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source: code/trunk/src/network/packet/Gamestate.cc @ 3203

Last change on this file since 3203 was 3198, checked in by scheusso, 15 years ago

merged netp4 back to trunk

  • Property svn:eol-style set to native
File size: 19.3 KB
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[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1711]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[2773]30#include <enet/enet.h>
31#include <zlib.h>
32#include <cassert>
[2662]33#include "../GamestateHandler.h"
34#include "../synchronisable/Synchronisable.h"
35#include "../TrafficControl.h"
[2896]36#include "core/GameMode.h"
[1763]37#include "core/CoreIncludes.h"
[1701]38
39
40
41
[2171]42namespace orxonox {
[1701]43
44namespace packet {
45
[2662]46#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
[1740]47
[1907]48#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]49
[2662]50
[1701]51Gamestate::Gamestate()
52{
[1907]53  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]54  header_ = 0;
[1701]55}
56
[1907]57Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]58    Packet(data, clientID)
[1701]59{
[1907]60  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[2662]61  header_ = new GamestateHeader(data_);
[1701]62}
63
[1907]64Gamestate::Gamestate(uint8_t *data)
65{
66  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
67  data_=data;
[2662]68  header_ = new GamestateHeader(data_);
[1907]69}
[1701]70
[2662]71Gamestate::Gamestate(const Gamestate& g) :
72    Packet( *(Packet*)&g )
73{
74  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
75  header_ = new GamestateHeader(data_);
76}
[1907]77
[2662]78
[1701]79Gamestate::~Gamestate()
80{
[3198]81  if( header_ )
82    delete header_;
[1701]83}
84
[2171]85bool Gamestate::collectData(int id, uint8_t mode)
[1701]86{
[2662]87  assert(this->header_==0); // make sure the header didn't exist before
88  uint32_t tempsize=0, currentsize=0;
[1751]89  assert(data_==0);
[2662]90  uint32_t size = calcGamestateSize(id, mode);
[1740]91
[1701]92  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
93  if(size==0)
94    return false;
[2662]95  data_ = new uint8_t[size + GamestateHeader::getSize()];
[1701]96  if(!data_){
97    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
98    return false;
99  }
[2662]100 
101  // create the header object
[3198]102  assert( header_ == 0 );
[2662]103  header_ = new GamestateHeader(data_);
[2087]104
[1701]105  //start collect data synchronisable by synchronisable
[1907]106  uint8_t *mem=data_;
[2662]107  mem += GamestateHeader::getSize();
[2171]108  ObjectList<Synchronisable>::iterator it;
109  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[2662]110   
[3084]111//     tempsize=it->getSize(id, mode);
112
113    tempsize = it->getData(mem, id, mode);
114    if ( tempsize != 0 )
115      dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
116   
[2662]117#ifndef NDEBUG
[1701]118    if(currentsize+tempsize > size){
[2171]119      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]120      // start allocate additional memory
121      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]122      ObjectList<Synchronisable>::iterator temp = it;
[2662]123      uint32_t addsize=tempsize;
[1701]124      while(++temp)
[1907]125        addsize+=temp->getSize(id, mode);
[2662]126      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
[1701]127      if(!data_)
128        return false;
129      size = currentsize+addsize;
130    }// stop allocate additional memory
[2662]131#endif
[3084]132//     if(!it->getData(mem, id, mode))
133//       return false; // mem pointer gets automatically increased because of call by reference
[1701]134    // increase size counter by size of current synchronisable
135    currentsize+=tempsize;
136  }
[1740]137
138
[1701]139  //start write gamestate header
[2662]140  header_->setDataSize( currentsize );
141  header_->setID( id );
[3198]142  header_->setBaseID( GAMESTATEID_INITIAL );
[2662]143  header_->setDiffed( false );
144  header_->setComplete( true );
145  header_->setCompressed( false );
[1701]146  //stop write gamestate header
[1740]147
[1701]148  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
149  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
150  return true;
151}
152
[2171]153bool Gamestate::spreadData(uint8_t mode)
[1701]154{
[2662]155  COUT(4) << "processing gamestate with id " << header_->getID() << endl;
[1751]156  assert(data_);
[2662]157  assert(!header_->isCompressed());
158  assert(!header_->isDiffed());
159  uint8_t *mem=data_+GamestateHeader::getSize();
[1907]160  Synchronisable *s;
[1740]161
[1907]162  // update the data of the objects we received
[2662]163  while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){
164    SynchronisableHeader objectheader(mem);
[1701]165
[2662]166    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
[1907]167    if(!s)
[1701]168    {
[2896]169      if (!GameMode::isMaster())
[2662]170      {
171        Synchronisable::fabricate(mem, mode);
172      }
173      else
174      {
175        mem += objectheader.getDataSize();
176      }
[1701]177    }
[1907]178    else
179    {
180      bool b = s->updateData(mem, mode);
181      assert(b);
182    }
[1701]183  }
[2662]184   // In debug mode, check first, whether there are no duplicate objectIDs
185#ifndef NDEBUG
[3084]186  if(this->getID()%1000==0){
187    std::list<uint32_t> v1;
188    ObjectList<Synchronisable>::iterator it;
189    for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
190      if (it->getObjectID() == OBJECTID_UNKNOWN) {
191        if (it->objectMode_ != 0x0) {
192          COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
193          COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
194          COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
195          assert(false);
196        }
[2662]197      }
[3084]198      else {
199        std::list<uint32_t>::iterator it2;
200        for (it2 = v1.begin(); it2 != v1.end(); ++it2) {
201          if (it->getObjectID() == *it2) {
202            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
203                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
204                        that doesn't have objectMode = 0x0?" << std::endl;
205            assert(false);
206          }
[2662]207        }
[3084]208        v1.push_back(it->getObjectID());
[2662]209      }
210    }
211  }
212#endif
[1701]213  return true;
214}
215
[2662]216uint32_t Gamestate::getSize() const
[1701]217{
[1711]218  assert(data_);
[2662]219  if(header_->isCompressed())
220    return header_->getCompSize()+GamestateHeader::getSize();
[1701]221  else
222  {
[2662]223    return header_->getDataSize()+GamestateHeader::getSize();
[1701]224  }
225}
226
[1751]227bool Gamestate::operator==(packet::Gamestate gs){
[2662]228  uint8_t *d1 = data_+GamestateHeader::getSize();
229  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
[3084]230  GamestateHeader* h1 = new GamestateHeader(data_);
231  GamestateHeader* h2 = new GamestateHeader(gs.data_);
232  assert(h1->getDataSize() == h2->getDataSize());
[1751]233  assert(!isCompressed());
234  assert(!gs.isCompressed());
[3084]235  return memcmp(d1, d2, h1->getDataSize())==0;
[1751]236}
237
[1701]238bool Gamestate::process()
239{
[1705]240  return GamestateHandler::addGamestate(this, getClientID());
[1701]241}
242
[1907]243
244
[1701]245bool Gamestate::compressData()
246{
[2662]247  assert(data_);
248  assert(!header_->isCompressed());
249  uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1);
[1701]250  if(buffer==0)
251    return false;
[1740]252
[2662]253  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
254  uint8_t *dest = ndata + GamestateHeader::getSize();
255  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]256  int retval;
[2662]257  retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) );
[1701]258  switch ( retval ) {
259    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]260    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
261    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
262    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]263  }
264
265  //copy and modify header
[2662]266  GamestateHeader *temp = header_;
267  header_ = new GamestateHeader(ndata, temp);
268  delete temp;
[1701]269  //delete old data
270  delete[] data_;
271  //save new data
272  data_ = ndata;
[2662]273  header_->setCompSize( buffer );
274  header_->setCompressed( true );
275  COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl;
[1701]276  return true;
277}
278bool Gamestate::decompressData()
279{
[2662]280  assert(data_);
281  assert(header_->isCompressed());
282  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl;
283  uint32_t datasize = header_->getDataSize();
284  uint32_t compsize = header_->getCompSize();
285  uint32_t bufsize;
[1907]286  bufsize = datasize;
[1751]287  assert(bufsize!=0);
[2662]288  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
289  uint8_t *dest = ndata + GamestateHeader::getSize();
290  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]291  int retval;
[1751]292  uLongf length=bufsize;
293  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]294  switch ( retval ) {
295    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
296    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
297    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
298    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
299  }
[1752]300
[1701]301  //copy over the header
[2662]302  GamestateHeader *temp = header_;
303  header_ = new GamestateHeader( data_, header_ );
304  delete temp;
[2087]305
306  if (this->bDataENetAllocated_){
307    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
308    // deallocated it anyway. So data and packet stay together.
309    this->bDataENetAllocated_ = false;
310  }
311  else{
312    // We allocated the memory in the first place (unlikely). So we destroy the old data
313    // and overwrite it with the new decompressed data.
314    delete[] this->data_;
315  }
316
[1751]317  //set new pointers
[1701]318  data_ = ndata;
[2662]319  header_->setCompressed( false );
320  assert(header_->getDataSize()==datasize);
321  assert(header_->getCompSize()==compsize);
[1701]322  return true;
323}
324
[3198]325/*Gamestate *Gamestate::diff(Gamestate *base)
[1701]326{
[2662]327  assert(data_);
328  assert(!header_->isCompressed());
329  assert(!header_->isDiffed());
330  GamestateHeader diffHeader(base->data_);
[1907]331  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[2662]332  uint32_t of=0; // pointers offset
333  uint32_t dest_length=0;
334  dest_length=header_->getDataSize();
[1701]335  if(dest_length==0)
336    return NULL;
[2662]337  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
338  uint8_t *dest = ndata + GamestateHeader::getSize();
339  while(of < diffHeader.getDataSize() && of < header_->getDataSize()){
[1701]340    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
341    ++of;
342  }
[2662]343  if(diffHeader.getDataSize()!=header_->getDataSize()){
[1907]344    uint8_t n=0;
[2662]345    if(diffHeader.getDataSize() < header_->getDataSize()){
[1701]346      while(of<dest_length){
347        *(dest+of)=n^*(gs+of);
348        of++;
349      }
350    }
351  }
352
[1751]353  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]354  *(g->header_) = *header_;
355  g->header_->setDiffed( true );
356  g->header_->setBaseID( base->getID() );
[1751]357  g->flags_=flags_;
358  g->packetDirection_ = packetDirection_;
[1701]359  return g;
[3198]360}*/
361
362Gamestate *Gamestate::diff(Gamestate *base)
363{
364  assert(this && base); assert(data_ && base->data_);
365  assert(!header_->isCompressed() && !base->header_->isCompressed());
366  assert(!header_->isDiffed());
367 
368  uint8_t *basep = GAMESTATE_START(base->data_);
369  uint8_t *gs = GAMESTATE_START(this->data_);
370  uint32_t dest_length = header_->getDataSize();
371 
372  if(dest_length==0)
373    return NULL;
374 
375  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
376  uint8_t *dest = GAMESTATE_START(ndata);
377 
378  rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() );
379#ifndef NDEBUG
380  uint8_t *dest2 = new uint8_t[dest_length];
381  rawDiff( dest2, dest, basep, header_->getDataSize(), base->header_->getDataSize() );
382  assert( memcmp( dest2, gs, dest_length) == 0 );
383#endif
384
385  Gamestate *g = new Gamestate(ndata, getClientID());
386  assert(g->header_);
387  *(g->header_) = *header_;
388  g->header_->setDiffed( true );
389  g->header_->setBaseID( base->getID() );
390  g->flags_=flags_;
391  g->packetDirection_ = packetDirection_;
392  assert(g->isDiffed());
393  assert(!g->isCompressed());
394  return g;
[1701]395}
396
[3198]397Gamestate *Gamestate::undiff(Gamestate *base)
398{
399  assert(this && base); assert(data_ && base->data_);
400  assert(!header_->isCompressed() && !base->header_->isCompressed());
401  assert(header_->isDiffed());
402 
403  uint8_t *basep = GAMESTATE_START(base->data_);
404  uint8_t *gs = GAMESTATE_START(this->data_);
405  uint32_t dest_length = header_->getDataSize();
406 
407  if(dest_length==0)
408    return NULL;
409 
410  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
411  uint8_t *dest = ndata + GamestateHeader::getSize();
412 
413  rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() );
414 
415  Gamestate *g = new Gamestate(ndata, getClientID());
416  assert(g->header_);
417  *(g->header_) = *header_;
418  g->header_->setDiffed( false );
419  g->flags_=flags_;
420  g->packetDirection_ = packetDirection_;
421  assert(!g->isDiffed());
422  assert(!g->isCompressed());
423  return g;
424}
425
426
[3084]427// Gamestate *Gamestate::diff(Gamestate *base)
428// {
429//   assert(data_);
430//   assert(!header_->isCompressed());
431//   assert(!header_->isDiffed());
432//   GamestateHeader diffHeader(base->data_);
433//   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
434//   uint32_t of=0; // pointers offset
435//   uint32_t dest_length=0;
436//   dest_length=header_->getDataSize();
437//   if(dest_length==0)
438//     return NULL;
439//   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
440//   uint8_t *dest = ndata + GamestateHeader::getSize();
441//   
442//   
443//   // LOOP-UNROLLED DIFFING
444//   uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs;
445//   // diff in 4-byte steps
446//   while( of < (uint32_t)(header_->getDataSize())/4 ){
447//     if( of < (uint32_t)(diffHeader.getDataSize())/4 )
448//     {
449//       *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor
450//       ++of;
451//     }
452//     else
453//     {
454//       *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of)
455//       ++of;
456//     }
457//   }
458//   for( unsigned int of2 = 0; of2 < header_->getDataSize()%4; ++of2 )
459//   {
460//     if( of*4+of2 < diffHeader.getDataSize() )
461//     {
462//       *(dest+4*of+of2)=*(basep+4*of+of2) ^ *(gs+4*of+of2); // do the xor
463//     }
464//     else
465//     {
466//       *(dest+4*of+of2)=*(gs+4*of+of2); // same as 0 ^ *(gs32+of)
467//     }
468//   }
469//
470//   Gamestate *g = new Gamestate(ndata, getClientID());
471//   *(g->header_) = *header_;
472//   g->header_->setDiffed( true );
473//   g->header_->setBaseID( base->getID() );
474//   g->flags_=flags_;
475//   g->packetDirection_ = packetDirection_;
476//   return g;
477// }
478
[3198]479
480void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength)
481{
482  uint64_t* gd = (uint64_t*)data;
483  uint64_t* bd = (uint64_t*)basedata;
484  uint64_t* nd = (uint64_t*)newdata;
485 
486  unsigned int i;
487  for( i=0; i<datalength/8; i++ )
488  {
489    if( i<baselength/8 )
490      *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data
491    else
492      *(nd+i) = *(gd+i); // just copy over the data
493  }
494  unsigned int j;
495  // now process the rest (when datalength isn't a multiple of 4)
496  for( j = 8*(datalength/8); j<datalength; j++ )
497  {
498    if( j<baselength )
499      *(newdata+j) = *(data+j) ^ *(basedata+j); // xor
500    else
501      *(newdata+j) = *(data+j); // just copy
502  }
503  assert(j==datalength);
504}
505
[2662]506Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]507  assert(data_);
[2662]508  std::list<obj>::iterator it;
[2087]509
[1907]510  // allocate memory for new data
[2662]511  uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()];
[1907]512  // create a gamestate out of it
513  Gamestate *gs = new Gamestate(gdata);
[2662]514  uint8_t *newdata = gdata + GamestateHeader::getSize();
[1907]515  uint8_t *origdata = GAMESTATE_START(data_);
[2087]516
[1907]517  //copy the GamestateHeader
[2662]518  assert(gs->header_);
519  *(gs->header_) = *header_;
[2087]520
[2662]521  uint32_t objectOffset;
522  unsigned int objectsize, destsize=0;
523  // TODO: Why is this variable not used?
524  //Synchronisable *object;
[2087]525
[2662]526  //call TrafficControl
[3084]527  TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ );
[2662]528
[1907]529  //copy in the zeros
[3084]530//   std::list<obj>::iterator itt;
531//   COUT(0) << "myvector contains:";
532//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
533//     COUT(0) << " " << (*itt).objID;
534//   COUT(0) << endl;
535  for(it=dataVector_.begin(); it!=dataVector_.end();){
[2662]536    SynchronisableHeader oldobjectheader(origdata);
537    SynchronisableHeader newobjectheader(newdata);
538    if ( (*it).objSize == 0 )
539    {
540      ++it;
541      continue;
542    }
543    objectsize = oldobjectheader.getDataSize();
544    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
545    if ( (*it).objID == oldobjectheader.getObjectID() ){
546      memcpy(newdata, origdata, objectsize);
547      assert(newobjectheader.isDataAvailable()==true);
548      ++it;
[1907]549    }else{
[2662]550      newobjectheader = oldobjectheader;
551      newobjectheader.setDataAvailable(false);
[2171]552      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]553    }
554    newdata += objectsize;
555    origdata += objectsize;
[2662]556    destsize += objectsize;
[1907]557  }
[2662]558#ifndef NDEBUG
559  uint32_t origsize = destsize;
560  while ( origsize < header_->getDataSize() )
561  {
562    SynchronisableHeader oldobjectheader(origdata);
563    objectsize = oldobjectheader.getDataSize();
564    origdata += objectsize;
565    origsize += objectsize;
[1907]566  }
[2662]567  assert(origsize==header_->getDataSize());
568  assert(destsize!=0);
569#endif
570  gs->header_->setDataSize( destsize );
[1907]571  return gs;
572}
573
[2087]574
[3198]575/*Gamestate *Gamestate::undiff(Gamestate *base)
[1701]576{
[2662]577  assert(this && base);assert(data_);
578  assert(header_->isDiffed());
579  assert(!header_->isCompressed() && !base->header_->isCompressed());
[1907]580  uint8_t *basep = GAMESTATE_START(base->data_);
581  uint8_t *gs = GAMESTATE_START(this->data_);
[2662]582  uint32_t of=0; // pointers offset
583  uint32_t dest_length=0;
584  dest_length=header_->getDataSize();
[1701]585  if(dest_length==0)
586    return NULL;
[2662]587  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
588  uint8_t *dest = ndata + GamestateHeader::getSize();
589  while(of < base->header_->getDataSize() && of < header_->getDataSize()){
[1701]590    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
591    ++of;
592  }
[2662]593  if(base->header_->getDataSize()!=header_->getDataSize()){
[1907]594    uint8_t n=0;
[2662]595    if(base->header_->getDataSize() < header_->getDataSize()){
[1701]596      while(of < dest_length){
597        *(dest+of)=n^*(gs+of);
598        of++;
599      }
600    }
601  }
[1751]602  Gamestate *g = new Gamestate(ndata, getClientID());
[2662]603  assert(g->header_);
604  *(g->header_) = *header_;
605  g->header_->setDiffed( false );
[1751]606  g->flags_=flags_;
607  g->packetDirection_ = packetDirection_;
608  assert(!g->isDiffed());
609  assert(!g->isCompressed());
[1701]610  return g;
[3198]611}*/
[1701]612
[2662]613uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]614{
[2662]615  uint32_t size=0;
[1701]616    // get the start of the Synchronisable list
[2171]617  ObjectList<Synchronisable>::iterator it;
[1701]618    // get total size of gamestate
[2171]619  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]620    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]621  return size;
622}
623
[2662]624} //namespace packet
625} //namespace orxonox
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