1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Dumeni Manatschal, (C) 2007 |
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24 | * Oliver Scheuss, (C) 2007 |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | |
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31 | #include "Synchronisable.h" |
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32 | |
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33 | #include <cstring> |
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34 | #include <string> |
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35 | #include <iostream> |
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36 | #include <cassert> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/BaseObject.h" |
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40 | // #include "core/Identifier.h" |
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41 | |
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42 | #include "network/Host.h" |
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43 | namespace orxonox |
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44 | { |
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45 | |
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46 | std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_; |
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47 | std::queue<uint32_t> Synchronisable::deletedObjects_; |
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48 | |
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49 | uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client |
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50 | |
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51 | /** |
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52 | * Constructor: |
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53 | * Initializes all Variables and sets the right objectID |
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54 | */ |
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55 | Synchronisable::Synchronisable(BaseObject* creator){ |
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56 | RegisterRootObject(Synchronisable); |
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57 | static uint32_t idCounter=0; |
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58 | objectMode_=0x1; // by default do not send data to server |
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59 | if ( !Host::running() || ( Host::running() && Host::isServer() ) ) |
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60 | { |
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61 | this->objectID = idCounter++; //this is only needed when running a server |
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62 | //add synchronisable to the objectMap |
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63 | objectMap_[this->objectID] = this; |
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64 | } |
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65 | else |
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66 | objectID=OBJECTID_UNKNOWN; |
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67 | classID = static_cast<uint32_t>(-1); |
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68 | |
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69 | // set dataSize to 0 |
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70 | this->dataSize_ = 0; |
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71 | // set standard priority |
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72 | this->setPriority( priority::normal ); |
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73 | |
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74 | // get creator id |
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75 | this->creatorID = OBJECTID_UNKNOWN; |
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76 | |
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77 | searchcreatorID: |
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78 | if (creator) |
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79 | { |
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80 | Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator); |
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81 | if (synchronisable_creator && synchronisable_creator->objectMode_) |
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82 | { |
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83 | this->creatorID = synchronisable_creator->getObjectID(); |
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84 | } |
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85 | else if (creator != creator->getCreator()) |
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86 | { |
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87 | creator = creator->getCreator(); |
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88 | goto searchcreatorID; |
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89 | } |
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90 | } |
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91 | } |
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92 | |
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93 | /** |
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94 | * Destructor: |
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95 | * Delete all callback objects and remove objectID from the objectMap_ |
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96 | */ |
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97 | Synchronisable::~Synchronisable(){ |
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98 | // delete callback function objects |
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99 | if(!Identifier::isCreatingHierarchy()){ |
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100 | for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++) |
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101 | delete (*it); |
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102 | if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer())) |
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103 | deletedObjects_.push(objectID); |
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104 | } |
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105 | std::map<uint32_t, Synchronisable*>::iterator it; |
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106 | it = objectMap_.find(objectID); |
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107 | if (it != objectMap_.end()) |
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108 | objectMap_.erase(it); |
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109 | |
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110 | } |
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111 | |
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112 | |
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113 | /** |
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114 | * This function sets the internal mode for synchronisation |
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115 | * @param b true if this object is located on a client or on a server |
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116 | */ |
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117 | void Synchronisable::setClient(bool b){ |
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118 | if(b) // client |
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119 | state_=0x2; |
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120 | else // server |
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121 | state_=0x1; |
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122 | } |
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123 | |
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124 | /** |
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125 | * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create |
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126 | * After calling this function the mem pointer will be increased by the size of the needed data |
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127 | * @param mem pointer to where the appropriate data is located |
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128 | * @param mode defines the mode, how the data should be loaded |
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129 | * @return pointer to the newly created synchronisable |
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130 | */ |
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131 | Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode) |
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132 | { |
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133 | SynchronisableHeader header(mem); |
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134 | |
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135 | if(!header.isDataAvailable()) |
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136 | { |
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137 | mem += header.getDataSize(); |
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138 | return 0; |
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139 | } |
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140 | |
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141 | COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl; |
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142 | |
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143 | Identifier* id = ClassByID(header.getClassID()); |
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144 | if (!id) |
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145 | { |
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146 | for(int i = 0; i<160; i++) |
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147 | COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl; |
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148 | COUT(0) << "Assertion failed: id" << std::endl; |
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149 | COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl; |
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150 | abort(); |
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151 | } |
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152 | assert(id); |
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153 | BaseObject* creator = 0; |
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154 | if (header.getCreatorID() != OBJECTID_UNKNOWN) |
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155 | { |
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156 | Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID()); |
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157 | if (!synchronisable_creator) |
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158 | { |
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159 | mem += header.getDataSize(); //.TODO: this suckz.... remove size from header |
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160 | assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^ |
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161 | return 0; |
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162 | } |
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163 | else |
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164 | creator = dynamic_cast<BaseObject*>(synchronisable_creator); |
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165 | } |
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166 | assert(getSynchronisable(header.getObjectID())==0); //make sure no object with this id exists |
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167 | BaseObject *bo = id->fabricate(creator); |
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168 | assert(bo); |
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169 | Synchronisable *no = dynamic_cast<Synchronisable *>(bo); |
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170 | assert(no); |
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171 | no->objectID=header.getObjectID(); |
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172 | no->creatorID=header.getCreatorID(); //TODO: remove this |
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173 | no->classID=header.getClassID(); |
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174 | COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl; |
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175 | // update data and create object/entity... |
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176 | bool b = no->updateData(mem, mode, true); |
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177 | assert(b); |
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178 | if (b) |
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179 | { |
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180 | // b = no->create(); |
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181 | assert(b); |
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182 | } |
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183 | return no; |
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184 | } |
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185 | |
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186 | |
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187 | /** |
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188 | * Finds and deletes the Synchronisable with the appropriate objectID |
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189 | * @param objectID objectID of the Synchronisable |
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190 | * @return true/false |
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191 | */ |
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192 | bool Synchronisable::deleteObject(uint32_t objectID){ |
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193 | if(!getSynchronisable(objectID)) |
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194 | return false; |
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195 | assert(getSynchronisable(objectID)->objectID==objectID); |
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196 | Synchronisable *s = getSynchronisable(objectID); |
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197 | if(s) |
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198 | delete s; |
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199 | else |
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200 | return false; |
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201 | return true; |
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202 | } |
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203 | |
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204 | /** |
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205 | * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable |
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206 | * @param objectID objectID of the Synchronisable |
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207 | * @return pointer to the Synchronisable with the objectID |
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208 | */ |
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209 | Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){ |
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210 | std::map<uint32_t, Synchronisable*>::iterator it1; |
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211 | it1 = objectMap_.find(objectID); |
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212 | if (it1 != objectMap_.end()) |
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213 | return it1->second; |
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214 | |
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215 | ObjectList<Synchronisable>::iterator it; |
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216 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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217 | if( it->getObjectID()==objectID ){ |
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218 | objectMap_[objectID] = *it; |
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219 | return *it; |
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220 | } |
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221 | } |
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222 | return NULL; |
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223 | } |
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224 | |
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225 | |
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226 | /** |
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227 | * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory |
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228 | * takes a pointer to already allocated memory (must have at least getSize bytes length) |
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229 | * structure of the bitstream: |
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230 | * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...| |
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231 | * length of varx: size saved int syncvarlist |
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232 | * @param mem pointer to allocated memory with enough size |
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233 | * @param id gamestateid of the gamestate to be saved (important for priorities) |
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234 | * @param mode defines the direction in which the data will be send/received |
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235 | * 0x1: server->client |
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236 | * 0x2: client->server (not recommended) |
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237 | * 0x3: bidirectional |
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238 | * @return true: if !doSync or if everything was successfully saved |
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239 | */ |
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240 | uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){ |
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241 | if(mode==0x0) |
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242 | mode=state_; |
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243 | //if this tick is we dont synchronise, then abort now |
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244 | if(!doSync(id, mode)) |
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245 | return 0; |
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246 | uint32_t tempsize = 0; |
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247 | if (this->classID==0) |
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248 | COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl; |
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249 | |
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250 | if (this->classID == static_cast<uint32_t>(-1)) |
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251 | this->classID = this->getIdentifier()->getNetworkID(); |
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252 | |
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253 | assert(ClassByID(this->classID)); |
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254 | assert(this->classID==this->getIdentifier()->getNetworkID()); |
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255 | std::vector<SynchronisableVariableBase*>::iterator i; |
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256 | |
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257 | // start copy header |
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258 | SynchronisableHeader header(mem); |
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259 | mem += SynchronisableHeader::getSize(); |
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260 | // end copy header |
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261 | |
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262 | |
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263 | COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << std::endl; |
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264 | // copy to location |
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265 | for(i=syncList.begin(); i!=syncList.end(); ++i){ |
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266 | tempsize += (*i)->getData( mem, mode ); |
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267 | //tempsize += (*i)->getSize( mode ); |
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268 | } |
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269 | |
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270 | tempsize += SynchronisableHeader::getSize(); |
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271 | header.setObjectID( this->objectID ); |
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272 | header.setCreatorID( this->creatorID ); |
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273 | header.setClassID( this->classID ); |
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274 | header.setDataAvailable( true ); |
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275 | header.setDataSize( tempsize ); |
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276 | |
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277 | #ifndef NDEBUG |
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278 | uint32_t size; |
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279 | size=getSize(id, mode); |
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280 | assert(tempsize==size); |
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281 | #endif |
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282 | return tempsize; |
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283 | } |
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284 | |
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285 | |
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286 | /** |
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287 | * This function takes a bytestream and loads the data into the registered variables |
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288 | * @param mem pointer to the bytestream |
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289 | * @param mode same as in getData |
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290 | * @return true/false |
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291 | */ |
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292 | bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){ |
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293 | if(mode==0x0) |
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294 | mode=state_; |
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295 | std::vector<SynchronisableVariableBase *>::iterator i; |
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296 | if(syncList.empty()){ |
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297 | assert(0); |
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298 | COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl; |
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299 | return false; |
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300 | } |
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301 | |
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302 | uint8_t* data=mem; |
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303 | // start extract header |
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304 | SynchronisableHeader syncHeader(mem); |
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305 | assert(syncHeader.getObjectID()==this->objectID); |
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306 | assert(syncHeader.getCreatorID()==this->creatorID); |
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307 | assert(syncHeader.getClassID()==this->classID); |
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308 | if(syncHeader.isDataAvailable()==false){ |
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309 | mem += syncHeader.getDataSize(); |
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310 | return true; |
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311 | } |
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312 | |
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313 | mem += SynchronisableHeader::getSize(); |
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314 | // stop extract header |
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315 | |
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316 | //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl; |
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317 | for(i=syncList.begin(); i!=syncList.end(); i++) |
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318 | { |
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319 | assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream |
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320 | (*i)->putData( mem, mode, forceCallback ); |
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321 | } |
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322 | assert(mem == data+syncHeader.getDataSize()); |
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323 | return true; |
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324 | } |
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325 | |
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326 | /** |
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327 | * This function returns the total amount of bytes needed by getData to save the whole content of the variables |
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328 | * @param id id of the gamestate |
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329 | * @param mode same as getData |
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330 | * @return amount of bytes |
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331 | */ |
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332 | uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){ |
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333 | int tsize=SynchronisableHeader::getSize(); |
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334 | if (mode==0x0) |
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335 | mode=state_; |
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336 | if (!doSync(id, mode)) |
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337 | return 0; |
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338 | assert( mode==state_ ); |
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339 | tsize += this->dataSize_; |
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340 | std::vector<SynchronisableVariableBase*>::iterator i; |
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341 | for(i=stringList.begin(); i!=stringList.end(); ++i){ |
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342 | tsize += (*i)->getSize( mode ); |
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343 | } |
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344 | return tsize; |
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345 | } |
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346 | |
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347 | /** |
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348 | * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction) |
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349 | * @param id gamestate id |
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350 | * @return true/false |
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351 | */ |
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352 | bool Synchronisable::doSync(int32_t id, uint8_t mode){ |
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353 | if(mode==0x0) |
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354 | mode=state_; |
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355 | return ( (objectMode_&mode)!=0 && (!syncList.empty() ) ); |
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356 | } |
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357 | |
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358 | /** |
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359 | * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones |
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360 | * @param mem pointer to the bytestream |
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361 | */ |
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362 | bool Synchronisable::isMyData(uint8_t* mem) |
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363 | { |
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364 | SynchronisableHeader header(mem); |
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365 | assert(header.getObjectID()==this->objectID); |
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366 | return header.isDataAvailable(); |
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367 | } |
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368 | |
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369 | /** |
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370 | * This function sets the synchronisation mode of the object |
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371 | * If set to 0x0 variables will not be synchronised at all |
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372 | * If set to 0x1 variables will only be synchronised to the client |
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373 | * If set to 0x2 variables will only be synchronised to the server |
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374 | * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) |
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375 | * @param mode same as in registerVar |
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376 | */ |
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377 | void Synchronisable::setObjectMode(uint8_t mode){ |
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378 | assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3); |
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379 | objectMode_=mode; |
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380 | } |
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381 | |
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382 | |
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383 | } |
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