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source: code/trunk/src/network/synchronisable/Synchronisable.h @ 2667

Last change on this file since 2667 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

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    /code/branches/ceguilua/src/network/Synchronisable.h1802-1808
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    /code/branches/gcc43/src/network/Synchronisable.h1580
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    /code/branches/input/src/network/Synchronisable.h1629-1636
    /code/branches/objecthierarchy/src/network/Synchronisable.h1911-2085,​2100,​2110-2169
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    /code/branches/script_trigger/src/network/Synchronisable.h1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.h1925-2094
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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
[2211]32#include "network/NetworkPrereqs.h"
[1505]33
34#include <list>
[1907]35#include <map>
36#include <queue>
[2245]37#include <cassert>
38#include "util/Math.h"
39#include "util/mbool.h"
[1505]40#include "core/OrxonoxClass.h"
[2245]41// TODO: this has to be removed
42// #include <OgreLight.h>
43// #include "OrxonoxPrereqs.h"
44// ============================
[1534]45#include "NetworkCallback.h"
[2245]46#include "SynchronisableVariable.h"
[1505]47
[2245]48/*#define REGISTERDATA(varname, ...) \
[2171]49    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
[2087]50#define REGISTERSTRING(stringname, ...) \
[2245]51    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)*/
[1907]52
[2171]53namespace orxonox
[1505]54{
[2087]55
[2245]56  namespace objectDirection{
57    enum objectdirection{
[1907]58      toclient=0x1,
59      toserver=0x2,
[2245]60      bidirectional=0x3
[1907]61    };
62  }
[2485]63
[2415]64  namespace priority{
65    enum prio{
[2419]66      very_high   = -100,
[2415]67      high        = -15,
68      normal      = 0,
69      low         = 15,
[2419]70      very_low    = 100
[2415]71    };
72  }
[2087]73
[2662]74  /**
75   * @brief: stores information about a Synchronisable
76   *
77   * This class stores the information about a Synchronisable (objectID, classID, creatorID, dataSize)
78   * in an emulated bitset.
79   * Bit 1 to 31 store the size of the Data the synchronisable consumes in the stream
80   * Bit 32 is a bool and defines whether the data is actually stored or is just filled up with 0
81   * Byte 5 to 8: objectID
82   * Byte 9 to 12: classID
83   * Byte 13 to 16: creatorID
84   */
85  class _NetworkExport SynchronisableHeader{
86    private:
87      uint8_t *data_;
88    public:
89      SynchronisableHeader(uint8_t* data)
90        { data_ = data; }
91      inline static uint32_t getSize()
92        { return 16; }
93      inline uint32_t getDataSize() const
94        { return (*(uint32_t*)data_) & 0x7FFFFFFF; } //only use the first 31 bits
95      inline void setDataSize(uint32_t size)
96        { *(uint32_t*)(data_) = (size & 0x7FFFFFFF) | (*(uint32_t*)(data_) & 0x80000000 ); }
97      inline bool isDataAvailable() const
98        { return ( (*(uint32_t*)data_) & 0x80000000 ) == 0x80000000; }
99      inline void setDataAvailable( bool b)
100        { *(uint32_t*)(data_) = (b << 31) | (*(uint32_t*)(data_) & 0x7FFFFFFF ); }
101      inline uint32_t getObjectID() const
102        { return *(uint32_t*)(data_+4); }
103      inline void setObjectID(uint32_t objectID)
104        { *(uint32_t*)(data_+4) = objectID; }
105      inline uint32_t getClassID() const
106        { return *(uint32_t*)(data_+8); }
107      inline void setClassID(uint32_t classID)
108        { *(uint32_t*)(data_+8) = classID; }
109      inline uint32_t getCreatorID() const
110        { return *(uint32_t*)(data_+12); }
111      inline void setCreatorID(uint32_t creatorID)
112        { *(uint32_t*)(data_+12) = creatorID; }
113      inline void operator=(SynchronisableHeader& h)
114        { memcpy(data_, h.data_, getSize()); }
[1505]115  };
116
117
118  /**
119  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
[2662]120  * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
[1505]121  * @author Oliver Scheuss
122  */
[2171]123  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
[1505]124  public:
[1907]125    friend class packet::Gamestate;
[2171]126//     friend class Server;
[1505]127    virtual ~Synchronisable();
128
129    static void setClient(bool b);
[2087]130
[2171]131    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
[2309]132    static bool deleteObject(uint32_t objectID);
133    static Synchronisable *getSynchronisable(uint32_t objectID);
[1907]134    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
[2309]135    static uint32_t popDeletedObject(){ uint32_t i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
[2087]136
[2485]137    inline uint32_t getObjectID() const {return objectID;}
138    inline unsigned int getCreatorID() const {return creatorID;}
139    inline uint32_t getClassID() const {return classID;}
140    inline unsigned int getPriority() const { return objectFrequency_;}
[2355]141
[1505]142  protected:
[2171]143    Synchronisable(BaseObject* creator);
[2245]144//     void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
145    template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false);
146    template <class T> void unregisterVariable(T& var);
[2171]147    void setObjectMode(uint8_t mode);
[2415]148    void setPriority(unsigned int freq){ objectFrequency_ = freq; }
[2087]149
150
[1505]151  private:
[2309]152    bool getData(uint8_t*& men, int32_t id, uint8_t mode=0x0);
153    uint32_t getSize(int32_t id, uint8_t mode=0x0);
[2171]154    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
[2575]155    inline bool isMyData(uint8_t* mem);
156    inline bool doSync(int32_t id, uint8_t mode=0x0);
[2087]157
[2309]158    uint32_t objectID;
159    uint32_t creatorID;
160    uint32_t classID;
[2087]161
[2245]162    std::list<SynchronisableVariableBase*> syncList;
[2171]163    static uint8_t state_; // detemines wheter we are server (default) or client
[1505]164    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
[1751]165    unsigned int objectFrequency_;
166    int objectMode_;
[2309]167    static std::map<uint32_t, Synchronisable *> objectMap_;
168    static std::queue<uint32_t> deletedObjects_;
[1505]169  };
[2485]170
[2245]171  template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
172  {
173    if (bidirectional)
174      syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
175    else
176      syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
177  }
178
179  template <class T> void Synchronisable::unregisterVariable(T& var){
180    std::list<SynchronisableVariableBase*>::iterator it = syncList.begin();
181    while(it!=syncList.end()){
182      if( ((*it)->getReference()) == &var ){
183        delete (*it);
184        syncList.erase(it);
185        return;
186      }
187      else
188        it++;
189    }
190    bool unregistered_nonexistent_variable = false;
191    assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
192    // the variable has not been registered before
193  }
[2485]194
[2245]195  // ================= Specialisation declarations
[2307]196  template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
197  template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
198  template <> _NetworkExport void Synchronisable::registerVariable( const Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
199  template <> _NetworkExport void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
200  template <> _NetworkExport void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
201  template <> _NetworkExport void Synchronisable::registerVariable( Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
202  template <> _NetworkExport void Synchronisable::registerVariable( const Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
203  template <> _NetworkExport void Synchronisable::registerVariable( Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
204  template <> _NetworkExport void Synchronisable::registerVariable( mbool& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
205  template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
206  template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
207//   template <> _NetworkExport void Synchronisable::registerVariable( LODParticle::LOD& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
208//   template <> _NetworkExport void Synchronisable::registerVariable( Ogre::Light::LightTypes& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
[1505]209}
210
211#endif /* _Synchronisable_H__ */
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