1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss, (C) 2007 |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Synchronisable_H__ |
---|
30 | #define _Synchronisable_H__ |
---|
31 | |
---|
32 | #include "NetworkPrereqs.h" |
---|
33 | |
---|
34 | #include <list> |
---|
35 | #include <map> |
---|
36 | #include <queue> |
---|
37 | #include "util/Integers.h" |
---|
38 | #include "core/OrxonoxClass.h" |
---|
39 | #include "core/XMLIncludes.h" |
---|
40 | #include "NetworkCallback.h" |
---|
41 | #include "util/Integers.h" |
---|
42 | |
---|
43 | #define REGISTERDATA(varname, ...) \ |
---|
44 | registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__) |
---|
45 | #define REGISTERSTRING(stringname, ...) \ |
---|
46 | registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__) |
---|
47 | |
---|
48 | namespace orxonox |
---|
49 | { |
---|
50 | static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1; |
---|
51 | |
---|
52 | namespace direction{ |
---|
53 | enum syncdirection{ |
---|
54 | toclient=0x1, |
---|
55 | toserver=0x2, |
---|
56 | bidirectional=0x3, |
---|
57 | serverMaster=0x3, |
---|
58 | clientMaster=0x7 |
---|
59 | }; |
---|
60 | } |
---|
61 | |
---|
62 | namespace syncmode{ |
---|
63 | enum mode{ |
---|
64 | once=0, |
---|
65 | always=1 |
---|
66 | }; |
---|
67 | } |
---|
68 | |
---|
69 | enum variableType{ |
---|
70 | DATA, |
---|
71 | STRING, |
---|
72 | }; |
---|
73 | |
---|
74 | struct _NetworkExport synchronisableHeader{ |
---|
75 | uint32_t size:31; |
---|
76 | bool dataAvailable:1; |
---|
77 | uint32_t objectID; |
---|
78 | uint32_t creatorID; |
---|
79 | uint32_t classID; |
---|
80 | }; |
---|
81 | |
---|
82 | struct _NetworkExport synchronisableVariable{ |
---|
83 | size_t size; |
---|
84 | uint8_t mode; // this determines in which direction the variable gets synchronised |
---|
85 | void *var; |
---|
86 | variableType type; |
---|
87 | NetworkCallbackBase *callback; |
---|
88 | void *varBuffer; |
---|
89 | uint8_t varReference; |
---|
90 | }; |
---|
91 | |
---|
92 | /** |
---|
93 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network |
---|
94 | * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. |
---|
95 | * @author Oliver Scheuss |
---|
96 | */ |
---|
97 | class _NetworkExport Synchronisable : virtual public OrxonoxClass{ |
---|
98 | public: |
---|
99 | friend class packet::Gamestate; |
---|
100 | // friend class Server; |
---|
101 | virtual ~Synchronisable(); |
---|
102 | |
---|
103 | |
---|
104 | virtual bool create(); |
---|
105 | static void setClient(bool b); |
---|
106 | |
---|
107 | static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0); |
---|
108 | static bool deleteObject(unsigned int objectID); |
---|
109 | static Synchronisable *getSynchronisable(unsigned int objectID); |
---|
110 | static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); } |
---|
111 | static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; } |
---|
112 | |
---|
113 | inline unsigned int getObjectID(){return objectID;} |
---|
114 | inline unsigned int getClassID(){return classID;} |
---|
115 | protected: |
---|
116 | Synchronisable(BaseObject* creator); |
---|
117 | void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0); |
---|
118 | void unregisterVariable(void *var); |
---|
119 | void setObjectMode(uint8_t mode); |
---|
120 | void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; } |
---|
121 | |
---|
122 | |
---|
123 | private: |
---|
124 | bool getData(uint8_t*& men, unsigned int id, uint8_t mode=0x0); |
---|
125 | uint32_t getSize(unsigned int id, uint8_t mode=0x0); |
---|
126 | bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false); |
---|
127 | bool isMyData(uint8_t* mem); |
---|
128 | bool doSelection(unsigned int id); |
---|
129 | bool doSync(unsigned int id, uint8_t mode=0x0); |
---|
130 | |
---|
131 | unsigned int objectID; |
---|
132 | unsigned int creatorID; |
---|
133 | unsigned int classID; |
---|
134 | |
---|
135 | std::list<synchronisableVariable *> *syncList; |
---|
136 | static uint8_t state_; // detemines wheter we are server (default) or client |
---|
137 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) |
---|
138 | unsigned int objectFrequency_; |
---|
139 | int objectMode_; |
---|
140 | static std::map<unsigned int, Synchronisable *> objectMap_; |
---|
141 | static std::queue<unsigned int> deletedObjects_; |
---|
142 | }; |
---|
143 | } |
---|
144 | |
---|
145 | #endif /* _Synchronisable_H__ */ |
---|