[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #ifndef _Server_H__ |
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| 42 | #define _Server_H__ |
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| 43 | |
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| 44 | #include "NetworkPrereqs.h" |
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| 45 | |
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| 46 | #include <string> |
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| 47 | |
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[1735] | 48 | #include "Host.h" |
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| 49 | #include "GamestateManager.h" |
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[1505] | 50 | |
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| 51 | namespace network |
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| 52 | { |
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[1785] | 53 | const int CLIENTID_SERVER = 0; |
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[2087] | 54 | |
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[1505] | 55 | /** |
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| 56 | * This class is the root class of the network module for a server. |
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| 57 | * It implements all functions necessary for a Server |
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| 58 | */ |
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[1735] | 59 | class _NetworkExport Server : public Host{ |
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[1505] | 60 | public: |
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[1735] | 61 | Server(); |
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| 62 | Server(int port); |
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[2087] | 63 | Server(int port, const std::string& bindAddress); |
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[1735] | 64 | Server(int port, const char *bindAddress); |
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[1907] | 65 | ~Server(); |
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[2087] | 66 | |
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[1505] | 67 | void open(); |
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| 68 | void close(); |
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[2087] | 69 | bool processChat(const std::string& message, unsigned int playerID); |
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[1735] | 70 | bool queuePacket(ENetPacket *packet, int clientID); |
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[1505] | 71 | void tick(float time); |
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[2087] | 72 | unsigned int getPing(unsigned int clientID); |
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| 73 | double getPacketLoss(unsigned int clientID); |
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[1505] | 74 | protected: |
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| 75 | void processQueue(); |
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| 76 | void updateGamestate(); |
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| 77 | private: |
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[1907] | 78 | virtual bool isServer_(){return true;} |
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[1735] | 79 | unsigned int shipID(){return 0;} |
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[1907] | 80 | unsigned int playerID(){return 0;} |
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[2087] | 81 | |
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[1505] | 82 | bool addClient(ENetEvent *event); |
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| 83 | bool createClient(int clientID); |
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| 84 | bool disconnectClient(ENetEvent *event); |
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| 85 | void disconnectClient(int clientID); |
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| 86 | void disconnectClient( ClientInformation *client); |
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[1735] | 87 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); |
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[1505] | 88 | bool sendGameState(); |
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[1907] | 89 | bool sendObjectDeletes(); |
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[2087] | 90 | virtual bool chat(const std::string& message); |
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| 91 | virtual bool broadcast(const std::string& message); |
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| 92 | bool sendChat(const std::string& message, unsigned int clientID); |
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| 93 | |
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[1735] | 94 | //void processChat( chat *data, int clientId); |
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[1505] | 95 | ConnectionManager *connection; |
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[1735] | 96 | GamestateManager *gamestates_; |
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[1505] | 97 | |
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[2087] | 98 | |
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[1505] | 99 | float timeSinceLastUpdate_; |
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| 100 | }; |
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| 101 | |
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| 102 | |
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| 103 | |
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| 104 | |
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| 105 | } |
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| 106 | |
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| 107 | #endif /* _Server_H__ */ |
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