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source: code/trunk/src/network/packet/Packet.cc @ 4036

Last change on this file since 4036 was 3301, checked in by rgrieder, 15 years ago

Found even more casts. They sure aren't all of them, but I hope to have caught every pointer C-style cast because they can be very dangerous.
Note: I didn't do the pointer casts in the network library because that would have taken way too long.

  • Property svn:eol-style set to native
File size: 7.3 KB
RevLine 
[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
[1701]28
[1711]29
[1760]30#include "Packet.h"
31
32#include <cassert>
[3214]33#include <cstring>
[1701]34#include <enet/enet.h>
[3214]35#include <boost/static_assert.hpp>
[1701]36
[3214]37#include "util/Debug.h"
[1701]38#include "Acknowledgement.h"
39#include "Chat.h"
40#include "ClassID.h"
[3214]41#include "DeleteObjects.h"
[3084]42#include "FunctionCalls.h"
43#include "FunctionIDs.h"
[1709]44#include "Gamestate.h"
[1711]45#include "Welcome.h"
[1701]46#include "network/Host.h"
[3214]47#include "network/ClientInformation.h"
[1701]48
[2171]49namespace orxonox{
[1701]50
51namespace packet{
[2087]52
[3214]53// Make sure we assume the right values
54BOOST_STATIC_ASSERT(static_cast<int>(PacketFlag::Reliable)   == static_cast<int>(ENET_PACKET_FLAG_RELIABLE));
55BOOST_STATIC_ASSERT(static_cast<int>(PacketFlag::Unsequence) == static_cast<int>(ENET_PACKET_FLAG_UNSEQUENCED));
56BOOST_STATIC_ASSERT(static_cast<int>(PacketFlag::NoAllocate) == static_cast<int>(ENET_PACKET_FLAG_NO_ALLOCATE));
57
58#define PACKET_FLAG_DEFAULT PacketFlag::NoAllocate
[1701]59#define _PACKETID           0
[2087]60
[2171]61std::map<size_t, Packet *> Packet::packetMap_;
[2087]62
[1701]63Packet::Packet(){
[1711]64  flags_ = PACKET_FLAG_DEFAULT;
[3280]65  packetDirection_ = Direction::Outgoing;
[1701]66  clientID_=0;
[1711]67  data_=0;
[1701]68  enetPacket_=0;
[2087]69  bDataENetAllocated_ = false;
[1701]70}
71
[1712]72void blub(ENetPacket *packet){
[1713]73  COUT(4) << "blubb" << std::endl;
[1712]74}
75
[1907]76Packet::Packet(uint8_t *data, unsigned int clientID){
[1711]77  flags_ = PACKET_FLAG_DEFAULT;
[3280]78  packetDirection_ = Direction::Incoming;
[1711]79  clientID_=clientID;
80  data_=data;
[1701]81  enetPacket_=0;
[2087]82  bDataENetAllocated_ = false;
[1701]83}
84
85
[1711]86Packet::Packet(const Packet &p){
[1712]87  enetPacket_=p.enetPacket_;
[1711]88  flags_=p.flags_;
[1730]89  packetDirection_ = p.packetDirection_;
90  clientID_ = p.clientID_;
[1711]91  if(p.data_){
[1907]92    data_ = new uint8_t[p.getSize()];
[1711]93    memcpy(data_, p.data_, p.getSize());
94  }else
95    data_=0;
[2087]96  bDataENetAllocated_ = p.bDataENetAllocated_;
[1701]97}
98
[2087]99/**
100@brief
101    Destroys a packet completely.
102   
103    That also means destroying the ENetPacket if one exists. There
104*/
[1711]105Packet::~Packet(){
[2087]106  // Deallocate data_ memory if necessary.
107  if (this->bDataENetAllocated_){
108    // In this case ENet allocated data_ and will destroy it.
109  }
110  else if (this->data_) {
[3214]111    // This destructor was probably called as a consequence of ENet executing our callback.
[2087]112    // It simply serves us to be able to deallocate the packet content (data_) ourselves since
113    // we have created it in the first place.
114    delete[] this->data_;
115  }
116
117  // Destroy the ENetPacket if necessary.
118  // Note: For the case ENet used the callback to destroy the packet, we have already set
119  // enetPacket_ to NULL to avoid destroying it again.
120  if (this->enetPacket_){
121    // enetPacket_->data gets destroyed too by ENet if it was allocated by it.
[1705]122    enet_packet_destroy(enetPacket_);
[1751]123  }
[1705]124}
[1701]125
126bool Packet::send(){
[3280]127  if(packetDirection_ != Direction::Outgoing && packetDirection_ != Direction::Bidirectional ){
[1712]128    assert(0);
[1701]129    return false;
[1730]130  }
[1701]131  if(!enetPacket_){
[1712]132    if(!data_){
133      assert(0);
[1701]134      return false;
[1712]135    }
[2087]136    // We deliver ENet the data address so that it doesn't memcpy everything again.
137    // --> We have to delete data_ ourselves!
[1711]138    enetPacket_ = enet_packet_create(getData(), getSize(), getFlags());
[1751]139    enetPacket_->freeCallback = &Packet::deletePacket;
[2087]140    // Add the packet to a global list so we can access it again once enet calls our
141    // deletePacket method. We can of course only give a one argument function to the ENet C library.
[2662]142    {
143      // Assures we don't create a packet and destroy it right after in another thread
144      // without having a reference in the packetMap_
[3301]145      packetMap_[reinterpret_cast<size_t>(enetPacket_)] = this;
[2662]146    }
[1701]147  }
[2087]148#ifndef NDEBUG
[3280]149  switch( *(Type::Value *)(data_ + _PACKETID) )
[1715]150  {
[3280]151    case Type::Acknowledgement:
152    case Type::Chat:
153    case Type::ClassID:
154    case Type::Gamestate:
155    case Type::Welcome:
156    case Type::DeleteObjects:
157    case Type::FunctionIDs:
158    case Type::FunctionCalls:
[1751]159      break;
[1715]160    default:
[1751]161      assert(0); //there was some error, if this is the case
[1715]162      break;
[1751]163  }
164#endif
[2087]165//  ENetPacket *temp = enetPacket_;
166//  enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet
[3097]167  if(!Host::addPacket( enetPacket_, clientID_))
168    enet_packet_destroy(this->enetPacket_); // if we could not add the packet to the enet queue delete it manually
[1701]169  return true;
170}
171
[1711]172Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){
[1907]173  uint8_t *data = packet->data;
[3301]174  assert(ClientInformation::findClient(&peer->address)->getID() != static_cast<unsigned int>(-2) || !Host::isServer());
[1711]175  unsigned int clientID = ClientInformation::findClient(&peer->address)->getID();
[2710]176  Packet *p = 0;
[3280]177  COUT(6) << "packet type: " << *(Type::Value *)&data[_PACKETID] << std::endl;
178  switch( *(Type::Value *)(data + _PACKETID) )
[1701]179  {
[3280]180    case Type::Acknowledgement:
[3084]181      COUT(5) << "ack" << std::endl;
[1711]182      p = new Acknowledgement( data, clientID );
[1701]183      break;
[3280]184    case Type::Chat:
[3084]185      COUT(5) << "chat" << std::endl;
[1711]186      p = new Chat( data, clientID );
[1701]187      break;
[3280]188    case Type::ClassID:
[3084]189      COUT(5) << "classid" << std::endl;
[1711]190      p = new ClassID( data, clientID );
[1701]191      break;
[3280]192    case Type::Gamestate:
[3084]193      COUT(5) << "gamestate" << std::endl;
[1701]194      // TODO: remove brackets
[1715]195      p = new Gamestate( data, clientID );
[1701]196      break;
[3280]197    case Type::Welcome:
[3084]198      COUT(5) << "welcome" << std::endl;
[1711]199      p = new Welcome( data, clientID );
[1715]200      break;
[3280]201    case Type::DeleteObjects:
[3084]202      COUT(5) << "deleteobjects" << std::endl;
[1907]203      p = new DeleteObjects( data, clientID );
204      break;
[3280]205    case Type::FunctionCalls:
[3084]206      COUT(5) << "functionCalls" << std::endl;
207      p = new FunctionCalls( data, clientID );
208      break;
[3280]209    case Type::FunctionIDs:
[3084]210      COUT(5) << "functionIDs" << std::endl;
211      p = new FunctionIDs( data, clientID );
212      break;
[1701]213    default:
[1710]214      assert(0); //TODO: repair this
215      break;
[1701]216  }
[2087]217
218  // Data was created by ENet
219  p->bDataENetAllocated_ = true;
[3214]220  p->enetPacket_ = packet;
[2087]221
[1711]222  return p;
[1701]223}
224
[2087]225/**
226@brief
227    ENet calls this method whenever it wants to destroy a packet that contains
228    data we allocated ourselves.
229*/
230void Packet::deletePacket(ENetPacket *enetPacket){
231  // Get our Packet from a gloabal map with all Packets created in the send() method of Packet.
[3301]232  std::map<size_t, Packet*>::iterator it = packetMap_.find(reinterpret_cast<size_t>(enetPacket));
[2087]233  assert(it != packetMap_.end());
234  // Make sure we don't delete it again in the destructor
235  it->second->enetPacket_ = 0;
236  delete it->second;
[2171]237  packetMap_.erase(it);
[3214]238  COUT(6) << "PacketMap size: " << packetMap_.size() << std::endl;
[1711]239}
240
[1701]241} // namespace packet
242
[2171]243} // namespace orxonox
[1701]244
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