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source: code/trunk/src/network/Server.h @ 3088

Last change on this file since 3088 was 3084, checked in by landauf, 16 years ago

merged netp3 branch back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1505]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <string>
35
[1735]36#include "Host.h"
37#include "GamestateManager.h"
[1505]38
[2171]39namespace orxonox
[1505]40{
[2087]41
[1505]42  /**
43  * This class is the root class of the network module for a server.
44  * It implements all functions necessary for a Server
45  */
[1735]46  class _NetworkExport Server : public Host{
[1505]47  public:
[1735]48    Server();
49    Server(int port);
[2087]50    Server(int port, const std::string& bindAddress);
[1735]51    Server(int port, const char *bindAddress);
[1907]52    ~Server();
[2087]53
[1505]54    void open();
55    void close();
[2087]56    bool processChat(const std::string& message, unsigned int playerID);
[1735]57    bool queuePacket(ENetPacket *packet, int clientID);
[2896]58    void update(const Clock& time);
[2087]59    unsigned int getPing(unsigned int clientID);
60    double getPacketLoss(unsigned int clientID);
[1505]61  protected:
62    void processQueue();
63    void updateGamestate();
64  private:
[1907]65    virtual bool isServer_(){return true;}
[1735]66    unsigned int shipID(){return 0;}
[1907]67    unsigned int playerID(){return 0;}
[2087]68
[1505]69    bool addClient(ENetEvent *event);
70    bool createClient(int clientID);
71    bool disconnectClient(ENetEvent *event);
72    void disconnectClient(int clientID);
73    void disconnectClient( ClientInformation *client);
[1735]74    bool processPacket( ENetPacket *packet, ENetPeer *peer );
[1505]75    bool sendGameState();
[1907]76    bool sendObjectDeletes();
[2087]77    virtual bool chat(const std::string& message);
78    virtual bool broadcast(const std::string& message);
79    bool sendChat(const std::string& message, unsigned int clientID);
80
[1735]81    //void processChat( chat *data, int clientId);
[1505]82    ConnectionManager *connection;
[1735]83    GamestateManager *gamestates_;
[1505]84
[2087]85
[1505]86    float timeSinceLastUpdate_;
87  };
88
89
90
91
92}
93
94#endif /* _Server_H__ */
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