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source: code/trunk/src/network/Server.h @ 3264

Last change on this file since 3264 was 3214, checked in by scheusso, 15 years ago

merged netp5 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1505]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
[3214]34#include "core/CorePrereqs.h"
[1735]35#include "Host.h"
[3214]36#include "ServerConnection.h"
[1505]37
[2171]38namespace orxonox
[1505]39{
[2087]40
[1505]41  /**
42  * This class is the root class of the network module for a server.
43  * It implements all functions necessary for a Server
44  */
[3214]45  class _NetworkExport Server : public Host, public ServerConnection{
[1505]46  public:
[1735]47    Server();
48    Server(int port);
[2087]49    Server(int port, const std::string& bindAddress);
[1907]50    ~Server();
[2087]51
[1505]52    void open();
53    void close();
[2087]54    bool processChat(const std::string& message, unsigned int playerID);
[1735]55    bool queuePacket(ENetPacket *packet, int clientID);
[2896]56    void update(const Clock& time);
[2087]57    unsigned int getPing(unsigned int clientID);
58    double getPacketLoss(unsigned int clientID);
[1505]59  protected:
60    void updateGamestate();
61  private:
[1907]62    virtual bool isServer_(){return true;}
[1735]63    unsigned int shipID(){return 0;}
[1907]64    unsigned int playerID(){return 0;}
[2087]65
[3214]66    void addClient(ENetEvent *event);
[1505]67    bool createClient(int clientID);
68    void disconnectClient( ClientInformation *client);
[1735]69    bool processPacket( ENetPacket *packet, ENetPeer *peer );
[1505]70    bool sendGameState();
[1907]71    bool sendObjectDeletes();
[2087]72    virtual bool chat(const std::string& message);
73    virtual bool broadcast(const std::string& message);
74    bool sendChat(const std::string& message, unsigned int clientID);
[3214]75    void syncClassid(unsigned int clientID);
[2087]76
[1735]77    GamestateManager *gamestates_;
[1505]78
[2087]79
[1505]80    float timeSinceLastUpdate_;
81  };
82
83
84
85
86}
87
88#endif /* _Server_H__ */
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