[2355] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | #ifndef NETWORK_TRAFFICCONTROL_H |
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| 29 | #define NETWORK_TRAFFICCONTROL_H |
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| 30 | |
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| 31 | #include "NetworkPrereqs.h" |
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| 32 | |
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| 33 | #include <string> |
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| 34 | #include <list> |
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| 35 | #include <map> |
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| 36 | #include <utility> |
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| 37 | #include <algorithm> |
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[2382] | 38 | #include "core/OrxonoxClass.h" |
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[2413] | 39 | #include "network/ClientConnectionListener.h" |
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[2355] | 40 | |
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| 41 | namespace orxonox { |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | *a list of objects of this type will be given by the Server's Gamestate Manager |
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| 46 | */ |
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| 47 | class objInfo |
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| 48 | { |
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| 49 | public: |
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| 50 | uint32_t objID; |
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| 51 | uint32_t objCreatorID; |
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| 52 | uint32_t objCurGS;//current GameState ID |
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| 53 | uint32_t objDiffGS;//difference between current and latest GameState |
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| 54 | uint32_t objSize; |
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[2381] | 55 | int objValuePerm; |
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| 56 | int objValueSched; |
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[2355] | 57 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); |
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| 58 | objInfo(); |
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| 59 | }; |
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| 60 | |
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| 61 | /** |
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| 62 | *a list of objects of this type will be given by the Server's Gamestate Manager |
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| 63 | */ |
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| 64 | class obj |
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| 65 | { |
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| 66 | public: |
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| 67 | uint32_t objID; |
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| 68 | uint32_t objCreatorID; |
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| 69 | uint32_t objSize; |
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| 70 | uint32_t objDataOffset; |
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| 71 | obj(); |
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| 72 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); |
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| 73 | }; |
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| 74 | |
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| 75 | |
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| 76 | |
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| 77 | |
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| 78 | /** |
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| 79 | * |
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| 80 | */ |
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[2413] | 81 | class TrafficControl : public ClientConnectionListener { |
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[2355] | 82 | private: |
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| 83 | |
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| 84 | /** |
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| 85 | *Lists that will be used: |
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| 86 | *listToProcess |
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| 87 | *clientListPerm |
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| 88 | *clientListTemp |
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| 89 | *referenceList |
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| 90 | *permObjPrio list |
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| 91 | *schedObjPrio |
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| 92 | */ |
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| 93 | //start: lists to be used |
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| 94 | /** |
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| 95 | *creates list (typ map) that contains objids, struct with info concerning object(objid) |
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| 96 | */ |
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| 97 | // std::map<unsigned int, objInfo> listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the list given by GS |
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| 98 | /** |
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| 99 | *permanent client list: contains client ids, object ids and objectInfos (in this order) |
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| 100 | */ |
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| 101 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; |
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| 102 | //has to be created with constructor and then needs to be updated by evaluateList(). |
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| 103 | |
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| 104 | /** |
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| 105 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) |
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| 106 | */ |
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| 107 | std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; |
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| 108 | /** |
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| 109 | *static priority list: contains obj id, basic priority (in this order) |
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| 110 | */ |
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| 111 | // std::map<unsigned int, unsigned int> permObjPrio_; |
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| 112 | /** |
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| 113 | *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order) |
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| 114 | */ |
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| 115 | // std::map<unsigned int, unsigned int> schedObjPrio_; |
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| 116 | //end: lists to be used |
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| 117 | |
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| 118 | /**updateReferenceList |
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| 119 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server |
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| 120 | */ |
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| 121 | unsigned int currentGamestateID; |
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| 122 | unsigned int currentClientID; |
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| 123 | unsigned int targetSize; |
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[2416] | 124 | bool bActive_; |
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[2355] | 125 | /** |
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| 126 | *copiedVector is a copy of the given Vector by the GSmanager, on this list all manipulations are performed |
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| 127 | */ |
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| 128 | // std::list<obj> copiedVector; |
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| 129 | |
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| 130 | // void updateReferenceList(std::map<unsigned int, objInfo> *list);//done |
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| 131 | void insertinClientListPerm(unsigned int clientID, obj objinf);//done |
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| 132 | /** |
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| 133 | *creates listToProcess, which can be easialy compared with other lists |
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| 134 | */ |
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| 135 | // void copyList(std::list<obj> *list);//done |
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| 136 | |
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| 137 | void cut(std::list<obj> *list, unsigned int targetsize); |
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| 138 | void updateClientListTemp(std::list<obj> *list);//done |
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| 139 | /** |
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| 140 | *evaluates Data given (list) and produces result(->Data to be updated) |
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| 141 | */ |
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| 142 | void evaluateList(unsigned int clientID, std::list<obj> *list);//done |
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[2381] | 143 | void ack(unsigned int clientID, unsigned int gamestateID); // this function gets called when the server receives an ack from the client |
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[2413] | 144 | |
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| 145 | //ClientConnectionListener functions |
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| 146 | virtual void clientConnected(unsigned int clientID){}; |
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| 147 | virtual void clientDisconnected(unsigned int clientID); |
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| 148 | |
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[2387] | 149 | |
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[2355] | 150 | protected: |
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| 151 | static TrafficControl *instance_; |
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| 152 | |
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| 153 | public: |
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| 154 | TrafficControl(); |
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| 155 | virtual ~TrafficControl(); |
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| 156 | /** |
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| 157 | *is being used by GSManager from Server: |
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| 158 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY |
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| 159 | *Elements of list are accessed by *list[i] |
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| 160 | *Elements of struct i are therefore: *list[i].objID |
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| 161 | */ |
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[2413] | 162 | void setConfigValues(); |
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[2382] | 163 | static TrafficControl *getInstance(); |
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[2355] | 164 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>* list); //gets a pointer to the list (containing objectIDs) and sorts it |
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| 165 | //done |
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[2381] | 166 | static void processAck(unsigned int clientID, unsigned int gamestateID) |
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| 167 | { return instance_->ack(clientID, gamestateID); } |
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[2355] | 168 | //done |
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| 169 | void deleteObject(unsigned int objectID); // this function gets called when an object has been deleted (in order to clean up lists and maps) |
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| 170 | |
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[2416] | 171 | bool prioritySort(uint32_t clientID, obj i, obj j); |
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| 172 | bool dataSort(obj i, obj j); |
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[2355] | 173 | void printList(std::list<obj> *list, unsigned int clientID); |
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| 174 | void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj> *list, unsigned int clientID); |
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| 175 | }; |
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| 176 | |
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| 177 | } |
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| 178 | |
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| 179 | #endif |
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| 180 | |
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