[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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| 43 | #include <iostream> |
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[1755] | 44 | #include <cassert> |
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[1502] | 45 | |
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| 46 | |
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| 47 | #include "ConnectionManager.h" |
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[2087] | 48 | #include "ClientConnectionListener.h" |
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[1735] | 49 | #include "GamestateManager.h" |
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[1502] | 50 | #include "ClientInformation.h" |
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| 51 | #include "util/Sleep.h" |
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[1534] | 52 | #include "core/ConsoleCommand.h" |
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[1752] | 53 | #include "core/CoreIncludes.h" |
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[1747] | 54 | #include "core/Iterator.h" |
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[1735] | 55 | #include "packet/Chat.h" |
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| 56 | #include "packet/Packet.h" |
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| 57 | #include "packet/Welcome.h" |
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[1907] | 58 | #include "packet/DeleteObjects.h" |
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[1751] | 59 | #include <util/Convert.h> |
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[2087] | 60 | #include "ChatListener.h" |
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[1502] | 61 | |
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[2171] | 62 | namespace orxonox |
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[1502] | 63 | { |
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[2087] | 64 | const unsigned int MAX_FAILURES = 20; |
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| 65 | const unsigned int NETWORK_FREQUENCY = 25; |
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| 66 | const float NETWORK_PERIOD = (float)1/NETWORK_FREQUENCY; |
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[1747] | 67 | |
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[1502] | 68 | /** |
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| 69 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 70 | * |
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| 71 | */ |
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| 72 | Server::Server() { |
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| 73 | timeSinceLastUpdate_=0; |
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[1735] | 74 | connection = new ConnectionManager(); |
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| 75 | gamestates_ = new GamestateManager(); |
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[1502] | 76 | } |
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[1747] | 77 | |
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[1502] | 78 | Server::Server(int port){ |
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| 79 | timeSinceLastUpdate_=0; |
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[1735] | 80 | connection = new ConnectionManager(port); |
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| 81 | gamestates_ = new GamestateManager(); |
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[1502] | 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | * Constructor |
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| 86 | * @param port Port to listen on |
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| 87 | * @param bindAddress Address to listen on |
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| 88 | */ |
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[2087] | 89 | Server::Server(int port, const std::string& bindAddress) { |
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[1502] | 90 | timeSinceLastUpdate_=0; |
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[1735] | 91 | connection = new ConnectionManager(port, bindAddress); |
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| 92 | gamestates_ = new GamestateManager(); |
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[1502] | 93 | } |
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| 94 | |
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| 95 | /** |
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| 96 | * Constructor |
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| 97 | * @param port Port to listen on |
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| 98 | * @param bindAddress Address to listen on |
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| 99 | */ |
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| 100 | Server::Server(int port, const char *bindAddress) { |
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| 101 | timeSinceLastUpdate_=0; |
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[1735] | 102 | connection = new ConnectionManager(port, bindAddress); |
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| 103 | gamestates_ = new GamestateManager(); |
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[1502] | 104 | } |
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[2087] | 105 | |
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[1907] | 106 | /** |
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| 107 | * @brief Destructor |
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| 108 | */ |
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| 109 | Server::~Server(){ |
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| 110 | if(connection) |
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| 111 | delete connection; |
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| 112 | if(gamestates_) |
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| 113 | delete gamestates_; |
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| 114 | } |
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[1502] | 115 | |
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| 116 | /** |
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| 117 | * This function opens the server by creating the listener thread |
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| 118 | */ |
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| 119 | void Server::open() { |
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| 120 | connection->createListener(); |
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| 121 | return; |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | * This function closes the server |
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| 126 | */ |
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| 127 | void Server::close() { |
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| 128 | connection->quitListener(); |
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| 129 | return; |
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| 130 | } |
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| 131 | |
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[2087] | 132 | bool Server::processChat(const std::string& message, unsigned int playerID){ |
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[1735] | 133 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1907] | 134 | packet::Chat *chat; |
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[1735] | 135 | while(temp){ |
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[1907] | 136 | chat = new packet::Chat(message, playerID); |
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[1735] | 137 | chat->setClientID(temp->getID()); |
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| 138 | if(!chat->send()) |
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| 139 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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[1907] | 140 | temp = temp->next(); |
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[1735] | 141 | } |
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[2087] | 142 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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[1907] | 143 | return true; |
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[1502] | 144 | } |
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| 145 | |
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| 146 | |
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| 147 | /** |
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| 148 | * Run this function once every tick |
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| 149 | * calls processQueue and updateGamestate |
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| 150 | * @param time time since last tick |
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| 151 | */ |
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| 152 | void Server::tick(float time) { |
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| 153 | processQueue(); |
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| 154 | //this steers our network frequency |
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| 155 | timeSinceLastUpdate_+=time; |
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[2087] | 156 | if(timeSinceLastUpdate_>=NETWORK_PERIOD){ |
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| 157 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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[1735] | 158 | gamestates_->processGamestates(); |
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[1502] | 159 | updateGamestate(); |
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| 160 | } |
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| 161 | } |
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[1747] | 162 | |
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[1735] | 163 | bool Server::queuePacket(ENetPacket *packet, int clientID){ |
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| 164 | return connection->addPacket(packet, clientID); |
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| 165 | } |
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[2087] | 166 | |
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| 167 | /** |
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| 168 | * @brief: returns ping time to client in milliseconds |
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| 169 | */ |
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| 170 | unsigned int Server::getPing(unsigned int clientID){ |
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| 171 | assert(ClientInformation::findClient(clientID)); |
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| 172 | return ClientInformation::findClient(clientID)->getRTT(); |
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| 173 | } |
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[1502] | 174 | |
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| 175 | /** |
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[2087] | 176 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 177 | */ |
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| 178 | double Server::getPacketLoss(unsigned int clientID){ |
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| 179 | assert(ClientInformation::findClient(clientID)); |
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| 180 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 181 | } |
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| 182 | |
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| 183 | /** |
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[1502] | 184 | * processes all the packets waiting in the queue |
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| 185 | */ |
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| 186 | void Server::processQueue() { |
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| 187 | ENetEvent *event; |
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| 188 | while(!connection->queueEmpty()){ |
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| 189 | //std::cout << "Client " << clientID << " sent: " << std::endl; |
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| 190 | //clientID here is a reference to grab clientID from ClientInformation |
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| 191 | event = connection->getEvent(); |
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| 192 | if(!event) |
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| 193 | continue; |
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| 194 | assert(event->type != ENET_EVENT_TYPE_NONE); |
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| 195 | switch( event->type ) { |
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| 196 | case ENET_EVENT_TYPE_CONNECT: |
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| 197 | COUT(3) << "processing event_Type_connect" << std::endl; |
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| 198 | addClient(event); |
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| 199 | break; |
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| 200 | case ENET_EVENT_TYPE_DISCONNECT: |
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[1735] | 201 | if(ClientInformation::findClient(&event->peer->address)) |
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[1502] | 202 | disconnectClient(event); |
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| 203 | break; |
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| 204 | case ENET_EVENT_TYPE_RECEIVE: |
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[1735] | 205 | if(!processPacket(event->packet, event->peer)) |
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| 206 | COUT(3) << "processing incoming packet failed" << std::endl; |
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[1502] | 207 | break; |
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[1556] | 208 | default: |
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| 209 | break; |
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[1502] | 210 | } |
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| 211 | delete event; |
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| 212 | //if statement to catch case that packetbuffer is empty |
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| 213 | } |
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| 214 | } |
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| 215 | |
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| 216 | /** |
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| 217 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 218 | */ |
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| 219 | void Server::updateGamestate() { |
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[1735] | 220 | gamestates_->update(); |
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[1534] | 221 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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[1502] | 222 | //std::cout << "updated gamestate, sending it" << std::endl; |
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| 223 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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| 224 | sendGameState(); |
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[1907] | 225 | sendObjectDeletes(); |
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[1534] | 226 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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[1502] | 227 | //std::cout << "sent gamestate" << std::endl; |
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| 228 | } |
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| 229 | |
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[1735] | 230 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
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| 231 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
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| 232 | return p->process(); |
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| 233 | } |
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[1747] | 234 | |
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[1502] | 235 | /** |
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| 236 | * sends the gamestate |
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| 237 | */ |
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| 238 | bool Server::sendGameState() { |
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| 239 | COUT(5) << "Server: starting function sendGameState" << std::endl; |
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[1735] | 240 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1502] | 241 | bool added=false; |
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| 242 | while(temp != NULL){ |
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| 243 | if( !(temp->getSynched()) ){ |
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| 244 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 245 | temp=temp->next(); |
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[1735] | 246 | if(!temp) |
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| 247 | break; |
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[1502] | 248 | //think this works without continue |
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| 249 | continue; |
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| 250 | } |
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[1534] | 251 | COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
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[1502] | 252 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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| 253 | int gid = temp->getGamestateID(); //get gamestate id |
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| 254 | int cid = temp->getID(); //get client id |
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| 255 | COUT(5) << "Server: got acked (gamestate) ID from clientlist: " << gid << std::endl; |
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[1735] | 256 | packet::Gamestate *gs = gamestates_->popGameState(cid); |
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[1502] | 257 | if(gs==NULL){ |
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| 258 | COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
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[2087] | 259 | temp = temp->next(); |
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[1502] | 260 | continue; |
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| 261 | } |
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| 262 | //std::cout << "adding gamestate" << std::endl; |
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[1735] | 263 | gs->setClientID(cid); |
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| 264 | if ( !gs->send() ){ |
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[1747] | 265 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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[1502] | 266 | temp->addFailure(); |
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| 267 | }else |
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| 268 | temp->resetFailures(); |
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| 269 | added=true; |
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| 270 | temp=temp->next(); |
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[1735] | 271 | // gs gets automatically deleted by enet callback |
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[1502] | 272 | } |
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| 273 | return true; |
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| 274 | } |
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[1747] | 275 | |
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[1907] | 276 | bool Server::sendObjectDeletes(){ |
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| 277 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 278 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 279 | if(!del->fetchIDs()) |
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| 280 | return true; //everything ok (no deletes this tick) |
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| 281 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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| 282 | while(temp != NULL){ |
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| 283 | if( !(temp->getSynched()) ){ |
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| 284 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 285 | temp=temp->next(); |
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| 286 | continue; |
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| 287 | } |
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| 288 | int cid = temp->getID(); //get client id |
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| 289 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 290 | assert(cd); |
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| 291 | cd->setClientID(cid); |
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| 292 | if ( !cd->send() ) |
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| 293 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 294 | temp=temp->next(); |
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| 295 | // gs gets automatically deleted by enet callback |
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| 296 | } |
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| 297 | return true; |
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| 298 | } |
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[1747] | 299 | |
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[1907] | 300 | |
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[1502] | 301 | bool Server::addClient(ENetEvent *event){ |
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[2087] | 302 | static unsigned int newid=1; |
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| 303 | |
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| 304 | COUT(2) << "Server: adding client" << std::endl; |
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[1735] | 305 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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[1502] | 306 | if(!temp){ |
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| 307 | COUT(2) << "Server: could not add client" << std::endl; |
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| 308 | return false; |
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| 309 | } |
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[2087] | 310 | /*if(temp==ClientInformation::getBegin()) { //not good if you use anything else than insertBack |
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| 311 | newid=1; |
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[1502] | 312 | } |
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| 313 | else |
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[2087] | 314 | newid=temp->prev()->getID()+1;*/ |
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| 315 | temp->setID(newid); |
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[1502] | 316 | temp->setPeer(event->peer); |
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[2087] | 317 | |
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| 318 | // inform all the listeners |
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[2171] | 319 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); |
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[2087] | 320 | while(listener){ |
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| 321 | listener->clientConnected(newid); |
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| 322 | listener++; |
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| 323 | } |
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| 324 | |
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| 325 | newid++; |
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| 326 | |
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[1502] | 327 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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| 328 | return createClient(temp->getID()); |
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[2087] | 329 | } |
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[1747] | 330 | |
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[1502] | 331 | bool Server::createClient(int clientID){ |
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[1735] | 332 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[1502] | 333 | if(!temp){ |
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| 334 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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| 335 | return false; |
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| 336 | } |
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| 337 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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| 338 | connection->syncClassid(temp->getID()); |
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| 339 | temp->setSynched(true); |
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| 340 | COUT(3) << "sending welcome" << std::endl; |
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[1735] | 341 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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| 342 | w->setClientID(temp->getID()); |
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[1907] | 343 | bool b = w->send(); |
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| 344 | assert(b); |
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[1751] | 345 | packet::Gamestate *g = new packet::Gamestate(); |
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| 346 | g->setClientID(temp->getID()); |
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[1907] | 347 | b = g->collectData(0); |
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[2087] | 348 | if(!b) |
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| 349 | return false; //no data for the client |
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[1907] | 350 | b = g->compressData(); |
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| 351 | assert(b); |
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| 352 | b = g->send(); |
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| 353 | assert(b); |
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[1502] | 354 | return true; |
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| 355 | } |
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[1747] | 356 | |
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[1502] | 357 | bool Server::disconnectClient(ENetEvent *event){ |
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| 358 | COUT(4) << "removing client from list" << std::endl; |
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| 359 | //return removeClient(head_->findClient(&(peer->address))->getID()); |
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[1747] | 360 | |
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[1502] | 361 | //boost::recursive_mutex::scoped_lock lock(head_->mutex_); |
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[1735] | 362 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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[1502] | 363 | if(!client) |
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| 364 | return false; |
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[1751] | 365 | gamestates_->removeClient(client); |
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[2087] | 366 | |
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| 367 | // inform all the listeners |
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[2171] | 368 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); |
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[2087] | 369 | while(listener){ |
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| 370 | listener->clientDisconnected(client->getID()); |
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| 371 | listener++; |
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[1502] | 372 | } |
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[2087] | 373 | |
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| 374 | return ClientInformation::removeClient(event->peer); |
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[1502] | 375 | } |
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| 376 | |
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| 377 | void Server::disconnectClient(int clientID){ |
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[1735] | 378 | ClientInformation *client = ClientInformation::findClient(clientID); |
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[1502] | 379 | if(client) |
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| 380 | disconnectClient(client); |
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| 381 | } |
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| 382 | void Server::disconnectClient( ClientInformation *client){ |
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| 383 | connection->disconnectClient(client); |
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[1735] | 384 | gamestates_->removeClient(client); |
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[1502] | 385 | } |
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[2087] | 386 | |
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| 387 | bool Server::chat(const std::string& message){ |
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| 388 | return this->sendChat(message, Host::getPlayerID()); |
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| 389 | } |
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| 390 | |
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| 391 | bool Server::broadcast(const std::string& message){ |
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| 392 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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| 393 | } |
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| 394 | |
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| 395 | bool Server::sendChat(const std::string& message, unsigned int clientID){ |
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[1907] | 396 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 397 | packet::Chat *chat; |
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| 398 | while(temp){ |
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[2087] | 399 | chat = new packet::Chat(message, clientID); |
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[1907] | 400 | chat->setClientID(temp->getID()); |
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| 401 | if(!chat->send()) |
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| 402 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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| 403 | temp = temp->next(); |
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| 404 | } |
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[2087] | 405 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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[2171] | 406 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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[2087] | 407 | it->incomingChat(message, clientID); |
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| 408 | |
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[1907] | 409 | return true; |
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| 410 | } |
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[1747] | 411 | |
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[1502] | 412 | } |
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