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source: code/trunk/src/network/packet/Gamestate.cc @ 2802

Last change on this file since 2802 was 2773, checked in by rgrieder, 16 years ago

Removed all enet and boost includes from header files in the network library.

  • Reduces dependencies
  • Minimises problems with windows.h
  • Speeds up the compiling process a little bit (probably negligible)
  • Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.

Removed windows.h header from util/Sleep.h by adding Sleep.cc

  • Property svn:eol-style set to native
File size: 14.5 KB
RevLine 
[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[2773]30#include <enet/enet.h>
31#include <zlib.h>
32#include <cassert>
[2662]33#include "../GamestateHandler.h"
34#include "../synchronisable/Synchronisable.h"
35#include "../TrafficControl.h"
36#include "core/Core.h"
[1763]37#include "core/CoreIncludes.h"
[1751]38#include "core/Iterator.h"
[1701]39
40
41
42
[2171]43namespace orxonox {
[1701]44
45namespace packet {
46
[2662]47#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
[1740]48
[1907]49#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]50
[2662]51
[1701]52Gamestate::Gamestate()
53{
[1907]54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]55  header_ = 0;
[1701]56}
57
[1907]58Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]59    Packet(data, clientID)
[1701]60{
[1907]61  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]62  header_ = new GamestateHeader(data_);
[1701]63}
64
[1907]65Gamestate::Gamestate(uint8_t *data)
66{
67  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
68  data_=data;
[2662]69  header_ = new GamestateHeader(data_);
[1907]70}
[1701]71
[2662]72Gamestate::Gamestate(const Gamestate& g) :
73    Packet( *(Packet*)&g )
74{
75  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
76  header_ = new GamestateHeader(data_);
77}
[1907]78
[2662]79
[1701]80Gamestate::~Gamestate()
81{
82}
83
[2171]84bool Gamestate::collectData(int id, uint8_t mode)
[1701]85{
[2662]86  assert(this->header_==0); // make sure the header didn't exist before
87  uint32_t tempsize=0, currentsize=0;
[1751]88  assert(data_==0);
[2662]89  uint32_t size = calcGamestateSize(id, mode);
[1740]90
[1701]91  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
92  if(size==0)
93    return false;
[2662]94  data_ = new uint8_t[size + GamestateHeader::getSize()];
[1701]95  if(!data_){
96    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
97    return false;
98  }
[2662]99 
100  // create the header object
101  header_ = new GamestateHeader(data_);
[2087]102
[1701]103  //start collect data synchronisable by synchronisable
[1907]104  uint8_t *mem=data_;
[2662]105  mem += GamestateHeader::getSize();
[2171]106  ObjectList<Synchronisable>::iterator it;
107  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[2662]108   
[2710]109    tempsize=it->getSize(id, mode);
[2662]110#ifndef NDEBUG
[1701]111    if(currentsize+tempsize > size){
[2171]112      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]113      // start allocate additional memory
114      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]115      ObjectList<Synchronisable>::iterator temp = it;
[2662]116      uint32_t addsize=tempsize;
[1701]117      while(++temp)
[1907]118        addsize+=temp->getSize(id, mode);
[2662]119      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
[1701]120      if(!data_)
121        return false;
122      size = currentsize+addsize;
123    }// stop allocate additional memory
[2662]124#endif
[1701]125
[2662]126    if ( it->doSync( id, mode ) )
127      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
[1751]128    if(!it->getData(mem, id, mode))
[1701]129      return false; // mem pointer gets automatically increased because of call by reference
130    // increase size counter by size of current synchronisable
131    currentsize+=tempsize;
132  }
[1740]133
134
[1701]135  //start write gamestate header
[2662]136  header_->setDataSize( currentsize );
137  header_->setID( id );
138  header_->setDiffed( false );
139  header_->setComplete( true );
140  header_->setCompressed( false );
[1701]141  //stop write gamestate header
[1740]142
[1701]143  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
144  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
145  return true;
146}
147
[2171]148bool Gamestate::spreadData(uint8_t mode)
[1701]149{
[2662]150  COUT(4) << "processing gamestate with id " << header_->getID() << endl;
[1751]151  assert(data_);
[2662]152  assert(!header_->isCompressed());
153  assert(!header_->isDiffed());
154  uint8_t *mem=data_+GamestateHeader::getSize();
[1907]155  Synchronisable *s;
[1740]156
[1907]157  // update the data of the objects we received
[2662]158  while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){
159    SynchronisableHeader objectheader(mem);
[1701]160
[2662]161    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
[1907]162    if(!s)
[1701]163    {
[2662]164      if (!Core::isMaster())
165      {
166        Synchronisable::fabricate(mem, mode);
167      }
168      else
169      {
170        mem += objectheader.getDataSize();
171      }
[1701]172    }
[1907]173    else
174    {
175      bool b = s->updateData(mem, mode);
176      assert(b);
177    }
[1701]178  }
179
[2662]180   // In debug mode, check first, whether there are no duplicate objectIDs
181#ifndef NDEBUG
182  ObjectList<Synchronisable>::iterator it;
183  for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
184    if (it->getObjectID() == OBJECTID_UNKNOWN) {
185      if (it->objectMode_ != 0x0) {
186        COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
187        COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
188        COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
189        assert(false);
190      }
191    }
192    else {
193      ObjectList<Synchronisable>::iterator it2;
194      for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) {
195        if (it->getObjectID() == it2->getObjectID() && *it != *it2) {
196           COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
197                   << "Are you sure you don't create a Sychnronisable objcect with 'new' \
198                       that doesn't have objectMode = 0x0?" << std::endl;
199           assert(false);
200        }
201      }
202    }
203  }
204#endif
205
[1701]206  return true;
207}
208
[2662]209uint32_t Gamestate::getSize() const
[1701]210{
[1711]211  assert(data_);
[2662]212  if(header_->isCompressed())
213    return header_->getCompSize()+GamestateHeader::getSize();
[1701]214  else
215  {
[2662]216    return header_->getDataSize()+GamestateHeader::getSize();
[1701]217  }
218}
219
[1751]220bool Gamestate::operator==(packet::Gamestate gs){
[2662]221  uint8_t *d1 = data_+GamestateHeader::getSize();
222  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
[1751]223  assert(!isCompressed());
224  assert(!gs.isCompressed());
[2662]225  while(d1<data_+header_->getDataSize())
[1751]226  {
227    if(*d1!=*d2)
228      return false;
229    d1++;
230    d2++;
231  }
232  return true;
233}
234
[1701]235bool Gamestate::process()
236{
[1705]237  return GamestateHandler::addGamestate(this, getClientID());
[1701]238}
239
[1907]240
241
[1701]242bool Gamestate::compressData()
243{
[2662]244  assert(data_);
245  assert(!header_->isCompressed());
246  uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1);
[1701]247  if(buffer==0)
248    return false;
[1740]249
[2662]250  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
251  uint8_t *dest = ndata + GamestateHeader::getSize();
252  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]253  int retval;
[2662]254  retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) );
[1701]255  switch ( retval ) {
256    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]257    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
258    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
259    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]260  }
261
262  //copy and modify header
[2662]263  GamestateHeader *temp = header_;
264  header_ = new GamestateHeader(ndata, temp);
265  delete temp;
[1701]266  //delete old data
267  delete[] data_;
268  //save new data
269  data_ = ndata;
[2662]270  header_->setCompSize( buffer );
271  header_->setCompressed( true );
272  COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl;
[1701]273  return true;
274}
275bool Gamestate::decompressData()
276{
[2662]277  assert(data_);
278  assert(header_->isCompressed());
279  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl;
280  uint32_t datasize = header_->getDataSize();
281  uint32_t compsize = header_->getCompSize();
282  uint32_t bufsize;
[1907]283  bufsize = datasize;
[1751]284  assert(bufsize!=0);
[2662]285  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
286  uint8_t *dest = ndata + GamestateHeader::getSize();
287  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]288  int retval;
[1751]289  uLongf length=bufsize;
290  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]291  switch ( retval ) {
292    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
293    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
294    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
295    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
296  }
[1752]297
[1701]298  //copy over the header
[2662]299  GamestateHeader *temp = header_;
300  header_ = new GamestateHeader( data_, header_ );
301  delete temp;
[2087]302
303  if (this->bDataENetAllocated_){
304    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
305    // deallocated it anyway. So data and packet stay together.
306    this->bDataENetAllocated_ = false;
307  }
308  else{
309    // We allocated the memory in the first place (unlikely). So we destroy the old data
310    // and overwrite it with the new decompressed data.
311    delete[] this->data_;
312  }
313
[1751]314  //set new pointers
[1701]315  data_ = ndata;
[2662]316  header_->setCompressed( false );
317  assert(header_->getDataSize()==datasize);
318  assert(header_->getCompSize()==compsize);
[1701]319  return true;
320}
321
322Gamestate *Gamestate::diff(Gamestate *base)
323{
[2662]324  assert(data_);
325  assert(!header_->isCompressed());
326  assert(!header_->isDiffed());
327  GamestateHeader diffHeader(base->data_);
[1907]328  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[2662]329  uint32_t of=0; // pointers offset
330  uint32_t dest_length=0;
331  dest_length=header_->getDataSize();
[1701]332  if(dest_length==0)
333    return NULL;
[2662]334  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
335  uint8_t *dest = ndata + GamestateHeader::getSize();
336  while(of < diffHeader.getDataSize() && of < header_->getDataSize()){
[1701]337    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
338    ++of;
339  }
[2662]340  if(diffHeader.getDataSize()!=header_->getDataSize()){
[1907]341    uint8_t n=0;
[2662]342    if(diffHeader.getDataSize() < header_->getDataSize()){
[1701]343      while(of<dest_length){
344        *(dest+of)=n^*(gs+of);
345        of++;
346      }
347    }
348  }
349
[1751]350  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]351  *(g->header_) = *header_;
352  g->header_->setDiffed( true );
353  g->header_->setBaseID( base->getID() );
[1751]354  g->flags_=flags_;
355  g->packetDirection_ = packetDirection_;
[1701]356  return g;
357}
358
[2662]359Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]360  assert(data_);
[2662]361  std::list<obj>::iterator it;
[2087]362
[1907]363  // allocate memory for new data
[2662]364  uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()];
[1907]365  // create a gamestate out of it
366  Gamestate *gs = new Gamestate(gdata);
[2662]367  uint8_t *newdata = gdata + GamestateHeader::getSize();
[1907]368  uint8_t *origdata = GAMESTATE_START(data_);
[2087]369
[1907]370  //copy the GamestateHeader
[2662]371  assert(gs->header_);
372  *(gs->header_) = *header_;
[2087]373
[2662]374  uint32_t objectOffset;
375  unsigned int objectsize, destsize=0;
376  // TODO: Why is this variable not used?
377  //Synchronisable *object;
[2087]378
[2662]379  //call TrafficControl
380  TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ );
381
[1907]382  //copy in the zeros
[2662]383  for(it=dataMap_.begin(); it!=dataMap_.end();){
384    SynchronisableHeader oldobjectheader(origdata);
385    SynchronisableHeader newobjectheader(newdata);
386    if ( (*it).objSize == 0 )
387    {
388      ++it;
389      continue;
390    }
391    objectsize = oldobjectheader.getDataSize();
392    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
393    if ( (*it).objID == oldobjectheader.getObjectID() ){
394      memcpy(newdata, origdata, objectsize);
395      assert(newobjectheader.isDataAvailable()==true);
396      ++it;
[1907]397    }else{
[2662]398      newobjectheader = oldobjectheader;
399      newobjectheader.setDataAvailable(false);
[2171]400      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]401    }
402    newdata += objectsize;
403    origdata += objectsize;
[2662]404    destsize += objectsize;
[1907]405  }
[2662]406#ifndef NDEBUG
407  uint32_t origsize = destsize;
408  while ( origsize < header_->getDataSize() )
409  {
410    SynchronisableHeader oldobjectheader(origdata);
411    objectsize = oldobjectheader.getDataSize();
412    origdata += objectsize;
413    origsize += objectsize;
[1907]414  }
[2662]415  assert(origsize==header_->getDataSize());
416  assert(destsize!=0);
417#endif
418  gs->header_->setDataSize( destsize );
[1907]419  return gs;
420}
421
[2087]422
[1701]423Gamestate *Gamestate::undiff(Gamestate *base)
424{
[2662]425  assert(this && base);assert(data_);
426  assert(header_->isDiffed());
427  assert(!header_->isCompressed() && !base->header_->isCompressed());
[1907]428  uint8_t *basep = GAMESTATE_START(base->data_);
429  uint8_t *gs = GAMESTATE_START(this->data_);
[2662]430  uint32_t of=0; // pointers offset
431  uint32_t dest_length=0;
432  dest_length=header_->getDataSize();
[1701]433  if(dest_length==0)
434    return NULL;
[2662]435  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
436  uint8_t *dest = ndata + GamestateHeader::getSize();
437  while(of < base->header_->getDataSize() && of < header_->getDataSize()){
[1701]438    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
439    ++of;
440  }
[2662]441  if(base->header_->getDataSize()!=header_->getDataSize()){
[1907]442    uint8_t n=0;
[2662]443    if(base->header_->getDataSize() < header_->getDataSize()){
[1701]444      while(of < dest_length){
445        *(dest+of)=n^*(gs+of);
446        of++;
447      }
448    }
449  }
[1751]450  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]451  assert(g->header_);
452  *(g->header_) = *header_;
453  g->header_->setDiffed( false );
[1751]454  g->flags_=flags_;
455  g->packetDirection_ = packetDirection_;
456  assert(!g->isDiffed());
457  assert(!g->isCompressed());
[1701]458  return g;
459}
460
461
[2662]462uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]463{
[2662]464  uint32_t size=0;
[1701]465    // get the start of the Synchronisable list
[2171]466  ObjectList<Synchronisable>::iterator it;
[1701]467    // get total size of gamestate
[2171]468  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]469    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]470  return size;
471}
472
[2662]473} //namespace packet
474} //namespace orxonox
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