(5) << "data:    " << data->a << std::endl;
299  }
300
301  void PacketDecoder::printMouse( mouse* data )
302  {
303    COUT(5) << "data id: " << data->id << std::endl;
304    COUT(5) << "data:    " << data->x << " " << data->y << std::endl;
305  }
306
307  void PacketDecoder::printKey( keyboard* data )
308  {
309    COUT(5) << "data id: " << data->id << std::endl;
310    COUT(5) << "data:    " << (char)data->press << std::endl;
311  }
312
313  void PacketDecoder::printChat( chat* data, int clientId )
314  {
315    if(clientId!=CLIENTID_CLIENT)
316      COUT(5) << "client: " << clientId << std::endl;
317    COUT(5) << "data id: " << data->id << std::endl;
318    COUT(5) << "data:    " << data->message << std::endl;
319  }
320
321  void PacketDecoder::printGamestate( GameStateCompressed* data )
322  {
323    COUT(5) << "id of GameStateCompressed:   " << data->id << std::endl;
324    COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl;
325  }
326
327  void PacketDecoder::printClassid( classid *cid)
328  {
329    COUT(5) << "id of classid:    " << cid->id << std::endl;
330    COUT(5) << "size of classid:  " << cid->length << std::endl;
331    COUT(5) << "ID of classid:    " << cid->clid << std::endl;
332    COUT(5) << "data of classid:  " << cid->message << std::endl;
333  }
334
335}
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