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source: code/trunk/src/network/packet/Gamestate.cc @ 3182

Last change on this file since 3182 was 3084, checked in by landauf, 16 years ago

merged netp3 branch back to trunk

  • Property svn:eol-style set to native
File size: 16.5 KB
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[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1711]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[2773]30#include <enet/enet.h>
31#include <zlib.h>
32#include <cassert>
[2662]33#include "../GamestateHandler.h"
34#include "../synchronisable/Synchronisable.h"
35#include "../TrafficControl.h"
[2896]36#include "core/GameMode.h"
[1763]37#include "core/CoreIncludes.h"
[1751]38#include "core/Iterator.h"
[1701]39
40
41
42
[2171]43namespace orxonox {
[1701]44
45namespace packet {
46
[2662]47#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
[1740]48
[1907]49#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]50
[2662]51
[1701]52Gamestate::Gamestate()
53{
[1907]54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]55  header_ = 0;
[1701]56}
57
[1907]58Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]59    Packet(data, clientID)
[1701]60{
[1907]61  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]62  header_ = new GamestateHeader(data_);
[1701]63}
64
[1907]65Gamestate::Gamestate(uint8_t *data)
66{
67  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
68  data_=data;
[2662]69  header_ = new GamestateHeader(data_);
[1907]70}
[1701]71
[2662]72Gamestate::Gamestate(const Gamestate& g) :
73    Packet( *(Packet*)&g )
74{
75  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
76  header_ = new GamestateHeader(data_);
77}
[1907]78
[2662]79
[1701]80Gamestate::~Gamestate()
81{
82}
83
[2171]84bool Gamestate::collectData(int id, uint8_t mode)
[1701]85{
[2662]86  assert(this->header_==0); // make sure the header didn't exist before
87  uint32_t tempsize=0, currentsize=0;
[1751]88  assert(data_==0);
[2662]89  uint32_t size = calcGamestateSize(id, mode);
[1740]90
[1701]91  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
92  if(size==0)
93    return false;
[2662]94  data_ = new uint8_t[size + GamestateHeader::getSize()];
[1701]95  if(!data_){
96    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
97    return false;
98  }
[2662]99 
100  // create the header object
101  header_ = new GamestateHeader(data_);
[2087]102
[1701]103  //start collect data synchronisable by synchronisable
[1907]104  uint8_t *mem=data_;
[2662]105  mem += GamestateHeader::getSize();
[2171]106  ObjectList<Synchronisable>::iterator it;
107  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[2662]108   
[3084]109//     tempsize=it->getSize(id, mode);
110
111    tempsize = it->getData(mem, id, mode);
112    if ( tempsize != 0 )
113      dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
114   
[2662]115#ifndef NDEBUG
[1701]116    if(currentsize+tempsize > size){
[2171]117      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]118      // start allocate additional memory
119      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]120      ObjectList<Synchronisable>::iterator temp = it;
[2662]121      uint32_t addsize=tempsize;
[1701]122      while(++temp)
[1907]123        addsize+=temp->getSize(id, mode);
[2662]124      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
[1701]125      if(!data_)
126        return false;
127      size = currentsize+addsize;
128    }// stop allocate additional memory
[2662]129#endif
[3084]130//     if(!it->getData(mem, id, mode))
131//       return false; // mem pointer gets automatically increased because of call by reference
[1701]132    // increase size counter by size of current synchronisable
133    currentsize+=tempsize;
134  }
[1740]135
136
[1701]137  //start write gamestate header
[2662]138  header_->setDataSize( currentsize );
139  header_->setID( id );
140  header_->setDiffed( false );
141  header_->setComplete( true );
142  header_->setCompressed( false );
[1701]143  //stop write gamestate header
[1740]144
[1701]145  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
146  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
147  return true;
148}
149
[2171]150bool Gamestate::spreadData(uint8_t mode)
[1701]151{
[2662]152  COUT(4) << "processing gamestate with id " << header_->getID() << endl;
[1751]153  assert(data_);
[2662]154  assert(!header_->isCompressed());
155  assert(!header_->isDiffed());
156  uint8_t *mem=data_+GamestateHeader::getSize();
[1907]157  Synchronisable *s;
[1740]158
[1907]159  // update the data of the objects we received
[2662]160  while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){
161    SynchronisableHeader objectheader(mem);
[1701]162
[2662]163    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
[1907]164    if(!s)
[1701]165    {
[2896]166      if (!GameMode::isMaster())
[2662]167      {
168        Synchronisable::fabricate(mem, mode);
169      }
170      else
171      {
172        mem += objectheader.getDataSize();
173      }
[1701]174    }
[1907]175    else
176    {
177      bool b = s->updateData(mem, mode);
178      assert(b);
179    }
[1701]180  }
[2662]181   // In debug mode, check first, whether there are no duplicate objectIDs
182#ifndef NDEBUG
[3084]183  if(this->getID()%1000==0){
184    std::list<uint32_t> v1;
185    ObjectList<Synchronisable>::iterator it;
186    for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
187      if (it->getObjectID() == OBJECTID_UNKNOWN) {
188        if (it->objectMode_ != 0x0) {
189          COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
190          COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
191          COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
192          assert(false);
193        }
[2662]194      }
[3084]195      else {
196        std::list<uint32_t>::iterator it2;
197        for (it2 = v1.begin(); it2 != v1.end(); ++it2) {
198          if (it->getObjectID() == *it2) {
199            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
200                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
201                        that doesn't have objectMode = 0x0?" << std::endl;
202            assert(false);
203          }
[2662]204        }
[3084]205        v1.push_back(it->getObjectID());
[2662]206      }
207    }
208  }
209#endif
210
[1701]211  return true;
212}
213
[2662]214uint32_t Gamestate::getSize() const
[1701]215{
[1711]216  assert(data_);
[2662]217  if(header_->isCompressed())
218    return header_->getCompSize()+GamestateHeader::getSize();
[1701]219  else
220  {
[2662]221    return header_->getDataSize()+GamestateHeader::getSize();
[1701]222  }
223}
224
[1751]225bool Gamestate::operator==(packet::Gamestate gs){
[2662]226  uint8_t *d1 = data_+GamestateHeader::getSize();
227  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
[3084]228  GamestateHeader* h1 = new GamestateHeader(data_);
229  GamestateHeader* h2 = new GamestateHeader(gs.data_);
230  assert(h1->getDataSize() == h2->getDataSize());
[1751]231  assert(!isCompressed());
232  assert(!gs.isCompressed());
[3084]233  return memcmp(d1, d2, h1->getDataSize())==0;
[1751]234}
235
[1701]236bool Gamestate::process()
237{
[1705]238  return GamestateHandler::addGamestate(this, getClientID());
[1701]239}
240
[1907]241
242
[1701]243bool Gamestate::compressData()
244{
[2662]245  assert(data_);
246  assert(!header_->isCompressed());
247  uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1);
[1701]248  if(buffer==0)
249    return false;
[1740]250
[2662]251  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
252  uint8_t *dest = ndata + GamestateHeader::getSize();
253  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]254  int retval;
[2662]255  retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) );
[1701]256  switch ( retval ) {
257    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]258    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
259    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
260    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]261  }
262
263  //copy and modify header
[2662]264  GamestateHeader *temp = header_;
265  header_ = new GamestateHeader(ndata, temp);
266  delete temp;
[1701]267  //delete old data
268  delete[] data_;
269  //save new data
270  data_ = ndata;
[2662]271  header_->setCompSize( buffer );
272  header_->setCompressed( true );
273  COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl;
[1701]274  return true;
275}
276bool Gamestate::decompressData()
277{
[2662]278  assert(data_);
279  assert(header_->isCompressed());
280  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl;
281  uint32_t datasize = header_->getDataSize();
282  uint32_t compsize = header_->getCompSize();
283  uint32_t bufsize;
[1907]284  bufsize = datasize;
[1751]285  assert(bufsize!=0);
[2662]286  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
287  uint8_t *dest = ndata + GamestateHeader::getSize();
288  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]289  int retval;
[1751]290  uLongf length=bufsize;
291  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]292  switch ( retval ) {
293    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
294    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
295    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
296    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
297  }
[1752]298
[1701]299  //copy over the header
[2662]300  GamestateHeader *temp = header_;
301  header_ = new GamestateHeader( data_, header_ );
302  delete temp;
[2087]303
304  if (this->bDataENetAllocated_){
305    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
306    // deallocated it anyway. So data and packet stay together.
307    this->bDataENetAllocated_ = false;
308  }
309  else{
310    // We allocated the memory in the first place (unlikely). So we destroy the old data
311    // and overwrite it with the new decompressed data.
312    delete[] this->data_;
313  }
314
[1751]315  //set new pointers
[1701]316  data_ = ndata;
[2662]317  header_->setCompressed( false );
318  assert(header_->getDataSize()==datasize);
319  assert(header_->getCompSize()==compsize);
[1701]320  return true;
321}
322
323Gamestate *Gamestate::diff(Gamestate *base)
324{
[2662]325  assert(data_);
326  assert(!header_->isCompressed());
327  assert(!header_->isDiffed());
328  GamestateHeader diffHeader(base->data_);
[1907]329  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[2662]330  uint32_t of=0; // pointers offset
331  uint32_t dest_length=0;
332  dest_length=header_->getDataSize();
[1701]333  if(dest_length==0)
334    return NULL;
[2662]335  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
336  uint8_t *dest = ndata + GamestateHeader::getSize();
337  while(of < diffHeader.getDataSize() && of < header_->getDataSize()){
[1701]338    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
339    ++of;
340  }
[2662]341  if(diffHeader.getDataSize()!=header_->getDataSize()){
[1907]342    uint8_t n=0;
[2662]343    if(diffHeader.getDataSize() < header_->getDataSize()){
[1701]344      while(of<dest_length){
345        *(dest+of)=n^*(gs+of);
346        of++;
347      }
348    }
349  }
350
[1751]351  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]352  *(g->header_) = *header_;
353  g->header_->setDiffed( true );
354  g->header_->setBaseID( base->getID() );
[1751]355  g->flags_=flags_;
356  g->packetDirection_ = packetDirection_;
[1701]357  return g;
358}
359
[3084]360// Gamestate *Gamestate::diff(Gamestate *base)
361// {
362//   assert(data_);
363//   assert(!header_->isCompressed());
364//   assert(!header_->isDiffed());
365//   GamestateHeader diffHeader(base->data_);
366//   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
367//   uint32_t of=0; // pointers offset
368//   uint32_t dest_length=0;
369//   dest_length=header_->getDataSize();
370//   if(dest_length==0)
371//     return NULL;
372//   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
373//   uint8_t *dest = ndata + GamestateHeader::getSize();
374//   
375//   
376//   // LOOP-UNROLLED DIFFING
377//   uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs;
378//   // diff in 4-byte steps
379//   while( of < (uint32_t)(header_->getDataSize())/4 ){
380//     if( of < (uint32_t)(diffHeader.getDataSize())/4 )
381//     {
382//       *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor
383//       ++of;
384//     }
385//     else
386//     {
387//       *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of)
388//       ++of;
389//     }
390//   }
391//   for( unsigned int of2 = 0; of2 < header_->getDataSize()%4; ++of2 )
392//   {
393//     if( of*4+of2 < diffHeader.getDataSize() )
394//     {
395//       *(dest+4*of+of2)=*(basep+4*of+of2) ^ *(gs+4*of+of2); // do the xor
396//     }
397//     else
398//     {
399//       *(dest+4*of+of2)=*(gs+4*of+of2); // same as 0 ^ *(gs32+of)
400//     }
401//   }
402//
403//   Gamestate *g = new Gamestate(ndata, getClientID());
404//   *(g->header_) = *header_;
405//   g->header_->setDiffed( true );
406//   g->header_->setBaseID( base->getID() );
407//   g->flags_=flags_;
408//   g->packetDirection_ = packetDirection_;
409//   return g;
410// }
411
[2662]412Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]413  assert(data_);
[2662]414  std::list<obj>::iterator it;
[2087]415
[1907]416  // allocate memory for new data
[2662]417  uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()];
[1907]418  // create a gamestate out of it
419  Gamestate *gs = new Gamestate(gdata);
[2662]420  uint8_t *newdata = gdata + GamestateHeader::getSize();
[1907]421  uint8_t *origdata = GAMESTATE_START(data_);
[2087]422
[1907]423  //copy the GamestateHeader
[2662]424  assert(gs->header_);
425  *(gs->header_) = *header_;
[2087]426
[2662]427  uint32_t objectOffset;
428  unsigned int objectsize, destsize=0;
429  // TODO: Why is this variable not used?
430  //Synchronisable *object;
[2087]431
[2662]432  //call TrafficControl
[3084]433  TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ );
[2662]434
[1907]435  //copy in the zeros
[3084]436//   std::list<obj>::iterator itt;
437//   COUT(0) << "myvector contains:";
438//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
439//     COUT(0) << " " << (*itt).objID;
440//   COUT(0) << endl;
441  for(it=dataVector_.begin(); it!=dataVector_.end();){
[2662]442    SynchronisableHeader oldobjectheader(origdata);
443    SynchronisableHeader newobjectheader(newdata);
444    if ( (*it).objSize == 0 )
445    {
446      ++it;
447      continue;
448    }
449    objectsize = oldobjectheader.getDataSize();
450    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
451    if ( (*it).objID == oldobjectheader.getObjectID() ){
452      memcpy(newdata, origdata, objectsize);
453      assert(newobjectheader.isDataAvailable()==true);
454      ++it;
[1907]455    }else{
[2662]456      newobjectheader = oldobjectheader;
457      newobjectheader.setDataAvailable(false);
[2171]458      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]459    }
460    newdata += objectsize;
461    origdata += objectsize;
[2662]462    destsize += objectsize;
[1907]463  }
[2662]464#ifndef NDEBUG
465  uint32_t origsize = destsize;
466  while ( origsize < header_->getDataSize() )
467  {
468    SynchronisableHeader oldobjectheader(origdata);
469    objectsize = oldobjectheader.getDataSize();
470    origdata += objectsize;
471    origsize += objectsize;
[1907]472  }
[2662]473  assert(origsize==header_->getDataSize());
474  assert(destsize!=0);
475#endif
476  gs->header_->setDataSize( destsize );
[1907]477  return gs;
478}
479
[2087]480
[1701]481Gamestate *Gamestate::undiff(Gamestate *base)
482{
[2662]483  assert(this && base);assert(data_);
484  assert(header_->isDiffed());
485  assert(!header_->isCompressed() && !base->header_->isCompressed());
[1907]486  uint8_t *basep = GAMESTATE_START(base->data_);
487  uint8_t *gs = GAMESTATE_START(this->data_);
[2662]488  uint32_t of=0; // pointers offset
489  uint32_t dest_length=0;
490  dest_length=header_->getDataSize();
[1701]491  if(dest_length==0)
492    return NULL;
[2662]493  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
494  uint8_t *dest = ndata + GamestateHeader::getSize();
495  while(of < base->header_->getDataSize() && of < header_->getDataSize()){
[1701]496    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
497    ++of;
498  }
[2662]499  if(base->header_->getDataSize()!=header_->getDataSize()){
[1907]500    uint8_t n=0;
[2662]501    if(base->header_->getDataSize() < header_->getDataSize()){
[1701]502      while(of < dest_length){
503        *(dest+of)=n^*(gs+of);
504        of++;
505      }
506    }
507  }
[1751]508  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]509  assert(g->header_);
510  *(g->header_) = *header_;
511  g->header_->setDiffed( false );
[1751]512  g->flags_=flags_;
513  g->packetDirection_ = packetDirection_;
514  assert(!g->isDiffed());
515  assert(!g->isCompressed());
[1701]516  return g;
517}
518
519
[2662]520uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]521{
[2662]522  uint32_t size=0;
[1701]523    // get the start of the Synchronisable list
[2171]524  ObjectList<Synchronisable>::iterator it;
[1701]525    // get total size of gamestate
[2171]526  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]527    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]528  return size;
529}
530
[2662]531} //namespace packet
532} //namespace orxonox
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