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source: code/trunk/src/network/synchronisable/Synchronisable.cc @ 3202

Last change on this file since 3202 was 3198, checked in by scheusso, 15 years ago

merged netp4 back to trunk

  • Property svn:eol-style set to native
File size: 12.9 KB
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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
[1837]33#include <cstring>
[2087]34#include <string>
[1505]35#include <iostream>
[2773]36#include <cassert>
[1505]37
38#include "core/CoreIncludes.h"
[1735]39#include "core/BaseObject.h"
[1534]40// #include "core/Identifier.h"
[1505]41
[2211]42#include "network/Host.h"
[2171]43namespace orxonox
[1505]44{
[1639]45
[2309]46  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
47  std::queue<uint32_t> Synchronisable::deletedObjects_;
[1639]48
[2171]49  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
[1639]50
[1505]51  /**
52  * Constructor:
[1907]53  * Initializes all Variables and sets the right objectID
[1505]54  */
[2171]55  Synchronisable::Synchronisable(BaseObject* creator){
[1505]56    RegisterRootObject(Synchronisable);
[1907]57    static uint32_t idCounter=0;
58    objectMode_=0x1; // by default do not send data to server
[2171]59    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
60    {
61      this->objectID = idCounter++; //this is only needed when running a server
62    //add synchronisable to the objectMap
63      objectMap_[this->objectID] = this;
64    }
65    else
66      objectID=OBJECTID_UNKNOWN;
[2309]67    classID = static_cast<uint32_t>(-1);
[3084]68   
69    // set dataSize to 0
70    this->dataSize_ = 0;
[2415]71    // set standard priority
72    this->setPriority( priority::normal );
[2171]73
[2415]74    // get creator id
[2087]75    this->creatorID = OBJECTID_UNKNOWN;
76
77    searchcreatorID:
78    if (creator)
79    {
80        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
81        if (synchronisable_creator && synchronisable_creator->objectMode_)
82        {
83            this->creatorID = synchronisable_creator->getObjectID();
84        }
85        else if (creator != creator->getCreator())
86        {
87            creator = creator->getCreator();
88            goto searchcreatorID;
89        }
90    }
[1505]91  }
92
[1907]93  /**
[2087]94   * Destructor:
[1907]95   * Delete all callback objects and remove objectID from the objectMap_
96   */
[1505]97  Synchronisable::~Synchronisable(){
[1534]98    // delete callback function objects
[2171]99    if(!Identifier::isCreatingHierarchy()){
[3198]100      // remove object from the static objectMap
101      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
102        deletedObjects_.push(objectID);
103      // delete all Synchronisable Variables from syncList ( which are also in stringList )
[3084]104      for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
[2245]105        delete (*it);
[3198]106      syncList.clear();
107      stringList.clear();
[1907]108    }
[2309]109    std::map<uint32_t, Synchronisable*>::iterator it;
[2171]110    it = objectMap_.find(objectID);
111    if (it != objectMap_.end())
112      objectMap_.erase(it);
[2485]113
[1505]114  }
[1639]115
[2087]116
[1907]117  /**
118   * This function sets the internal mode for synchronisation
119   * @param b true if this object is located on a client or on a server
120   */
[1505]121  void Synchronisable::setClient(bool b){
122    if(b) // client
123      state_=0x2;
124    else  // server
125      state_=0x1;
126  }
[1856]127
[1907]128  /**
129   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
130   * After calling this function the mem pointer will be increased by the size of the needed data
131   * @param mem pointer to where the appropriate data is located
132   * @param mode defines the mode, how the data should be loaded
133   * @return pointer to the newly created synchronisable
134   */
[2171]135  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
[1735]136  {
[2662]137    SynchronisableHeader header(mem);
[1856]138
[2662]139    if(!header.isDataAvailable())
[2087]140    {
[2662]141      mem += header.getDataSize();
[2087]142      return 0;
143    }
[2171]144
[2662]145    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
[1856]146
[2662]147    Identifier* id = ClassByID(header.getClassID());
[2485]148    if (!id)
149    {
[3088]150        for(int i = 0; i<160; i++)
[2759]151            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
[2485]152        COUT(0) << "Assertion failed: id" << std::endl;
153        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
154        abort();
155    }
[1907]156    assert(id);
[2171]157    BaseObject* creator = 0;
[2662]158    if (header.getCreatorID() != OBJECTID_UNKNOWN)
[2087]159    {
[2662]160      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
[2087]161      if (!synchronisable_creator)
162      {
[2662]163        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
164        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
[2087]165        return 0;
166      }
167      else
[2171]168        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
[2087]169    }
[2662]170    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
[2171]171    BaseObject *bo = id->fabricate(creator);
[2087]172    assert(bo);
[1735]173    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
174    assert(no);
[2662]175    no->objectID=header.getObjectID();
176    no->creatorID=header.getCreatorID(); //TODO: remove this
177    no->classID=header.getClassID();
[2087]178    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
[1735]179          // update data and create object/entity...
[3198]180    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
181    Synchronisable::objectMap_[header.getObjectID()] = no;
[2087]182    bool b = no->updateData(mem, mode, true);
[1907]183    assert(b);
[2087]184    if (b)
185    {
[2245]186//        b = no->create();
[2087]187        assert(b);
188    }
[1907]189    return no;
190  }
191
[2087]192
[1907]193  /**
194   * Finds and deletes the Synchronisable with the appropriate objectID
195   * @param objectID objectID of the Synchronisable
196   * @return true/false
197   */
[2309]198  bool Synchronisable::deleteObject(uint32_t objectID){
[1907]199    if(!getSynchronisable(objectID))
[1735]200      return false;
[1907]201    assert(getSynchronisable(objectID)->objectID==objectID);
202    Synchronisable *s = getSynchronisable(objectID);
203    if(s)
204      delete s;
205    else
[1735]206      return false;
207    return true;
208  }
[2087]209
[1907]210  /**
211   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
212   * @param objectID objectID of the Synchronisable
213   * @return pointer to the Synchronisable with the objectID
214   */
[2309]215  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
216    std::map<uint32_t, Synchronisable*>::iterator it1;
[2171]217    it1 = objectMap_.find(objectID);
218    if (it1 != objectMap_.end())
219      return it1->second;
220
[3198]221//     ObjectList<Synchronisable>::iterator it;
222//     for(it = ObjectList<Synchronisable>::begin(); it; ++it){
223//       if( it->getObjectID()==objectID ){
224//         objectMap_[objectID] = *it;
225//         return *it;
226//       }
227//     }
228    // if the objects not in the map it should'nt exist at all anymore
[1907]229    return NULL;
230  }
231
[2087]232
[1505]233  /**
[1907]234   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
[1735]235   * takes a pointer to already allocated memory (must have at least getSize bytes length)
[1751]236   * structure of the bitstream:
[1907]237   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
238   * length of varx: size saved int syncvarlist
239   * @param mem pointer to allocated memory with enough size
240   * @param id gamestateid of the gamestate to be saved (important for priorities)
241   * @param mode defines the direction in which the data will be send/received
242   *             0x1: server->client
243   *             0x2: client->server (not recommended)
244   *             0x3: bidirectional
[2087]245   * @return true: if !doSync or if everything was successfully saved
[1735]246   */
[3084]247  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
[2171]248    if(mode==0x0)
249      mode=state_;
[1907]250    //if this tick is we dont synchronise, then abort now
[2171]251    if(!doSync(id, mode))
[3084]252      return 0;
[2309]253    uint32_t tempsize = 0;
[2316]254    if (this->classID==0)
[1735]255      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
[2087]256
[2309]257    if (this->classID == static_cast<uint32_t>(-1))
[2087]258        this->classID = this->getIdentifier()->getNetworkID();
259
[3088]260    assert(ClassByID(this->classID));
[1907]261    assert(this->classID==this->getIdentifier()->getNetworkID());
[3084]262    std::vector<SynchronisableVariableBase*>::iterator i;
[1856]263
[1735]264    // start copy header
[2662]265    SynchronisableHeader header(mem);
266    mem += SynchronisableHeader::getSize();
[1735]267    // end copy header
[1856]268
269
[3084]270    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << std::endl;
[1735]271    // copy to location
[2245]272    for(i=syncList.begin(); i!=syncList.end(); ++i){
[3084]273      tempsize += (*i)->getData( mem, mode );
274      //tempsize += (*i)->getSize( mode );
[1735]275    }
[3084]276   
277    tempsize += SynchronisableHeader::getSize();
278    header.setObjectID( this->objectID );
279    header.setCreatorID( this->creatorID );
280    header.setClassID( this->classID );
281    header.setDataAvailable( true );
282    header.setDataSize( tempsize );
283   
284#ifndef NDEBUG
285    uint32_t size;
286    size=getSize(id, mode);
[1735]287    assert(tempsize==size);
[3084]288#endif
289    return tempsize;
[1735]290  }
[1505]291
[1856]292
[1505]293  /**
[1907]294   * This function takes a bytestream and loads the data into the registered variables
295   * @param mem pointer to the bytestream
296   * @param mode same as in getData
[1735]297   * @return true/false
298   */
[2171]299  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
[1735]300    if(mode==0x0)
301      mode=state_;
[3084]302    std::vector<SynchronisableVariableBase *>::iterator i;
[2245]303    if(syncList.empty()){
[2419]304      assert(0);
[1735]305      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
306      return false;
307    }
[1856]308
[2245]309    uint8_t* data=mem;
[1735]310    // start extract header
[2662]311    SynchronisableHeader syncHeader(mem);
312    assert(syncHeader.getObjectID()==this->objectID);
313    assert(syncHeader.getCreatorID()==this->creatorID);
314    assert(syncHeader.getClassID()==this->classID);
315    if(syncHeader.isDataAvailable()==false){
316      mem += syncHeader.getDataSize();
[1751]317      return true;
[1907]318    }
[1856]319
[2662]320    mem += SynchronisableHeader::getSize();
[1907]321    // stop extract header
[2087]322
[2662]323    //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
324    for(i=syncList.begin(); i!=syncList.end(); i++)
[2245]325    {
[2662]326      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
[2245]327      (*i)->putData( mem, mode, forceCallback );
[1735]328    }
[2662]329    assert(mem == data+syncHeader.getDataSize());
[1735]330    return true;
331  }
[1505]332
333  /**
334  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
[1907]335  * @param id id of the gamestate
336  * @param mode same as getData
[1505]337  * @return amount of bytes
338  */
[2309]339  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
[2662]340    int tsize=SynchronisableHeader::getSize();
[3084]341    if (mode==0x0)
[1505]342      mode=state_;
[3084]343    if (!doSync(id, mode))
[2171]344      return 0;
[3084]345    assert( mode==state_ );
346    tsize += this->dataSize_;
347    std::vector<SynchronisableVariableBase*>::iterator i;
348    for(i=stringList.begin(); i!=stringList.end(); ++i){
[2245]349      tsize += (*i)->getSize( mode );
[1505]350    }
351    return tsize;
352  }
[1639]353
[1735]354  /**
[1907]355   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
356   * @param id gamestate id
357   * @return true/false
[1735]358   */
[2309]359  bool Synchronisable::doSync(int32_t id, uint8_t mode){
[2171]360    if(mode==0x0)
361      mode=state_;
[2245]362    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
[1735]363  }
[1856]364
[1907]365  /**
366   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
367   * @param mem pointer to the bytestream
368   */
369  bool Synchronisable::isMyData(uint8_t* mem)
[1735]370  {
[2662]371    SynchronisableHeader header(mem);
372    assert(header.getObjectID()==this->objectID);
373    return header.isDataAvailable();
[1735]374  }
[1856]375
[1907]376  /**
377   * This function sets the synchronisation mode of the object
[2171]378   * If set to 0x0 variables will not be synchronised at all
[1907]379   * If set to 0x1 variables will only be synchronised to the client
380   * If set to 0x2 variables will only be synchronised to the server
381   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
382   * @param mode same as in registerVar
383   */
[2171]384  void Synchronisable::setObjectMode(uint8_t mode){
[2087]385    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
[1751]386    objectMode_=mode;
[1505]387  }
388
[2485]389
[1505]390}
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