[1711] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1701] | 29 | #include "Gamestate.h" |
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| 30 | #include "network/ClientInformation.h" |
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[1705] | 31 | #include "network/GamestateHandler.h" |
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[1763] | 32 | #include "core/CoreIncludes.h" |
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[1751] | 33 | #include "core/Iterator.h" |
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[1701] | 34 | |
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| 35 | #include <zlib.h> |
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| 36 | #include <assert.h> |
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| 37 | |
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| 38 | |
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| 39 | |
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[2171] | 40 | namespace orxonox { |
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[1701] | 41 | |
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| 42 | namespace packet { |
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| 43 | |
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[1751] | 44 | #define GAMESTATE_START(data) (data + sizeof(GamestateHeader)) |
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[1701] | 45 | #define GAMESTATE_HEADER(data) ((GamestateHeader *)data) |
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| 46 | #define HEADER GAMESTATE_HEADER(data_) |
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[1740] | 47 | |
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[2087] | 48 | |
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[1907] | 49 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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[2087] | 50 | |
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[1701] | 51 | Gamestate::Gamestate() |
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| 52 | { |
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[1907] | 53 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 54 | } |
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| 55 | |
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[1907] | 56 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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[1711] | 57 | Packet(data, clientID) |
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[1701] | 58 | { |
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[1907] | 59 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 60 | } |
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| 61 | |
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[1907] | 62 | Gamestate::Gamestate(uint8_t *data) |
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| 63 | { |
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| 64 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 65 | data_=data; |
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| 66 | } |
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[1701] | 67 | |
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[1907] | 68 | |
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[1701] | 69 | Gamestate::~Gamestate() |
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| 70 | { |
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| 71 | } |
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| 72 | |
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[2171] | 73 | bool Gamestate::collectData(int id, uint8_t mode) |
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[1701] | 74 | { |
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[2171] | 75 | unsigned int tempsize=0, currentsize=0; |
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[1751] | 76 | assert(data_==0); |
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[2171] | 77 | unsigned int size = calcGamestateSize(id, mode); |
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[1740] | 78 | |
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[1701] | 79 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 80 | if(size==0) |
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| 81 | return false; |
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| 82 | data_ = new unsigned char[size + sizeof(GamestateHeader)]; |
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| 83 | if(!data_){ |
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| 84 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 85 | return false; |
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| 86 | } |
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[2087] | 87 | |
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[1701] | 88 | //start collect data synchronisable by synchronisable |
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[1907] | 89 | uint8_t *mem=data_; |
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[1701] | 90 | mem+=sizeof(GamestateHeader); |
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[2171] | 91 | ObjectList<Synchronisable>::iterator it; |
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| 92 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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[1907] | 93 | tempsize=it->getSize(id, mode); |
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[1740] | 94 | |
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[1701] | 95 | if(currentsize+tempsize > size){ |
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[2171] | 96 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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[1701] | 97 | // start allocate additional memory |
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| 98 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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[2171] | 99 | ObjectList<Synchronisable>::iterator temp = it; |
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[1701] | 100 | int addsize=tempsize; |
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| 101 | while(++temp) |
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[1907] | 102 | addsize+=temp->getSize(id, mode); |
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| 103 | data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize); |
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[1701] | 104 | if(!data_) |
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| 105 | return false; |
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| 106 | size = currentsize+addsize; |
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| 107 | }// stop allocate additional memory |
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| 108 | |
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[2087] | 109 | |
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[1907] | 110 | //if(it->doSelection(id)) |
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| 111 | dataMap_[mem-data_]=(*it); // save the mem location of the synchronisable data |
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[1751] | 112 | if(!it->getData(mem, id, mode)) |
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[1701] | 113 | return false; // mem pointer gets automatically increased because of call by reference |
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| 114 | // increase size counter by size of current synchronisable |
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| 115 | currentsize+=tempsize; |
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| 116 | } |
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[1740] | 117 | |
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| 118 | |
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[1701] | 119 | //start write gamestate header |
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[1710] | 120 | HEADER->packetType = ENUM::Gamestate; |
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[1907] | 121 | HEADER->datasize = currentsize; |
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[1701] | 122 | HEADER->id = id; |
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| 123 | HEADER->diffed = false; |
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| 124 | HEADER->complete = true; |
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[1715] | 125 | HEADER->compressed = false; |
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[1701] | 126 | //stop write gamestate header |
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[1740] | 127 | |
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[1701] | 128 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 129 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 130 | return true; |
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| 131 | } |
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| 132 | |
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[2171] | 133 | bool Gamestate::spreadData(uint8_t mode) |
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[1701] | 134 | { |
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[1751] | 135 | assert(data_); |
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| 136 | assert(!HEADER->compressed); |
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| 137 | assert(!HEADER->diffed); |
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[1907] | 138 | uint8_t *mem=data_+sizeof(GamestateHeader); |
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[1701] | 139 | // get the start of the Synchronisable list |
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[2171] | 140 | //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin(); |
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[1907] | 141 | Synchronisable *s; |
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[1740] | 142 | |
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[1907] | 143 | // update the data of the objects we received |
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| 144 | while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){ |
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| 145 | synchronisableHeader *objectheader = (synchronisableHeader*)mem; |
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[1701] | 146 | |
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[1907] | 147 | s = Synchronisable::getSynchronisable( objectheader->objectID ); |
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| 148 | if(!s) |
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[1701] | 149 | { |
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[2087] | 150 | Synchronisable::fabricate(mem, mode); |
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[1701] | 151 | } |
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[1907] | 152 | else |
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| 153 | { |
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| 154 | bool b = s->updateData(mem, mode); |
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| 155 | assert(b); |
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| 156 | } |
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[1701] | 157 | } |
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| 158 | |
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| 159 | return true; |
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| 160 | } |
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| 161 | |
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[1907] | 162 | |
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| 163 | |
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[1705] | 164 | int Gamestate::getID(){ |
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| 165 | return HEADER->id; |
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| 166 | } |
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| 167 | |
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[1701] | 168 | unsigned int Gamestate::getSize() const |
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| 169 | { |
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[1711] | 170 | assert(data_); |
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[1715] | 171 | if(HEADER->compressed) |
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[1701] | 172 | return HEADER->compsize+sizeof(GamestateHeader); |
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| 173 | else |
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| 174 | { |
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[1907] | 175 | return HEADER->datasize+sizeof(GamestateHeader); |
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[1701] | 176 | } |
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| 177 | } |
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| 178 | |
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[1751] | 179 | bool Gamestate::operator==(packet::Gamestate gs){ |
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[1907] | 180 | uint8_t *d1 = data_+sizeof(GamestateHeader); |
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| 181 | uint8_t *d2 = gs.data_+sizeof(GamestateHeader); |
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[1751] | 182 | assert(!isCompressed()); |
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| 183 | assert(!gs.isCompressed()); |
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[1907] | 184 | while(d1<data_+HEADER->datasize) |
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[1751] | 185 | { |
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| 186 | if(*d1!=*d2) |
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| 187 | return false; |
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| 188 | d1++; |
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| 189 | d2++; |
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| 190 | } |
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| 191 | return true; |
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| 192 | } |
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| 193 | |
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[1701] | 194 | bool Gamestate::process() |
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| 195 | { |
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[1705] | 196 | return GamestateHandler::addGamestate(this, getClientID()); |
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[1701] | 197 | } |
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| 198 | |
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[1907] | 199 | |
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| 200 | |
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[1701] | 201 | bool Gamestate::compressData() |
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| 202 | { |
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| 203 | assert(HEADER); |
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[1751] | 204 | assert(!HEADER->compressed); |
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[1907] | 205 | uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1); |
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[1701] | 206 | if(buffer==0) |
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| 207 | return false; |
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[1740] | 208 | |
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[1907] | 209 | uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)]; |
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| 210 | uint8_t *dest = GAMESTATE_START(ndata); |
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[1751] | 211 | //unsigned char *dest = new unsigned char[buffer]; |
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[1907] | 212 | uint8_t *source = GAMESTATE_START(data_); |
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[1701] | 213 | int retval; |
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[1907] | 214 | retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) ); |
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[1701] | 215 | switch ( retval ) { |
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| 216 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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[1751] | 217 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 218 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 219 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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[1701] | 220 | } |
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[1751] | 221 | #ifndef NDEBUG |
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| 222 | //decompress and compare the start and the decompressed data |
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[1907] | 223 | uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)]; |
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| 224 | uint8_t *d2 = GAMESTATE_START(rdata); |
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| 225 | uLongf length2 = HEADER->datasize; |
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[1751] | 226 | uncompress(d2, &length2, dest, buffer); |
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[1907] | 227 | for(unsigned int i=0; i<HEADER->datasize; i++){ |
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[1751] | 228 | assert(*(source+i)==*(d2+i)); |
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| 229 | } |
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| 230 | delete[] rdata; |
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| 231 | #endif |
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[1701] | 232 | |
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| 233 | //copy and modify header |
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[1751] | 234 | #ifndef NDEBUG |
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[1907] | 235 | HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize); |
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[1751] | 236 | #endif |
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[1701] | 237 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 238 | //delete old data |
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| 239 | delete[] data_; |
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| 240 | //save new data |
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| 241 | data_ = ndata; |
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[1751] | 242 | HEADER->compsize = buffer; |
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| 243 | HEADER->compressed = true; |
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[1730] | 244 | assert(HEADER->compressed); |
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[2087] | 245 | COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl; |
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[1701] | 246 | return true; |
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| 247 | } |
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| 248 | bool Gamestate::decompressData() |
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| 249 | { |
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[1751] | 250 | assert(HEADER); |
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[1715] | 251 | assert(HEADER->compressed); |
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[2087] | 252 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl; |
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[1907] | 253 | unsigned int datasize = HEADER->datasize; |
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[1751] | 254 | unsigned int compsize = HEADER->compsize; |
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| 255 | unsigned int bufsize; |
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[2087] | 256 | // assert(compsize<=datasize); |
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[1907] | 257 | bufsize = datasize; |
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[1751] | 258 | assert(bufsize!=0); |
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[1907] | 259 | uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)]; |
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| 260 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 261 | uint8_t *source = data_ + sizeof(GamestateHeader); |
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[1701] | 262 | int retval; |
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[1751] | 263 | uLongf length=bufsize; |
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| 264 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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[1701] | 265 | switch ( retval ) { |
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| 266 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 267 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 268 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 269 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 270 | } |
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[1751] | 271 | #ifndef NDEBUG |
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[1907] | 272 | assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize)); |
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[1751] | 273 | #endif |
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[1752] | 274 | |
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[1701] | 275 | //copy over the header |
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| 276 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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[2087] | 277 | |
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| 278 | if (this->bDataENetAllocated_){ |
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| 279 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 280 | // deallocated it anyway. So data and packet stay together. |
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| 281 | this->bDataENetAllocated_ = false; |
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| 282 | } |
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| 283 | else{ |
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| 284 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 285 | // and overwrite it with the new decompressed data. |
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| 286 | delete[] this->data_; |
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| 287 | } |
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| 288 | |
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[1751] | 289 | //set new pointers |
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[1701] | 290 | data_ = ndata; |
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[1751] | 291 | HEADER->compressed = false; |
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[1907] | 292 | assert(HEADER->datasize==datasize); |
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[1751] | 293 | assert(HEADER->compsize==compsize); |
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[1701] | 294 | return true; |
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| 295 | } |
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| 296 | |
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| 297 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 298 | { |
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[1751] | 299 | assert(HEADER); |
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| 300 | assert(!HEADER->compressed); |
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| 301 | assert(!HEADER->diffed); |
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[1701] | 302 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 303 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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[1701] | 304 | unsigned int of=0; // pointers offset |
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| 305 | unsigned int dest_length=0; |
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[1907] | 306 | dest_length=HEADER->datasize; |
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[1701] | 307 | if(dest_length==0) |
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| 308 | return NULL; |
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[1907] | 309 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)]; |
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| 310 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 311 | while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){ |
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[1701] | 312 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 313 | ++of; |
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| 314 | } |
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[1907] | 315 | if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){ |
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| 316 | uint8_t n=0; |
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| 317 | if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){ |
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[1701] | 318 | while(of<dest_length){ |
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| 319 | *(dest+of)=n^*(gs+of); |
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| 320 | of++; |
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| 321 | } |
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| 322 | } |
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| 323 | } |
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| 324 | |
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[1715] | 325 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 326 | GAMESTATE_HEADER(ndata)->diffed = true; |
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[1751] | 327 | GAMESTATE_HEADER(ndata)->base_id = base->getID(); |
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| 328 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 329 | g->flags_=flags_; |
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| 330 | g->packetDirection_ = packetDirection_; |
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[1701] | 331 | return g; |
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| 332 | } |
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| 333 | |
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[1907] | 334 | Gamestate* Gamestate::doSelection(unsigned int clientID){ |
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| 335 | assert(data_); |
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| 336 | std::map<unsigned int, Synchronisable *>::iterator it; |
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[2087] | 337 | |
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[1907] | 338 | // allocate memory for new data |
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| 339 | uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)]; |
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| 340 | // create a gamestate out of it |
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| 341 | Gamestate *gs = new Gamestate(gdata); |
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| 342 | uint8_t *newdata = gdata + sizeof(GamestateHeader); |
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| 343 | uint8_t *origdata = GAMESTATE_START(data_); |
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[2087] | 344 | |
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[1907] | 345 | //copy the GamestateHeader |
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| 346 | *(GamestateHeader*)gdata = *HEADER; |
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[2087] | 347 | |
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[1907] | 348 | synchronisableHeader *oldobjectheader, *newobjectheader; |
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| 349 | unsigned int objectOffset; |
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[2087] | 350 | |
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[1907] | 351 | //copy in the zeros |
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| 352 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 353 | oldobjectheader = (synchronisableHeader*)origdata; |
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| 354 | newobjectheader = (synchronisableHeader*)newdata; |
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| 355 | unsigned int objectsize = oldobjectheader->size; |
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| 356 | assert(it->second->objectID==oldobjectheader->objectID); |
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| 357 | *newobjectheader = *oldobjectheader; |
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[2171] | 358 | objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader |
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[1907] | 359 | if(it->second->doSelection(HEADER->id)){ |
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[2171] | 360 | assert(newobjectheader->dataAvailable==true); |
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| 361 | memcpy(newdata+objectOffset, origdata+objectOffset, objectsize-objectOffset); |
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[1907] | 362 | }else{ |
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| 363 | newobjectheader->dataAvailable=false; |
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[2171] | 364 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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[1907] | 365 | assert(objectOffset==objectsize); |
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| 366 | } |
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| 367 | newdata += objectsize; |
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| 368 | origdata += objectsize; |
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| 369 | } |
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| 370 | return gs; |
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| 371 | } |
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| 372 | |
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| 373 | |
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| 374 | Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){ |
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| 375 | // asserts |
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| 376 | assert(data_); |
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| 377 | assert(base->data_); |
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| 378 | assert(!GAMESTATE_HEADER(base->data_)->diffed); |
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| 379 | assert(!GAMESTATE_HEADER(base->data_)->compressed); |
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| 380 | assert(!HEADER->compressed); |
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| 381 | assert(!HEADER->diffed); |
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[2087] | 382 | |
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[1907] | 383 | //preparations |
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| 384 | std::map<unsigned int, Synchronisable *>::iterator it; |
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| 385 | uint8_t *origdata, *basedata, *destdata, *ndata; |
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| 386 | unsigned int objectOffset, streamOffset=0; //data offset |
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[2087] | 387 | unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; |
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[1907] | 388 | synchronisableHeader *origheader; |
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| 389 | synchronisableHeader *destheader; |
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[2087] | 390 | |
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[1907] | 391 | origdata = GAMESTATE_START(this->data_); |
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| 392 | basedata = GAMESTATE_START(base->data_); |
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| 393 | ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)]; |
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| 394 | destdata = ndata + sizeof(GamestateHeader); |
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[2087] | 395 | |
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[1907] | 396 | // do the diff |
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| 397 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 398 | assert(streamOffset<HEADER->datasize); |
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| 399 | bool sendData = it->second->doSelection(HEADER->id); |
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| 400 | origheader = (synchronisableHeader *)(origdata+streamOffset); |
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| 401 | destheader = (synchronisableHeader *)(destdata+streamOffset); |
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[2087] | 402 | |
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[1907] | 403 | //copy and partially diff the object header |
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| 404 | assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool)); |
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| 405 | *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff) |
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| 406 | *(bool*)(destdata+sizeof(uint32_t)) = sendData; |
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| 407 | if(sendData){ |
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| 408 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it) |
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| 409 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it) |
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| 410 | }else{ |
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| 411 | *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0; |
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[2087] | 412 | *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0; |
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[1907] | 413 | } |
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| 414 | objectOffset=sizeof(synchronisableHeader); |
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| 415 | streamOffset+=sizeof(synchronisableHeader); |
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[2087] | 416 | |
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[1907] | 417 | //now handle the object data or fill with zeros |
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| 418 | while(objectOffset<origheader->size ){ |
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[2087] | 419 | |
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[1907] | 420 | if(sendData && streamOffset<minsize) |
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| 421 | *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor |
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| 422 | else if(sendData) |
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| 423 | *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) |
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| 424 | else |
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| 425 | *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered |
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[2087] | 426 | |
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[1907] | 427 | objectOffset++; |
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| 428 | streamOffset++; |
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| 429 | } |
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| 430 | destdata+=objectOffset; |
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| 431 | origdata+=objectOffset; |
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| 432 | basedata+=objectOffset; |
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| 433 | } |
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[2087] | 434 | |
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[1907] | 435 | //copy over the gamestate header and set the diffed flag |
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| 436 | *(GamestateHeader *)ndata = *HEADER; //copy over the header |
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| 437 | Gamestate *gs = new Gamestate(ndata); |
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| 438 | GAMESTATE_HEADER(ndata)->diffed=true; |
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| 439 | return gs; |
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| 440 | } |
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| 441 | |
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| 442 | Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){ |
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| 443 | // asserts |
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| 444 | assert(data_); |
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| 445 | assert(base->data_); |
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| 446 | assert(!GAMESTATE_HEADER(base->data_)->diffed); |
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| 447 | assert(!GAMESTATE_HEADER(base->data_)->compressed); |
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| 448 | assert(!HEADER->compressed); |
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| 449 | assert(HEADER->diffed); |
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[2087] | 450 | |
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[1907] | 451 | //preparations |
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| 452 | std::map<unsigned int, Synchronisable *>::iterator it; |
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| 453 | uint8_t *origdata, *basedata, *destdata, *ndata; |
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| 454 | unsigned int objectOffset, streamOffset=0; //data offset |
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[2087] | 455 | unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; |
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[1907] | 456 | synchronisableHeader *origheader; |
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| 457 | synchronisableHeader *destheader; |
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[2087] | 458 | |
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[1907] | 459 | origdata = GAMESTATE_START(this->data_); |
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| 460 | basedata = GAMESTATE_START(base->data_); |
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| 461 | ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)]; |
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| 462 | destdata = ndata + sizeof(GamestateHeader); |
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[2087] | 463 | |
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[1907] | 464 | // do the undiff |
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| 465 | for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ |
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| 466 | assert(streamOffset<HEADER->datasize); |
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| 467 | origheader = (synchronisableHeader *)(origdata+streamOffset); |
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| 468 | destheader = (synchronisableHeader *)(destdata+streamOffset); |
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| 469 | bool sendData; |
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[2087] | 470 | |
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[1907] | 471 | //copy and partially diff the object header |
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| 472 | assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool)); |
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| 473 | *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff) |
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| 474 | *(bool*)(destdata+sizeof(unsigned int)) = *(bool*)(origdata+sizeof(unsigned int)); |
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| 475 | sendData = *(bool*)(origdata+sizeof(unsigned int)); |
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| 476 | if(sendData){ |
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| 477 | *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it) |
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| 478 | *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it) |
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| 479 | }else{ |
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| 480 | *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0; |
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[2087] | 481 | *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0; |
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[1907] | 482 | } |
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| 483 | objectOffset=sizeof(synchronisableHeader); |
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| 484 | streamOffset+=sizeof(synchronisableHeader); |
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[2087] | 485 | |
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[1907] | 486 | //now handle the object data or fill with zeros |
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| 487 | while(objectOffset<origheader->size ){ |
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[2087] | 488 | |
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[1907] | 489 | if(sendData && streamOffset<minsize) |
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| 490 | *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor |
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| 491 | else if(sendData) |
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| 492 | *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) |
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| 493 | else |
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| 494 | *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered |
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[2087] | 495 | |
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[1907] | 496 | objectOffset++; |
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| 497 | streamOffset++; |
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| 498 | } |
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| 499 | destdata+=objectOffset; |
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| 500 | origdata+=objectOffset; |
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| 501 | basedata+=objectOffset; |
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| 502 | } |
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[2087] | 503 | |
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[1907] | 504 | //copy over the gamestate header and set the diffed flag |
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| 505 | *(GamestateHeader *)ndata = *HEADER; //copy over the header |
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| 506 | Gamestate *gs = new Gamestate(ndata); |
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| 507 | GAMESTATE_HEADER(ndata)->diffed=false; |
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| 508 | return gs; |
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| 509 | } |
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| 510 | |
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[1701] | 511 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 512 | { |
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[1751] | 513 | assert(this && base);assert(HEADER); |
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| 514 | assert(HEADER->diffed); |
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[1715] | 515 | assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed); |
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[1701] | 516 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 517 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 518 | uint8_t *gs = GAMESTATE_START(this->data_); |
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[1701] | 519 | unsigned int of=0; // pointers offset |
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| 520 | unsigned int dest_length=0; |
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[1907] | 521 | dest_length=HEADER->datasize; |
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[1701] | 522 | if(dest_length==0) |
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| 523 | return NULL; |
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[1907] | 524 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)]; |
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| 525 | uint8_t *dest = ndata + sizeof(GamestateHeader); |
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| 526 | while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){ |
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[1701] | 527 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 528 | ++of; |
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| 529 | } |
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[1907] | 530 | if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){ |
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| 531 | uint8_t n=0; |
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| 532 | if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){ |
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[1701] | 533 | while(of < dest_length){ |
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| 534 | *(dest+of)=n^*(gs+of); |
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| 535 | of++; |
---|
| 536 | } |
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| 537 | } |
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| 538 | } |
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[1715] | 539 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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| 540 | GAMESTATE_HEADER(ndata)->diffed = false; |
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[1751] | 541 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 542 | g->flags_=flags_; |
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| 543 | g->packetDirection_ = packetDirection_; |
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| 544 | assert(!g->isDiffed()); |
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| 545 | assert(!g->isCompressed()); |
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[1701] | 546 | return g; |
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| 547 | } |
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| 548 | |
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| 549 | |
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[2171] | 550 | unsigned int Gamestate::calcGamestateSize(unsigned int id, uint8_t mode) |
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[1701] | 551 | { |
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[2171] | 552 | unsigned int size=0; |
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[1701] | 553 | // get the start of the Synchronisable list |
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[2171] | 554 | ObjectList<Synchronisable>::iterator it; |
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[1701] | 555 | // get total size of gamestate |
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[2171] | 556 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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[1907] | 557 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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[1701] | 558 | // size+=sizeof(GamestateHeader); |
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| 559 | return size; |
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| 560 | } |
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| 561 | |
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| 562 | /** |
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| 563 | * This function removes a Synchronisable out of the universe |
---|
| 564 | * @param it iterator of the list pointing to the object |
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| 565 | * @return iterator pointing to the next object in the list |
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| 566 | */ |
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[2171] | 567 | void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) { |
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| 568 | ObjectList<Synchronisable>::iterator temp=it; |
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[1701] | 569 | ++it; |
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| 570 | delete *temp; |
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| 571 | } |
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| 572 | |
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[1712] | 573 | bool Gamestate::isDiffed(){ |
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| 574 | return HEADER->diffed; |
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| 575 | } |
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[1740] | 576 | |
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[1751] | 577 | bool Gamestate::isCompressed(){ |
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| 578 | return HEADER->compressed; |
---|
| 579 | } |
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[1752] | 580 | |
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[1712] | 581 | int Gamestate::getBaseID(){ |
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| 582 | return HEADER->base_id; |
---|
| 583 | } |
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[1701] | 584 | } |
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| 585 | |
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| 586 | } |
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