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source: code/trunk/src/network/PacketManager.h @ 1438

Last change on this file since 1438 was 1360, checked in by rgrieder, 17 years ago

merged merge branch back to trunk

File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PacketManager_H__
30#define _PacketManager_H__
31
32#include "NetworkPrereqs.h"
33
34#include <string>
35#include <enet/enet.h>
36
37#include "core/CoreIncludes.h"
38
39#define CLIENTID_CLIENT -1
40#define NETWORK_CRC32POLY 0x04C11DB7 /* CRC-32 Polynom */
41
42//enum netowk generally used to set the type ID of a packet
43namespace network
44{
45  /*
46  * class to generate packets
47  *
48  * @autor: Dumeni Manatschal
49  *
50  */
51  //void calcCRC(uint32_t &crc32, int bit);
52  uint32_t calcCRC(unsigned char *data, unsigned int dataLength);
53 
54  class PacketGenerator
55  {
56  public:
57    PacketGenerator();
58    //call one of this functions out of an instance of PacketGenerator to create a packet
59    ENetPacket* acknowledgement( int state, int reliable = 0 ); // we do not want reliability
60    ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE );
61    ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );
62    ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );
63    ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE );
64    ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 ); // we do not want reliability of gamestates
65    ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE );
66    ENetPacket* generateWelcome( int clientID,int shipID, bool allowed, int reliable = ENET_PACKET_FLAG_RELIABLE );
67    ENetPacket* generateConnectRequest( int reliable = ENET_PACKET_FLAG_RELIABLE );
68  private:
69    bool addCRC( ENetPacket *packet);
70  };
71
72  /*
73  * class used to decode incoming packets
74  *
75  * @autor: Dumeni Manatschal
76  *
77  */
78  class _NetworkExport PacketDecoder
79  {
80  public:
81    PacketDecoder();
82    virtual ~PacketDecoder();
83    //call this function to decode, it calls the right decoding function below
84    bool elaborate( ENetPacket* packet, int clientId );
85  protected:
86
87    virtual void processChat( chat *data, int clientId);
88
89
90  private:
91    bool testAndRemoveCRC(ENetPacket *packet);
92
93
94    void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
95    bool command( ENetPacket* packet, int clientId );
96    void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
97    void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
98    void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
99    void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
100    void clid( ENetPacket *packet);
101    bool decodeWelcome( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
102    bool decodeConnectRequest( ENetPacket *packet, int clientID = CLIENTID_CLIENT );
103
104    //process data
105    //two functions are note yet implemented!
106    virtual void processGamestate(GameStateCompressed *state, int clientID);
107    virtual void processAck( ack *data, int clientID);
108    virtual void processClassid( classid *cid);
109    virtual bool processWelcome( welcome *w );
110    virtual bool processConnectRequest( connectRequest *con, int clientID );
111    //virtual void processAck( ack *data);
112
113    //print functions
114    void printAck( ack* data );
115    void printMouse( mouse* data );
116    void printKey( keyboard* data );
117    void printChat( chat* data, int clientId );
118    void printGamestate( GameStateCompressed *data );
119    void printClassid( classid *cid);
120  };
121}
122
123#endif /* _PacketManager_H__ */
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