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source: code/trunk/src/network/synchronisable/Synchronisable.cc @ 2663

Last change on this file since 2663 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

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    /code/branches/weapon/src/network/Synchronisable.cc1925-2094
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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
[1837]33#include <cstring>
[2087]34#include <string>
[1505]35#include <iostream>
[1735]36#include <assert.h>
[1505]37
38#include "core/CoreIncludes.h"
[1735]39#include "core/BaseObject.h"
[1534]40// #include "core/Identifier.h"
[1505]41
[2211]42#include "network/Host.h"
[2171]43namespace orxonox
[1505]44{
[1639]45
[2309]46  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
47  std::queue<uint32_t> Synchronisable::deletedObjects_;
[1639]48
[2171]49  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
[1639]50
[1505]51  /**
52  * Constructor:
[1907]53  * Initializes all Variables and sets the right objectID
[1505]54  */
[2171]55  Synchronisable::Synchronisable(BaseObject* creator){
[1505]56    RegisterRootObject(Synchronisable);
[1907]57    static uint32_t idCounter=0;
58    objectMode_=0x1; // by default do not send data to server
[2171]59    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
60    {
61      this->objectID = idCounter++; //this is only needed when running a server
62    //add synchronisable to the objectMap
63      objectMap_[this->objectID] = this;
64    }
65    else
66      objectID=OBJECTID_UNKNOWN;
[2309]67    classID = static_cast<uint32_t>(-1);
[2087]68
[2415]69    // set standard priority
70    this->setPriority( priority::normal );
[2171]71
[2415]72    // get creator id
[2087]73    this->creatorID = OBJECTID_UNKNOWN;
74
75    searchcreatorID:
76    if (creator)
77    {
78        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
79        if (synchronisable_creator && synchronisable_creator->objectMode_)
80        {
81            this->creatorID = synchronisable_creator->getObjectID();
82        }
83        else if (creator != creator->getCreator())
84        {
85            creator = creator->getCreator();
86            goto searchcreatorID;
87        }
88    }
[1505]89  }
90
[1907]91  /**
[2087]92   * Destructor:
[1907]93   * Delete all callback objects and remove objectID from the objectMap_
94   */
[1505]95  Synchronisable::~Synchronisable(){
[1534]96    // delete callback function objects
[2171]97    if(!Identifier::isCreatingHierarchy()){
[2245]98      for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
99        delete (*it);
[2171]100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
[2087]101        deletedObjects_.push(objectID);
[1907]102//       COUT(3) << "destruct synchronisable +++" << objectID << " | " << classID << std::endl;
103//       COUT(3) << " bump ---" << objectID << " | " << &objectMap_ << std::endl;
104//       assert(objectMap_[objectID]->objectID==objectID);
105//       objectMap_.erase(objectID);
106    }
[2309]107    std::map<uint32_t, Synchronisable*>::iterator it;
[2171]108    it = objectMap_.find(objectID);
109    if (it != objectMap_.end())
110      objectMap_.erase(it);
[2485]111
[2482]112    //HACK HACK HACK HACK HACK HACK
[2540]113    // this hack ensures that children of this object also get destroyed
[2482]114//     ObjectList<Synchronisable>::iterator it2, it3;
115//     // get total size of gamestate
116//     for(it2 = ObjectList<Synchronisable>::begin(); it2; ++it2)
117//     {
118//       if ( it2->getCreatorID() == this->objectID && it2->getCreatorID() != OBJECTID_UNKNOWN )
119//       {
120//         Synchronisable::deleteObject( it2->getObjectID() );
121//       }
122//     }
123    //HACK HACK HACK HACK HACK HACK
[1505]124  }
[1639]125
[2087]126
[1907]127  /**
128   * This function sets the internal mode for synchronisation
129   * @param b true if this object is located on a client or on a server
130   */
[1505]131  void Synchronisable::setClient(bool b){
132    if(b) // client
133      state_=0x2;
134    else  // server
135      state_=0x1;
136  }
[1856]137
[1907]138  /**
139   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
140   * After calling this function the mem pointer will be increased by the size of the needed data
141   * @param mem pointer to where the appropriate data is located
142   * @param mode defines the mode, how the data should be loaded
143   * @return pointer to the newly created synchronisable
144   */
[2171]145  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
[1735]146  {
[2662]147    SynchronisableHeader header(mem);
[1856]148
[2662]149    if(!header.isDataAvailable())
[2087]150    {
[2662]151      mem += header.getDataSize();
[2087]152      return 0;
153    }
[2171]154
[2662]155    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
[1856]156
[2662]157    Identifier* id = ClassByID(header.getClassID());
[2485]158    if (!id)
159    {
160        COUT(0) << "Assertion failed: id" << std::endl;
161        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
162        abort();
163    }
[1907]164    assert(id);
[2171]165    BaseObject* creator = 0;
[2662]166    if (header.getCreatorID() != OBJECTID_UNKNOWN)
[2087]167    {
[2662]168      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
[2087]169      if (!synchronisable_creator)
170      {
[2662]171        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
172        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
[2087]173        return 0;
174      }
175      else
[2171]176        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
[2087]177    }
[2662]178    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
[2171]179    BaseObject *bo = id->fabricate(creator);
[2087]180    assert(bo);
[1735]181    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
182    assert(no);
[2662]183    no->objectID=header.getObjectID();
184    no->creatorID=header.getCreatorID(); //TODO: remove this
185    no->classID=header.getClassID();
[2087]186    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
[1735]187          // update data and create object/entity...
[2087]188    bool b = no->updateData(mem, mode, true);
[1907]189    assert(b);
[2087]190    if (b)
191    {
[2245]192//        b = no->create();
[2087]193        assert(b);
194    }
[1907]195    return no;
196  }
197
[2087]198
[1907]199  /**
200   * Finds and deletes the Synchronisable with the appropriate objectID
201   * @param objectID objectID of the Synchronisable
202   * @return true/false
203   */
[2309]204  bool Synchronisable::deleteObject(uint32_t objectID){
[1907]205//     assert(getSynchronisable(objectID));
206    if(!getSynchronisable(objectID))
[1735]207      return false;
[1907]208    assert(getSynchronisable(objectID)->objectID==objectID);
209//     delete objectMap_[objectID];
210    Synchronisable *s = getSynchronisable(objectID);
211    if(s)
212      delete s;
213    else
[1735]214      return false;
215    return true;
216  }
[2087]217
[1907]218  /**
219   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
220   * @param objectID objectID of the Synchronisable
221   * @return pointer to the Synchronisable with the objectID
222   */
[2309]223  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
224    std::map<uint32_t, Synchronisable*>::iterator it1;
[2171]225    it1 = objectMap_.find(objectID);
226    if (it1 != objectMap_.end())
227      return it1->second;
228
229    ObjectList<Synchronisable>::iterator it;
230    for(it = ObjectList<Synchronisable>::begin(); it; ++it){
231      if( it->getObjectID()==objectID ){
232        objectMap_[objectID] = *it;
233        return *it;
234      }
[1907]235    }
236    return NULL;
237  }
238
[2087]239
[1505]240  /**
241  * This function is used to register a variable to be synchronized
242  * also counts the total datasize needed to save the variables
243  * @param var pointer to the variable
244  * @param size size of the datatype the variable consists of
[2171]245  * @param t the type of the variable (DATA or STRING
[1907]246  * @param mode same as in getData
247  * @param cb callback object that should get called, if the value of the variable changes
[1505]248  */
[2245]249
250/*  void Synchronisable::registerVariable(void *var, int size, variableType t, uint8_t mode, NetworkCallbackBase *cb){
[2485]251    assert( mode==variableDirection::toclient || mode==variableDirection::toserver || mode==variableDirection::serverMaster || mode==variableDirection::clientMaster);
[1505]252    // create temporary synch.Var struct
253    synchronisableVariable *temp = new synchronisableVariable;
254    temp->size = size;
255    temp->var = var;
[1639]256    temp->mode = mode;
[1505]257    temp->type = t;
[1534]258    temp->callback = cb;
[2485]259    if( ( mode & variableDirection::bidirectional ) )
[2087]260    {
[2171]261      if(t!=STRING)
262      {
263        temp->varBuffer = new uint8_t[size];
264        memcpy(temp->varBuffer, temp->var, size); //now fill the buffer for the first time
265      }
266      else
267      {
268        temp->varBuffer=new std::string( *static_cast<std::string*>(var) );
269      }
[2087]270      temp->varReference = 0;
271    }
[1639]272    COUT(5) << "Syncronisable::registering var with size: " << temp->size << " and type: " << temp->type << std::endl;
[1505]273    //std::cout << "push temp to syncList (at the bottom) " << datasize << std::endl;
274    COUT(5) << "Syncronisable::objectID: " << objectID << " this: " << this << " name: " << this->getIdentifier()->getName() << " networkID: " << this->getIdentifier()->getNetworkID() << std::endl;
275    syncList->push_back(temp);
[1907]276#ifndef NDEBUG
277    std::list<synchronisableVariable *>::iterator it = syncList->begin();
278    while(it!=syncList->end()){
279      assert(*it!=var);
280      it++;
281    }
282#endif
[2245]283  }*/
[1856]284
[2485]285
[1735]286  /**
[1907]287   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
[1735]288   * takes a pointer to already allocated memory (must have at least getSize bytes length)
[1751]289   * structure of the bitstream:
[1907]290   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
291   * length of varx: size saved int syncvarlist
292   * @param mem pointer to allocated memory with enough size
293   * @param id gamestateid of the gamestate to be saved (important for priorities)
294   * @param mode defines the direction in which the data will be send/received
295   *             0x1: server->client
296   *             0x2: client->server (not recommended)
297   *             0x3: bidirectional
[2087]298   * @return true: if !doSync or if everything was successfully saved
[1735]299   */
[2309]300  bool Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
[2171]301    if(mode==0x0)
302      mode=state_;
[1907]303    //if this tick is we dont synchronise, then abort now
[2171]304    if(!doSync(id, mode))
[1907]305      return true;
[1735]306    //std::cout << "inside getData" << std::endl;
[2309]307    uint32_t tempsize = 0;
[2316]308    if (this->classID==0)
[1735]309      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
[2087]310
[2309]311    if (this->classID == static_cast<uint32_t>(-1))
[2087]312        this->classID = this->getIdentifier()->getNetworkID();
313
[1907]314    assert(this->classID==this->getIdentifier()->getNetworkID());
315//     this->classID=this->getIdentifier()->getNetworkID(); // TODO: correct this
[2245]316    std::list<SynchronisableVariableBase*>::iterator i;
[2309]317    uint32_t size;
[1907]318    size=getSize(id, mode);
[1856]319
[1735]320    // start copy header
[2662]321    SynchronisableHeader header(mem);
322    header.setDataSize( size );
323    header.setObjectID( this->objectID );
324    header.setCreatorID( this->creatorID );
325    header.setClassID( this->classID );
326    header.setDataAvailable( true );
327    tempsize += SynchronisableHeader::getSize();
328    mem += SynchronisableHeader::getSize();
[1735]329    // end copy header
[1856]330
331
[1735]332    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl;
333    // copy to location
[2245]334    for(i=syncList.begin(); i!=syncList.end(); ++i){
335      (*i)->getData( mem, mode );
336      tempsize += (*i)->getSize( mode );
[1735]337    }
338    assert(tempsize==size);
339    return true;
340  }
[1505]341
[1856]342
[1505]343  /**
[1907]344   * This function takes a bytestream and loads the data into the registered variables
345   * @param mem pointer to the bytestream
346   * @param mode same as in getData
[1735]347   * @return true/false
348   */
[2171]349  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
[1735]350    if(mode==0x0)
351      mode=state_;
[2245]352    std::list<SynchronisableVariableBase *>::iterator i;
[2171]353    //assert(objectMode_!=0x0);
354    //assert( (mode ^ objectMode_) != 0);
[2245]355    if(syncList.empty()){
[2419]356      assert(0);
[1735]357      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
358      return false;
359    }
[1856]360
[2245]361    uint8_t* data=mem;
[1735]362    // start extract header
[2662]363    SynchronisableHeader syncHeader(mem);
364    assert(syncHeader.getObjectID()==this->objectID);
365    assert(syncHeader.getCreatorID()==this->creatorID);
366    assert(syncHeader.getClassID()==this->classID);
367    if(syncHeader.isDataAvailable()==false){
368      mem += syncHeader.getDataSize();
[1751]369      return true;
[1907]370    }
[1856]371
[2662]372    mem += SynchronisableHeader::getSize();
[1907]373    // stop extract header
[2087]374
[2662]375    //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
376    for(i=syncList.begin(); i!=syncList.end(); i++)
[2245]377    {
[2662]378      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
[2245]379      (*i)->putData( mem, mode, forceCallback );
[1735]380    }
[2662]381    assert(mem == data+syncHeader.getDataSize());
[1735]382    return true;
383  }
[1505]384
385  /**
386  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
[1907]387  * @param id id of the gamestate
388  * @param mode same as getData
[1505]389  * @return amount of bytes
390  */
[2309]391  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
[2662]392    int tsize=SynchronisableHeader::getSize();
[1505]393    if(mode==0x0)
394      mode=state_;
[2171]395    if(!doSync(id, mode))
396      return 0;
[2245]397    std::list<SynchronisableVariableBase*>::iterator i;
398    for(i=syncList.begin(); i!=syncList.end(); i++){
399      tsize += (*i)->getSize( mode );
[1505]400    }
401    return tsize;
402  }
[1639]403
[1735]404  /**
[1907]405   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
406   * @param id gamestate id
407   * @return true/false
[1735]408   */
[2309]409  bool Synchronisable::doSync(int32_t id, uint8_t mode){
[2171]410    if(mode==0x0)
411      mode=state_;
[2245]412    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
[1735]413  }
[1856]414
[1907]415  /**
416   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
417   * @param mem pointer to the bytestream
418   */
419  bool Synchronisable::isMyData(uint8_t* mem)
[1735]420  {
[2662]421    SynchronisableHeader header(mem);
422    assert(header.getObjectID()==this->objectID);
423    return header.isDataAvailable();
[1735]424  }
[1856]425
[1907]426  /**
427   * This function sets the synchronisation mode of the object
[2171]428   * If set to 0x0 variables will not be synchronised at all
[1907]429   * If set to 0x1 variables will only be synchronised to the client
430   * If set to 0x2 variables will only be synchronised to the server
431   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
432   * @param mode same as in registerVar
433   */
[2171]434  void Synchronisable::setObjectMode(uint8_t mode){
[2087]435    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
[1751]436    objectMode_=mode;
[1505]437  }
438
[2485]439
[1505]440}
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