[1711] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1701] | 29 | #include "Gamestate.h" |
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| 30 | #include "network/ClientInformation.h" |
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[1705] | 31 | #include "network/GamestateHandler.h" |
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[1763] | 32 | #include "core/CoreIncludes.h" |
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[1751] | 33 | #include "core/Iterator.h" |
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[1701] | 34 | |
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| 35 | #include <zlib.h> |
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| 36 | #include <assert.h> |
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| 37 | |
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| 38 | |
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| 39 | |
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| 40 | namespace network { |
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| 41 | |
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| 42 | namespace packet { |
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| 43 | |
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[1751] | 44 | #define GAMESTATE_START(data) (data + sizeof(GamestateHeader)) |
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[1701] | 45 | #define GAMESTATE_HEADER(data) ((GamestateHeader *)data) |
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| 46 | #define HEADER GAMESTATE_HEADER(data_) |
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[1740] | 47 | |
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[2087] | 48 | |
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[1907] | 49 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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[2087] | 50 | |
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[1701] | 51 | Gamestate::Gamestate() |
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| 52 | { |
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[1907] | 53 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 54 | } |
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| 55 | |
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[1907] | 56 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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[1711] | 57 | Packet(data, clientID) |
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[1701] | 58 | { |
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[1907] | 59 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 60 | } |
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| 61 | |
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[1907] | 62 | Gamestate::Gamestate(uint8_t *data) |
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| 63 | { |
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| 64 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 65 | data_=data; |
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| 66 | } |
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[1701] | 67 | |
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[1907] | 68 | |
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[1701] | 69 | Gamestate::~Gamestate() |
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| 70 | { |
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| 71 | } |
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| 72 | |
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| 73 | bool Gamestate::collectData(int id, int mode) |
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| 74 | { |
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| 75 | int tempsize=0, currentsize=0; |
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[1751] | 76 | assert(data_==0); |
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| 77 | int size = calcGamestateSize(id, mode); |
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[1740] | 78 | |
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[1701] | 79 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 80 | if(size==0) |
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| 81 | return false; |
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| 82 | data_ = new unsigned char[size + sizeof(GamestateHeader)]; |
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| 83 | if(!data_){ |
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| 84 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 85 | return false; |
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| 86 | } |
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[2087] | 87 | |
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[1907] | 88 | #ifndef NDEBUG |
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| 89 | std::list<Synchronisable*> slist; |
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| 90 | std::list<Synchronisable*>::iterator iit; |
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| 91 | #endif |
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[1701] | 92 | //start collect data synchronisable by synchronisable |
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[1907] | 93 | uint8_t *mem=data_; |
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[1701] | 94 | mem+=sizeof(GamestateHeader); |
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[1747] | 95 | orxonox::ObjectList<Synchronisable>::iterator it; |
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| 96 | for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it){ |
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[1907] | 97 | tempsize=it->getSize(id, mode); |
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[1740] | 98 | |
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[1701] | 99 | if(currentsize+tempsize > size){ |
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| 100 | // start allocate additional memory |
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| 101 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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[1747] | 102 | orxonox::ObjectList<Synchronisable>::iterator temp = it; |
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[1701] | 103 | int addsize=tempsize; |
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| 104 | while(++temp) |
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[1907] | 105 | addsize+=temp->getSize(id, mode); |
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| 106 | data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize); |
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[1701] | 107 | if(!data_) |
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| 108 | return false; |
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| 109 | size = currentsize+addsize; |
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| 110 | }// stop allocate additional memory |
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| 111 | |
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[1907] | 112 | #ifndef NDEBUG |
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| 113 | for(iit=slist.begin(); iit!=slist.end(); iit++) |
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| 114 | assert((*iit)!=*it); |
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| 115 | slist.push_back(*it); |
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| 116 | #endif |
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[2087] | 117 | |
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[1907] | 118 | //if(it->doSelection(id)) |
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| 119 | dataMap_[mem-data_]=(*it); // save the mem location of the synchronisable data |
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[1751] | 120 | if(!it->getData(mem, id, mode)) |
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[1701] | 121 | return false; // mem pointer gets automatically increased because of call by reference |
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| 122 | // increase size counter by size of current synchronisable |
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| 123 | currentsize+=tempsize; |
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| 124 | } |
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[1740] | 125 | |
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| 126 | |
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[1701] | 127 | //start write gamestate header |
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[1710] | 128 | HEADER->packetType = ENUM::Gamestate; |
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[1740] | 129 | assert( *(ENUM::Type *)(data_) == ENUM::Gamestate); |
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[1907] | 130 | HEADER->datasize = currentsize; |
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[1701] | 131 | HEADER->id = id; |
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| 132 | HEADER->diffed = false; |
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| 133 | HEADER->complete = true; |
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[1715] | 134 | HEADER->compressed = false; |
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[1701] | 135 | //stop write gamestate header |
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[1740] | 136 | |
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[1701] | 137 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 138 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 139 | return true; |
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| 140 | } |
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| 141 | |
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| 142 | bool Gamestate::spreadData(int mode) |
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| 143 | { |
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[1751] | 144 | assert(data_); |
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| 145 | assert(!HEADER->compressed); |
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| 146 | assert(!HEADER->diffed); |
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[1907] | 147 | uint8_t *mem=data_+sizeof(GamestateHeader); |
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[1701] | 148 | // get the start of the Synchronisable list |
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[1907] | 149 | //orxonox::ObjectList<Synchronisable>::iterator it=orxonox::ObjectList<Synchronisable>::begin(); |
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| 150 | Synchronisable *s; |
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[1740] | 151 | |
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[1907] | 152 | // update the data of the objects we received |
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| 153 | while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){ |
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| 154 | synchronisableHeader *objectheader = (synchronisableHeader*)mem; |
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[1701] | 155 | |
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[1907] | 156 | s = Synchronisable::getSynchronisable( objectheader->objectID ); |
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| 157 | if(!s) |
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[1701] | 158 | { |
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[2087] | 159 | Synchronisable::fabricate(mem, mode); |
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[1701] | 160 | } |
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[1907] | 161 | else |
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| 162 | { |
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| 163 | bool b = s->updateData(mem, mode); |
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| 164 | assert(b); |
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| 165 | //if(!s->updateData(mem, mode)) |
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| 166 | //return false; |
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| 167 | } |
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[1701] | 168 | } |
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| 169 | |
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| 170 | return true; |
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| 171 | } |
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| 172 | |
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[1907] | 173 | |
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| 174 | |
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[1705] | 175 | int Gamestate::getID(){ |
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| 176 | return HEADER->id; |
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| 177 | } |
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| 178 | |
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[1701] | 179 | unsigned int Gamestate::getSize() const |
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| 180 | { |
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[1711] | 181 | assert(data_); |
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[1715] | 182 | if(HEADER->compressed) |
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[1701] | 183 | return HEADER->compsize+sizeof(GamestateHeader); |
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| 184 | else |
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| 185 | { |
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[1907] | 186 | return HEADER->datasize+sizeof(GamestateHeader); |
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[1701] | 187 | } |
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| 188 | } |
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| 189 | |
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[1751] | 190 | bool Gamestate::operator==(packet::Gamestate gs){ |
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[1907] | 191 | uint8_t *d1 = data_+sizeof(GamestateHeader); |
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| 192 | uint8_t *d2 = gs.data_+sizeof(GamestateHeader); |
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[1751] | 193 | assert(!isCompressed()); |
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| 194 | assert(!gs.isCompressed()); |
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[1907] | 195 | while(d1<data_+HEADER->datasize) |
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[1751] | 196 | { |
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| 197 | if(*d1!=*d2) |
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| 198 | return false; |
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| 199 | d1++; |
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| 200 | d2++; |
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| 201 | } |
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| 202 | return true; |
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| 203 | } |
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| 204 | |
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[1701] | 205 | bool Gamestate::process() |
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| 206 | { |
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[1705] | 207 | return GamestateHandler::addGamestate(this, getClientID()); |
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[1701] | 208 | } |
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| 209 | |
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[1907] | 210 | |
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| 211 | |
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[1701] | 212 | bool Gamestate::compressData() |
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| 213 | { |
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| 214 | assert(HEADER); |
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[1751] | 215 | assert(!HEADER->compressed); |
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[1907] | 216 | uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1); |
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[1701] | 217 | if(buffer==0) |
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| 218 | return false; |
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[1740] | 219 | |
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[1907] | 220 | uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)]; |
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| 221 | uint8_t *dest = GAMESTATE_START(ndata); |
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[1751] | 222 | //unsigned char *dest = new unsigned char[buffer]; |
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[1907] | 223 | uint8_t *source = GAMESTATE_START(data_); |
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[1701] | 224 | int retval; |
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[1907] | 225 | retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) ); |
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[1701] | 226 | switch ( retval ) { |
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| 227 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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[1751] | 228 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 229 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 230 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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[1701] | 231 | } |
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[1751] | 232 | #ifndef NDEBUG |
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| 233 | //decompress and compare the start and the decompressed data |
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[1907] | 234 | uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)]; |
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| 235 | uint8_t *d2 = GAMESTATE_START(rdata); |
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| 236 | uLongf length2 = HEADER->datasize; |
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[1751] | 237 | uncompress(d2, &length2, dest, buffer); |
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[1907] | 238 | for(unsigned int i=0; i<HEADER->datasize; i++){ |
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[1751] | 239 | assert(*(source+i)==*(d2+i)); |
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| 240 | } |
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| 241 | delete[] rdata; |
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| 242 | #endif |
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[1701] | 243 | |
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| 244 | //copy and modify header |
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[1751] | 245 | #ifndef NDEBUG |
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[1907] | 246 | HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize); |
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[1751] | 247 | #endif |
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[1701] | 248 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 249 | //delete old data |
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| 250 | delete[] data_; |
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| 251 | //save new data |
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| 252 | data_ = ndata; |
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[1751] | 253 | HEADER->compsize = buffer; |
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| 254 | HEADER->compressed = true; |
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[1730] | 255 | assert(HEADER->compressed); |
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[2087] | 256 | COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl; |
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[1701] | 257 | return true; |
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| 258 | } |
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| 259 | bool Gamestate::decompressData() |
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| 260 | { |
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[1751] | 261 | assert(HEADER); |
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[1715] | 262 | assert(HEADER->compressed); |
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[2087] | 263 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl; |
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[1907] | 264 | unsigned int datasize = HEADER->datasize; |
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[1751] | 265 | unsigned int compsize = HEADER->compsize; |
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| 266 | unsigned int bufsize; |
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[2087] | 267 | // assert(compsize<=datasize); |
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[1907] | 268 | bufsize = datasize; |
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[1751] | 269 | assert(bufsize!=0); |
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[1907] | 270 | uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)]; |
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| 271 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 272 | uint8_t *source = data_ + sizeof(GamestateHeader); |
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[1701] | 273 | int retval; |
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[1751] | 274 | uLongf length=bufsize; |
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| 275 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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[1701] | 276 | switch ( retval ) { |
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| 277 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 278 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 279 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 280 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 281 | } |
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[1751] | 282 | #ifndef NDEBUG |
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[1907] | 283 | assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize)); |
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[1751] | 284 | #endif |
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[1752] | 285 | |
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[1701] | 286 | //copy over the header |
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| 287 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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[2087] | 288 | |
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| 289 | if (this->bDataENetAllocated_){ |
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| 290 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 291 | // deallocated it anyway. So data and packet stay together. |
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| 292 | this->bDataENetAllocated_ = false; |
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| 293 | } |
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| 294 | else{ |
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| 295 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 296 | // and overwrite it with the new decompressed data. |
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| 297 | delete[] this->data_; |
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| 298 | } |
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| 299 | |
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[1751] | 300 | //set new pointers |
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[1701] | 301 | data_ = ndata; |
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[1751] | 302 | HEADER->compressed = false; |
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[1907] | 303 | assert(HEADER->datasize==datasize); |
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[1751] | 304 | assert(HEADER->compsize==compsize); |
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[1701] | 305 | return true; |
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| 306 | } |
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| 307 | |
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| 308 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 309 | { |
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[1751] | 310 | assert(HEADER); |
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| 311 | assert(!HEADER->compressed); |
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| 312 | assert(!HEADER->diffed); |
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[1701] | 313 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 314 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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[1701] | 315 | unsigned int of=0; // pointers offset |
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| 316 | unsigned int dest_length=0; |
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[1907] | 317 | dest_length=HEADER->datasize; |
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[1701] | 318 | if(dest_length==0) |
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| 319 | return NULL; |
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[1907] | 320 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)]; |
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| 321 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 322 | while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){ |
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[1701] | 323 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 324 | ++of; |
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| 325 | } |
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[1907] | 326 | if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){ |
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| 327 | uint8_t n=0; |
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| 328 | if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){ |
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[1701] | 329 | while(of<dest_length){ |
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| 330 | *(dest+of)=n^*(gs+of); |
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| 331 | of++; |
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| 332 | } |
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| 333 | } |
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| 334 | } |
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| 335 | |
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[1715] | 336 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 337 | GAMESTATE_HEADER(ndata)->diffed = true; |
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[1751] | 338 | GAMESTATE_HEADER(ndata)->base_id = base->getID(); |
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| 339 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 340 | g->flags_=flags_; |
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| 341 | g->packetDirection_ = packetDirection_; |
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[1701] | 342 | return g; |
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| 343 | } |
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| 344 | |
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[1907] | 345 | Gamestate* Gamestate::doSelection(unsigned int clientID){ |
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| 346 | assert(data_); |
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| 347 | std::map<unsigned int, Synchronisable *>::iterator it; |
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[2087] | 348 | |
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[1907] | 349 | // allocate memory for new data |
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| 350 | uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)]; |
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| 351 | // create a gamestate out of it |
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| 352 | Gamestate *gs = new Gamestate(gdata); |
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| 353 | uint8_t *newdata = gdata + sizeof(GamestateHeader); |
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| 354 | uint8_t *origdata = GAMESTATE_START(data_); |
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[2087] | 355 | |
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[1907] | 356 | //copy the GamestateHeader |
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| 357 | *(GamestateHeader*)gdata = *HEADER; |
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[2087] | 358 | |
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[1907] | 359 | synchronisableHeader *oldobjectheader, *newobjectheader; |
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| 360 | unsigned int objectOffset; |
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[2087] | 361 | |
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[1907] | 362 | //copy in the zeros |
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| 363 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 364 | oldobjectheader = (synchronisableHeader*)origdata; |
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| 365 | newobjectheader = (synchronisableHeader*)newdata; |
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| 366 | unsigned int objectsize = oldobjectheader->size; |
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| 367 | assert(it->second->objectID==oldobjectheader->objectID); |
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| 368 | *newobjectheader = *oldobjectheader; |
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[2087] | 369 | objectOffset=sizeof(uint8_t)+sizeof(bool); //skip the size and the availableData variables in the objectheader |
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[1907] | 370 | if(it->second->doSelection(HEADER->id)){ |
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| 371 | newobjectheader->dataAvailable=true; //TODO: probably not neccessary |
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| 372 | while(objectOffset<objectsize){ |
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| 373 | *(newdata + objectOffset)=*(origdata + objectOffset); // copy the data |
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| 374 | objectOffset++; |
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| 375 | } |
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| 376 | }else{ |
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| 377 | newobjectheader->dataAvailable=false; |
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| 378 | while(objectOffset<objectsize){ |
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| 379 | *(newdata+objectOffset)=0; // set to 0 |
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| 380 | objectOffset++; |
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| 381 | } |
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| 382 | assert(objectOffset==objectsize); |
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| 383 | } |
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| 384 | newdata += objectsize; |
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| 385 | origdata += objectsize; |
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| 386 | } |
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| 387 | return gs; |
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| 388 | } |
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| 389 | |
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| 390 | |
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| 391 | Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){ |
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| 392 | // asserts |
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| 393 | assert(data_); |
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| 394 | assert(base->data_); |
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| 395 | assert(!GAMESTATE_HEADER(base->data_)->diffed); |
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| 396 | assert(!GAMESTATE_HEADER(base->data_)->compressed); |
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| 397 | assert(!HEADER->compressed); |
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| 398 | assert(!HEADER->diffed); |
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[2087] | 399 | |
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[1907] | 400 | //preparations |
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| 401 | std::map<unsigned int, Synchronisable *>::iterator it; |
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| 402 | uint8_t *origdata, *basedata, *destdata, *ndata; |
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| 403 | unsigned int objectOffset, streamOffset=0; //data offset |
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[2087] | 404 | unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; |
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[1907] | 405 | synchronisableHeader *origheader; |
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| 406 | synchronisableHeader *destheader; |
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[2087] | 407 | |
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[1907] | 408 | origdata = GAMESTATE_START(this->data_); |
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| 409 | basedata = GAMESTATE_START(base->data_); |
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| 410 | ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)]; |
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| 411 | destdata = ndata + sizeof(GamestateHeader); |
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[2087] | 412 | |
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[1907] | 413 | // do the diff |
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| 414 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 415 | assert(streamOffset<HEADER->datasize); |
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| 416 | bool sendData = it->second->doSelection(HEADER->id); |
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| 417 | origheader = (synchronisableHeader *)(origdata+streamOffset); |
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| 418 | destheader = (synchronisableHeader *)(destdata+streamOffset); |
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[2087] | 419 | |
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[1907] | 420 | //copy and partially diff the object header |
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| 421 | assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool)); |
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| 422 | *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff) |
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| 423 | *(bool*)(destdata+sizeof(uint32_t)) = sendData; |
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| 424 | if(sendData){ |
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| 425 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it) |
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| 426 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it) |
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| 427 | }else{ |
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| 428 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0; |
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[2087] | 429 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0; |
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[1907] | 430 | } |
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| 431 | objectOffset=sizeof(synchronisableHeader); |
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| 432 | streamOffset+=sizeof(synchronisableHeader); |
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[2087] | 433 | |
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[1907] | 434 | //now handle the object data or fill with zeros |
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| 435 | while(objectOffset<origheader->size ){ |
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[2087] | 436 | |
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[1907] | 437 | if(sendData && streamOffset<minsize) |
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| 438 | *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor |
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| 439 | else if(sendData) |
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| 440 | *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) |
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| 441 | else |
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| 442 | *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered |
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[2087] | 443 | |
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[1907] | 444 | objectOffset++; |
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| 445 | streamOffset++; |
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| 446 | } |
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| 447 | destdata+=objectOffset; |
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| 448 | origdata+=objectOffset; |
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| 449 | basedata+=objectOffset; |
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| 450 | } |
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[2087] | 451 | |
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[1907] | 452 | //copy over the gamestate header and set the diffed flag |
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| 453 | *(GamestateHeader *)ndata = *HEADER; //copy over the header |
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| 454 | Gamestate *gs = new Gamestate(ndata); |
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| 455 | GAMESTATE_HEADER(ndata)->diffed=true; |
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| 456 | return gs; |
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| 457 | } |
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| 458 | |
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| 459 | Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){ |
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| 460 | // asserts |
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| 461 | assert(data_); |
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| 462 | assert(base->data_); |
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| 463 | assert(!GAMESTATE_HEADER(base->data_)->diffed); |
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| 464 | assert(!GAMESTATE_HEADER(base->data_)->compressed); |
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| 465 | assert(!HEADER->compressed); |
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| 466 | assert(HEADER->diffed); |
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[2087] | 467 | |
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[1907] | 468 | //preparations |
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| 469 | std::map<unsigned int, Synchronisable *>::iterator it; |
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| 470 | uint8_t *origdata, *basedata, *destdata, *ndata; |
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| 471 | unsigned int objectOffset, streamOffset=0; //data offset |
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[2087] | 472 | unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; |
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[1907] | 473 | synchronisableHeader *origheader; |
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| 474 | synchronisableHeader *destheader; |
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[2087] | 475 | |
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[1907] | 476 | origdata = GAMESTATE_START(this->data_); |
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| 477 | basedata = GAMESTATE_START(base->data_); |
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| 478 | ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)]; |
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| 479 | destdata = ndata + sizeof(GamestateHeader); |
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[2087] | 480 | |
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[1907] | 481 | // do the undiff |
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| 482 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 483 | assert(streamOffset<HEADER->datasize); |
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| 484 | origheader = (synchronisableHeader *)(origdata+streamOffset); |
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| 485 | destheader = (synchronisableHeader *)(destdata+streamOffset); |
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| 486 | bool sendData; |
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[2087] | 487 | |
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[1907] | 488 | //copy and partially diff the object header |
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| 489 | assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool)); |
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| 490 | *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff) |
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| 491 | *(bool*)(destdata+sizeof(unsigned int)) = *(bool*)(origdata+sizeof(unsigned int)); |
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| 492 | sendData = *(bool*)(origdata+sizeof(unsigned int)); |
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| 493 | if(sendData){ |
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| 494 | *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it) |
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| 495 | *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it) |
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| 496 | }else{ |
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| 497 | *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0; |
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[2087] | 498 | *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0; |
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[1907] | 499 | } |
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| 500 | objectOffset=sizeof(synchronisableHeader); |
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| 501 | streamOffset+=sizeof(synchronisableHeader); |
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[2087] | 502 | |
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[1907] | 503 | //now handle the object data or fill with zeros |
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| 504 | while(objectOffset<origheader->size ){ |
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[2087] | 505 | |
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[1907] | 506 | if(sendData && streamOffset<minsize) |
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| 507 | *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor |
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| 508 | else if(sendData) |
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| 509 | *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) |
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| 510 | else |
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| 511 | *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered |
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[2087] | 512 | |
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[1907] | 513 | objectOffset++; |
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| 514 | streamOffset++; |
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| 515 | } |
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| 516 | destdata+=objectOffset; |
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| 517 | origdata+=objectOffset; |
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| 518 | basedata+=objectOffset; |
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| 519 | } |
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[2087] | 520 | |
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[1907] | 521 | //copy over the gamestate header and set the diffed flag |
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| 522 | *(GamestateHeader *)ndata = *HEADER; //copy over the header |
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| 523 | Gamestate *gs = new Gamestate(ndata); |
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| 524 | GAMESTATE_HEADER(ndata)->diffed=false; |
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| 525 | return gs; |
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| 526 | } |
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| 527 | |
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[1701] | 528 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 529 | { |
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[1751] | 530 | assert(this && base);assert(HEADER); |
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| 531 | assert(HEADER->diffed); |
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[1715] | 532 | assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed); |
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[1701] | 533 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 534 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 535 | uint8_t *gs = GAMESTATE_START(this->data_); |
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[1701] | 536 | unsigned int of=0; // pointers offset |
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| 537 | unsigned int dest_length=0; |
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[1907] | 538 | dest_length=HEADER->datasize; |
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[1701] | 539 | if(dest_length==0) |
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| 540 | return NULL; |
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[1907] | 541 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)]; |
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| 542 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 543 | while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){ |
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[1701] | 544 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 545 | ++of; |
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| 546 | } |
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[1907] | 547 | if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){ |
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| 548 | uint8_t n=0; |
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| 549 | if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){ |
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[1701] | 550 | while(of < dest_length){ |
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| 551 | *(dest+of)=n^*(gs+of); |
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| 552 | of++; |
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| 553 | } |
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| 554 | } |
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| 555 | } |
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[1715] | 556 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 557 | GAMESTATE_HEADER(ndata)->diffed = false; |
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[1751] | 558 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 559 | g->flags_=flags_; |
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| 560 | g->packetDirection_ = packetDirection_; |
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| 561 | assert(!g->isDiffed()); |
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| 562 | assert(!g->isCompressed()); |
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[1701] | 563 | return g; |
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| 564 | } |
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| 565 | |
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| 566 | |
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[1751] | 567 | unsigned int Gamestate::calcGamestateSize(unsigned int id, int mode) |
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[1701] | 568 | { |
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| 569 | int size=0; |
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| 570 | // get the start of the Synchronisable list |
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[1747] | 571 | orxonox::ObjectList<Synchronisable>::iterator it; |
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[1701] | 572 | // get total size of gamestate |
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[1747] | 573 | for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it) |
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[1907] | 574 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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[1701] | 575 | // size+=sizeof(GamestateHeader); |
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| 576 | return size; |
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| 577 | } |
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| 578 | |
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| 579 | /** |
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| 580 | * This function removes a Synchronisable out of the universe |
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| 581 | * @param it iterator of the list pointing to the object |
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| 582 | * @return iterator pointing to the next object in the list |
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| 583 | */ |
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[1747] | 584 | void Gamestate::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) { |
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| 585 | orxonox::ObjectList<Synchronisable>::iterator temp=it; |
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[1701] | 586 | ++it; |
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| 587 | delete *temp; |
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| 588 | } |
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| 589 | |
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[1712] | 590 | bool Gamestate::isDiffed(){ |
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| 591 | return HEADER->diffed; |
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| 592 | } |
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[1740] | 593 | |
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[1751] | 594 | bool Gamestate::isCompressed(){ |
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| 595 | return HEADER->compressed; |
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| 596 | } |
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[1752] | 597 | |
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[1712] | 598 | int Gamestate::getBaseID(){ |
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| 599 | return HEADER->base_id; |
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| 600 | } |
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[1701] | 601 | } |
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| 602 | |
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| 603 | } |
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