[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Synchronisable_H__ |
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| 30 | #define _Synchronisable_H__ |
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| 31 | |
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| 32 | #include "NetworkPrereqs.h" |
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| 33 | |
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| 34 | #include <list> |
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| 35 | #include "core/OrxonoxClass.h" |
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[1534] | 36 | #include "NetworkCallback.h" |
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[1505] | 37 | |
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| 38 | namespace network |
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| 39 | { |
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| 40 | enum variableType{ |
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| 41 | DATA, |
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| 42 | STRING, |
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| 43 | }; |
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| 44 | |
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| 45 | struct syncData{ |
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| 46 | int length; |
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| 47 | int objectID; |
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| 48 | int classID; |
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| 49 | unsigned char *data; |
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| 50 | }; |
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| 51 | |
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| 52 | typedef struct synchronisableVariable{ |
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| 53 | int size; |
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| 54 | int mode; // this determines in which direction the variable gets synchronised |
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| 55 | void *var; |
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| 56 | variableType type; |
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[1534] | 57 | NetworkCallbackBase *callback; |
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[1505] | 58 | }SYNCVAR; |
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| 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network |
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| 63 | * Every class, t |
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| 64 | int mode;hat inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list. |
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| 65 | * @author Oliver Scheuss |
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| 66 | */ |
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| 67 | class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{ |
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| 68 | public: |
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| 69 | |
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| 70 | virtual ~Synchronisable(); |
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| 71 | int objectID; |
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| 72 | int classID; |
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| 73 | |
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[1534] | 74 | void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0); |
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[1505] | 75 | // syncData getData(); |
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| 76 | syncData getData(unsigned char *mem, int mode=0x0); |
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| 77 | int getSize(int mode=0x0); |
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| 78 | bool updateData(syncData vars, int mode=0x0); |
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| 79 | void setBacksync(bool sync); |
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| 80 | bool getBacksync(); |
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| 81 | virtual void registerAllVariables()=0; |
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| 82 | virtual bool create(); |
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| 83 | static void setClient(bool b); |
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| 84 | protected: |
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| 85 | Synchronisable(); |
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| 86 | private: |
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| 87 | /* bool removeObject(Iterator<Synchronisable> it);*/ |
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| 88 | |
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| 89 | std::list<synchronisableVariable *> *syncList; |
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| 90 | int datasize; |
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| 91 | static int state_; // detemines wheter we are server (default) or client |
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| 92 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) |
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| 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _Synchronisable_H__ */ |
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