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source: code/trunk/src/network/packet/Gamestate.cc @ 2494

Last change on this file since 2494 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 19.3 KB
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[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
30#include "network/ClientInformation.h"
[1705]31#include "network/GamestateHandler.h"
[1763]32#include "core/CoreIncludes.h"
[1751]33#include "core/Iterator.h"
[1701]34
35#include <zlib.h>
36#include <assert.h>
37
38
39
[2171]40namespace orxonox {
[1701]41
42namespace packet {
43
[1751]44#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
[1701]45#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
46#define HEADER GAMESTATE_HEADER(data_)
[1740]47
[2087]48
[1907]49#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]50
[1701]51Gamestate::Gamestate()
52{
[1907]53  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]54}
55
[1907]56Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]57    Packet(data, clientID)
[1701]58{
[1907]59  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]60}
61
[1907]62Gamestate::Gamestate(uint8_t *data)
63{
64  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
65  data_=data;
66}
[1701]67
[1907]68
[1701]69Gamestate::~Gamestate()
70{
71}
72
[2171]73bool Gamestate::collectData(int id, uint8_t mode)
[1701]74{
[2171]75  unsigned int tempsize=0, currentsize=0;
[1751]76  assert(data_==0);
[2171]77  unsigned int size = calcGamestateSize(id, mode);
[1740]78
[1701]79  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
80  if(size==0)
81    return false;
82  data_ = new unsigned char[size + sizeof(GamestateHeader)];
83  if(!data_){
84    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
85    return false;
86  }
[2087]87
[1701]88  //start collect data synchronisable by synchronisable
[1907]89  uint8_t *mem=data_;
[1701]90  mem+=sizeof(GamestateHeader);
[2171]91  ObjectList<Synchronisable>::iterator it;
92  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[1907]93    tempsize=it->getSize(id, mode);
[1740]94
[1701]95    if(currentsize+tempsize > size){
[2171]96      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]97      // start allocate additional memory
98      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]99      ObjectList<Synchronisable>::iterator temp = it;
[1701]100      int addsize=tempsize;
101      while(++temp)
[1907]102        addsize+=temp->getSize(id, mode);
103      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
[1701]104      if(!data_)
105        return false;
106      size = currentsize+addsize;
107    }// stop allocate additional memory
108
[2087]109
[1907]110    //if(it->doSelection(id))
111    dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
[1751]112    if(!it->getData(mem, id, mode))
[1701]113      return false; // mem pointer gets automatically increased because of call by reference
114    // increase size counter by size of current synchronisable
115    currentsize+=tempsize;
116  }
[1740]117
118
[1701]119  //start write gamestate header
[1710]120  HEADER->packetType = ENUM::Gamestate;
[1907]121  HEADER->datasize = currentsize;
[1701]122  HEADER->id = id;
123  HEADER->diffed = false;
124  HEADER->complete = true;
[1715]125  HEADER->compressed = false;
[1701]126  //stop write gamestate header
[1740]127
[1701]128  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
129  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
130  return true;
131}
132
[2171]133bool Gamestate::spreadData(uint8_t mode)
[1701]134{
[1751]135  assert(data_);
136  assert(!HEADER->compressed);
137  assert(!HEADER->diffed);
[1907]138  uint8_t *mem=data_+sizeof(GamestateHeader);
[1701]139    // get the start of the Synchronisable list
[2171]140  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
[1907]141  Synchronisable *s;
[1740]142
[1907]143  // update the data of the objects we received
144  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
145    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
[1701]146
[1907]147    s = Synchronisable::getSynchronisable( objectheader->objectID );
148    if(!s)
[1701]149    {
[2087]150      Synchronisable::fabricate(mem, mode);
[1701]151    }
[1907]152    else
153    {
154      bool b = s->updateData(mem, mode);
155      assert(b);
156    }
[1701]157  }
158
159  return true;
160}
161
[1907]162
163
[1705]164int Gamestate::getID(){
165  return HEADER->id;
166}
167
[1701]168unsigned int Gamestate::getSize() const
169{
[1711]170  assert(data_);
[1715]171  if(HEADER->compressed)
[1701]172    return HEADER->compsize+sizeof(GamestateHeader);
173  else
174  {
[1907]175    return HEADER->datasize+sizeof(GamestateHeader);
[1701]176  }
177}
178
[1751]179bool Gamestate::operator==(packet::Gamestate gs){
[1907]180  uint8_t *d1 = data_+sizeof(GamestateHeader);
181  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
[1751]182  assert(!isCompressed());
183  assert(!gs.isCompressed());
[1907]184  while(d1<data_+HEADER->datasize)
[1751]185  {
186    if(*d1!=*d2)
187      return false;
188    d1++;
189    d2++;
190  }
191  return true;
192}
193
[1701]194bool Gamestate::process()
195{
[1705]196  return GamestateHandler::addGamestate(this, getClientID());
[1701]197}
198
[1907]199
200
[1701]201bool Gamestate::compressData()
202{
203  assert(HEADER);
[1751]204  assert(!HEADER->compressed);
[1907]205  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
[1701]206  if(buffer==0)
207    return false;
[1740]208
[1907]209  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
210  uint8_t *dest = GAMESTATE_START(ndata);
[1751]211  //unsigned char *dest = new unsigned char[buffer];
[1907]212  uint8_t *source = GAMESTATE_START(data_);
[1701]213  int retval;
[1907]214  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
[1701]215  switch ( retval ) {
216    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]217    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
218    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
219    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]220  }
[1751]221#ifndef NDEBUG
222  //decompress and compare the start and the decompressed data
[1907]223  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
224  uint8_t *d2 = GAMESTATE_START(rdata);
225  uLongf length2 = HEADER->datasize;
[1751]226  uncompress(d2, &length2, dest, buffer);
[1907]227  for(unsigned int i=0; i<HEADER->datasize; i++){
[1751]228    assert(*(source+i)==*(d2+i));
229  }
230  delete[] rdata;
231#endif
[1701]232
233  //copy and modify header
[1751]234#ifndef NDEBUG
[1907]235  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
[1751]236#endif
[1701]237  *GAMESTATE_HEADER(ndata) = *HEADER;
238  //delete old data
239  delete[] data_;
240  //save new data
241  data_ = ndata;
[1751]242  HEADER->compsize = buffer;
243  HEADER->compressed = true;
[1730]244  assert(HEADER->compressed);
[2087]245  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
[1701]246  return true;
247}
248bool Gamestate::decompressData()
249{
[1751]250  assert(HEADER);
[1715]251  assert(HEADER->compressed);
[2087]252  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
[1907]253  unsigned int datasize = HEADER->datasize;
[1751]254  unsigned int compsize = HEADER->compsize;
255  unsigned int bufsize;
[2087]256//  assert(compsize<=datasize);
[1907]257  bufsize = datasize;
[1751]258  assert(bufsize!=0);
[1907]259  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
260  uint8_t *dest = ndata + sizeof(GamestateHeader);
261  uint8_t *source = data_ + sizeof(GamestateHeader);
[1701]262  int retval;
[1751]263  uLongf length=bufsize;
264  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]265  switch ( retval ) {
266    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
267    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
268    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
269    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
270  }
[1751]271#ifndef NDEBUG
[1907]272  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
[1751]273#endif
[1752]274
[1701]275  //copy over the header
276  *GAMESTATE_HEADER(ndata) = *HEADER;
[2087]277
278  if (this->bDataENetAllocated_){
279    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
280    // deallocated it anyway. So data and packet stay together.
281    this->bDataENetAllocated_ = false;
282  }
283  else{
284    // We allocated the memory in the first place (unlikely). So we destroy the old data
285    // and overwrite it with the new decompressed data.
286    delete[] this->data_;
287  }
288
[1751]289  //set new pointers
[1701]290  data_ = ndata;
[1751]291  HEADER->compressed = false;
[1907]292  assert(HEADER->datasize==datasize);
[1751]293  assert(HEADER->compsize==compsize);
[1701]294  return true;
295}
296
297Gamestate *Gamestate::diff(Gamestate *base)
298{
[1751]299  assert(HEADER);
300  assert(!HEADER->compressed);
301  assert(!HEADER->diffed);
[1701]302  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
[1907]303  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[1701]304  unsigned int of=0; // pointers offset
305  unsigned int dest_length=0;
[1907]306  dest_length=HEADER->datasize;
[1701]307  if(dest_length==0)
308    return NULL;
[1907]309  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
310  uint8_t *dest = ndata + sizeof(GamestateHeader);
311  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
[1701]312    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
313    ++of;
314  }
[1907]315  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
316    uint8_t n=0;
317    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
[1701]318      while(of<dest_length){
319        *(dest+of)=n^*(gs+of);
320        of++;
321      }
322    }
323  }
324
[1715]325  *GAMESTATE_HEADER(ndata) = *HEADER;
326  GAMESTATE_HEADER(ndata)->diffed = true;
[1751]327  GAMESTATE_HEADER(ndata)->base_id = base->getID();
328  Gamestate *g = new Gamestate(ndata, getClientID());
329  g->flags_=flags_;
330  g->packetDirection_ = packetDirection_;
[1701]331  return g;
332}
333
[1907]334Gamestate* Gamestate::doSelection(unsigned int clientID){
335  assert(data_);
336  std::map<unsigned int, Synchronisable *>::iterator it;
[2087]337
[1907]338  // allocate memory for new data
339  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
340  // create a gamestate out of it
341  Gamestate *gs = new Gamestate(gdata);
342  uint8_t *newdata = gdata + sizeof(GamestateHeader);
343  uint8_t *origdata = GAMESTATE_START(data_);
[2087]344
[1907]345  //copy the GamestateHeader
346  *(GamestateHeader*)gdata = *HEADER;
[2087]347
[1907]348  synchronisableHeader *oldobjectheader, *newobjectheader;
349  unsigned int objectOffset;
[2087]350
[1907]351  //copy in the zeros
352  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
353    oldobjectheader = (synchronisableHeader*)origdata;
354    newobjectheader = (synchronisableHeader*)newdata;
355    unsigned int objectsize = oldobjectheader->size;
356    assert(it->second->objectID==oldobjectheader->objectID);
357    *newobjectheader = *oldobjectheader;
[2171]358    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
[1907]359    if(it->second->doSelection(HEADER->id)){
[2171]360      assert(newobjectheader->dataAvailable==true);
361      memcpy(newdata+objectOffset, origdata+objectOffset, objectsize-objectOffset);
[1907]362    }else{
363      newobjectheader->dataAvailable=false;
[2171]364      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]365      assert(objectOffset==objectsize);
366    }
367    newdata += objectsize;
368    origdata += objectsize;
369  }
370  return gs;
371}
372
373
374Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
375  // asserts
376  assert(data_);
377  assert(base->data_);
378  assert(!GAMESTATE_HEADER(base->data_)->diffed);
379  assert(!GAMESTATE_HEADER(base->data_)->compressed);
380  assert(!HEADER->compressed);
381  assert(!HEADER->diffed);
[2087]382
[1907]383  //preparations
384  std::map<unsigned int, Synchronisable *>::iterator it;
385  uint8_t *origdata, *basedata, *destdata, *ndata;
386  unsigned int objectOffset, streamOffset=0;    //data offset
[2087]387  unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
[1907]388  synchronisableHeader *origheader;
389  synchronisableHeader *destheader;
[2087]390
[1907]391  origdata = GAMESTATE_START(this->data_);
392  basedata = GAMESTATE_START(base->data_);
393  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
394  destdata = ndata + sizeof(GamestateHeader);
[2087]395
[1907]396  // do the diff
397  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
398    assert(streamOffset<HEADER->datasize);
399    bool sendData = it->second->doSelection(HEADER->id);
400    origheader = (synchronisableHeader *)(origdata+streamOffset);
401    destheader = (synchronisableHeader *)(destdata+streamOffset);
[2087]402
[1907]403    //copy and partially diff the object header
404    assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool));
405    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
406    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
407    if(sendData){
408      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
409      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
410    }else{
411      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
[2087]412      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
[1907]413    }
414    objectOffset=sizeof(synchronisableHeader);
415    streamOffset+=sizeof(synchronisableHeader);
[2087]416
[1907]417    //now handle the object data or fill with zeros
418    while(objectOffset<origheader->size ){
[2087]419
[1907]420      if(sendData && streamOffset<minsize)
421        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
422      else if(sendData)
423        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
424      else
425        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
[2087]426
[1907]427      objectOffset++;
428      streamOffset++;
429    }
430    destdata+=objectOffset;
431    origdata+=objectOffset;
432    basedata+=objectOffset;
433  }
[2087]434
[1907]435  //copy over the gamestate header and set the diffed flag
436  *(GamestateHeader *)ndata = *HEADER; //copy over the header
437  Gamestate *gs = new Gamestate(ndata);
438  GAMESTATE_HEADER(ndata)->diffed=true;
439  return gs;
440}
441
442Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
443  // asserts
444  assert(data_);
445  assert(base->data_);
446  assert(!GAMESTATE_HEADER(base->data_)->diffed);
447  assert(!GAMESTATE_HEADER(base->data_)->compressed);
448  assert(!HEADER->compressed);
449  assert(HEADER->diffed);
[2087]450
[1907]451  //preparations
452  std::map<unsigned int, Synchronisable *>::iterator it;
453  uint8_t *origdata, *basedata, *destdata, *ndata;
454  unsigned int objectOffset, streamOffset=0;    //data offset
[2087]455  unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
[1907]456  synchronisableHeader *origheader;
457  synchronisableHeader *destheader;
[2087]458
[1907]459  origdata = GAMESTATE_START(this->data_);
460  basedata = GAMESTATE_START(base->data_);
461  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
462  destdata = ndata + sizeof(GamestateHeader);
[2087]463
[1907]464  // do the undiff
465  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
466    assert(streamOffset<HEADER->datasize);
467    origheader = (synchronisableHeader *)(origdata+streamOffset);
468    destheader = (synchronisableHeader *)(destdata+streamOffset);
469    bool sendData;
[2087]470
[1907]471    //copy and partially diff the object header
472    assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool));
473    *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff)
474    *(bool*)(destdata+sizeof(unsigned int)) = *(bool*)(origdata+sizeof(unsigned int));
475    sendData = *(bool*)(origdata+sizeof(unsigned int));
476    if(sendData){
477      *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it)
478      *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it)
479    }else{
480      *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0;
[2087]481      *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0;
[1907]482    }
483    objectOffset=sizeof(synchronisableHeader);
484    streamOffset+=sizeof(synchronisableHeader);
[2087]485
[1907]486    //now handle the object data or fill with zeros
487    while(objectOffset<origheader->size ){
[2087]488
[1907]489      if(sendData && streamOffset<minsize)
490        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
491      else if(sendData)
492        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
493      else
494        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
[2087]495
[1907]496      objectOffset++;
497      streamOffset++;
498    }
499    destdata+=objectOffset;
500    origdata+=objectOffset;
501    basedata+=objectOffset;
502  }
[2087]503
[1907]504  //copy over the gamestate header and set the diffed flag
505  *(GamestateHeader *)ndata = *HEADER; //copy over the header
506  Gamestate *gs = new Gamestate(ndata);
507  GAMESTATE_HEADER(ndata)->diffed=false;
508  return gs;
509}
510
[1701]511Gamestate *Gamestate::undiff(Gamestate *base)
512{
[1751]513  assert(this && base);assert(HEADER);
514  assert(HEADER->diffed);
[1715]515  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
[1701]516  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
[1907]517  uint8_t *basep = GAMESTATE_START(base->data_);
518  uint8_t *gs = GAMESTATE_START(this->data_);
[1701]519  unsigned int of=0; // pointers offset
520  unsigned int dest_length=0;
[1907]521  dest_length=HEADER->datasize;
[1701]522  if(dest_length==0)
523    return NULL;
[1907]524  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
525  uint8_t *dest = ndata + sizeof(GamestateHeader);
526  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
[1701]527    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
528    ++of;
529  }
[1907]530  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
531    uint8_t n=0;
532    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
[1701]533      while(of < dest_length){
534        *(dest+of)=n^*(gs+of);
535        of++;
536      }
537    }
538  }
[1715]539  *GAMESTATE_HEADER(ndata) = *HEADER;
540  GAMESTATE_HEADER(ndata)->diffed = false;
[1751]541  Gamestate *g = new Gamestate(ndata, getClientID());
542  g->flags_=flags_;
543  g->packetDirection_ = packetDirection_;
544  assert(!g->isDiffed());
545  assert(!g->isCompressed());
[1701]546  return g;
547}
548
549
[2171]550unsigned int Gamestate::calcGamestateSize(unsigned int id, uint8_t mode)
[1701]551{
[2171]552  unsigned int size=0;
[1701]553    // get the start of the Synchronisable list
[2171]554  ObjectList<Synchronisable>::iterator it;
[1701]555    // get total size of gamestate
[2171]556  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]557    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]558//  size+=sizeof(GamestateHeader);
559  return size;
560}
561
562/**
563 * This function removes a Synchronisable out of the universe
564 * @param it iterator of the list pointing to the object
565 * @return iterator pointing to the next object in the list
566 */
[2171]567  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
568    ObjectList<Synchronisable>::iterator temp=it;
[1701]569    ++it;
570    delete  *temp;
571  }
572
[1712]573  bool Gamestate::isDiffed(){
574    return HEADER->diffed;
575  }
[1740]576
[1751]577  bool Gamestate::isCompressed(){
578    return HEADER->compressed;
579  }
[1752]580
[1712]581  int Gamestate::getBaseID(){
582    return HEADER->base_id;
583  }
[1701]584}
585
586}
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