[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #ifndef _Server_H__ |
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| 42 | #define _Server_H__ |
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| 43 | |
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| 44 | #include "NetworkPrereqs.h" |
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| 45 | |
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| 46 | #include <string> |
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| 47 | |
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[1735] | 48 | #include "Host.h" |
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| 49 | #include "GamestateManager.h" |
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[1505] | 50 | |
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| 51 | namespace network |
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| 52 | { |
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[1785] | 53 | const int CLIENTID_SERVER = 0; |
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[1534] | 54 | |
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[1505] | 55 | /** |
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| 56 | * This class is the root class of the network module for a server. |
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| 57 | * It implements all functions necessary for a Server |
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| 58 | */ |
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[1735] | 59 | class _NetworkExport Server : public Host{ |
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[1505] | 60 | public: |
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[1735] | 61 | Server(); |
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| 62 | Server(int port); |
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| 63 | Server(int port, std::string bindAddress); |
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| 64 | Server(int port, const char *bindAddress); |
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[1534] | 65 | |
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[1505] | 66 | void open(); |
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| 67 | void close(); |
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[1735] | 68 | bool processChat(packet::Chat *message, unsigned int clientID); |
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| 69 | bool sendChat(packet::Chat *chat); |
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| 70 | bool queuePacket(ENetPacket *packet, int clientID); |
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[1505] | 71 | void tick(float time); |
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| 72 | protected: |
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| 73 | void processQueue(); |
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| 74 | void updateGamestate(); |
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| 75 | private: |
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[1735] | 76 | unsigned int shipID(){return 0;} |
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| 77 | int playerID(){return 0;} |
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[1534] | 78 | |
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[1505] | 79 | bool addClient(ENetEvent *event); |
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| 80 | bool createClient(int clientID); |
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| 81 | bool createShip(ClientInformation *client); |
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| 82 | bool disconnectClient(ENetEvent *event); |
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| 83 | void disconnectClient(int clientID); |
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| 84 | void disconnectClient( ClientInformation *client); |
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[1735] | 85 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); |
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[1505] | 86 | bool sendGameState(); |
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[1735] | 87 | |
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| 88 | |
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| 89 | //void processChat( chat *data, int clientId); |
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[1505] | 90 | ConnectionManager *connection; |
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[1735] | 91 | GamestateManager *gamestates_; |
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[1505] | 92 | |
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[1735] | 93 | |
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[1505] | 94 | float timeSinceLastUpdate_; |
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| 95 | }; |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | } |
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| 101 | |
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| 102 | #endif /* _Server_H__ */ |
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