[1638] | 1 | /************************************************************************ |
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[2602] | 2 | filename: OgreCEGUIRenderer.cpp |
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| 3 | created: 11/5/2004 |
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| 4 | author: Paul D Turner |
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[2791] | 5 | |
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[2602] | 6 | purpose: Implementation of Renderer class for Ogre engine |
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[1638] | 7 | *************************************************************************/ |
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| 8 | /************************************************************************* |
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| 9 | Crazy Eddie's GUI System (http://www.cegui.org.uk) |
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| 10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) |
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| 11 | |
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| 12 | This library is free software; you can redistribute it and/or |
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| 13 | modify it under the terms of the GNU Lesser General Public |
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| 14 | License as published by the Free Software Foundation; either |
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| 15 | version 2.1 of the License, or (at your option) any later version. |
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| 16 | |
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| 17 | This library is distributed in the hope that it will be useful, |
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| 18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 20 | Lesser General Public License for more details. |
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| 21 | |
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| 22 | You should have received a copy of the GNU Lesser General Public |
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| 23 | License along with this library; if not, write to the Free Software |
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| 24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 25 | *************************************************************************/ |
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| 26 | |
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| 27 | #include <CEGUIImagesetManager.h> |
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| 28 | #include <CEGUIImageset.h> |
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| 29 | #include <CEGUIImage.h> |
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| 30 | #include <CEGUIExceptions.h> |
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| 31 | #include <CEGUISystem.h> |
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| 32 | |
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| 33 | #include "OgreCEGUIRenderer.h" |
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| 34 | #include "OgreCEGUITexture.h" |
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| 35 | #include "OgreCEGUIResourceProvider.h" |
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| 36 | |
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| 37 | #include <OgreRenderSystem.h> |
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| 38 | #include <OgreRoot.h> |
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| 39 | #include <OgreHardwareBufferManager.h> |
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| 40 | #include <OgreRenderWindow.h> |
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| 41 | |
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| 42 | // Start of CEGUI namespace section |
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| 43 | namespace CEGUI |
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| 44 | { |
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| 45 | /************************************************************************* |
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[2602] | 46 | Constants definitions |
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[1638] | 47 | *************************************************************************/ |
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| 48 | const size_t OgreCEGUIRenderer::VERTEX_PER_QUAD = 6; |
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| 49 | const size_t OgreCEGUIRenderer::VERTEX_PER_TRIANGLE = 3; |
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| 50 | const size_t OgreCEGUIRenderer::VERTEXBUFFER_INITIAL_CAPACITY = 256; |
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| 51 | const size_t OgreCEGUIRenderer::UNDERUSED_FRAME_THRESHOLD = 50000; // halfs buffer every 8 minutes on 100fps |
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| 52 | |
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| 53 | /************************************************************************* |
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[2602] | 54 | Utility function to create a render operation and vertex buffer to render quads |
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[1638] | 55 | *************************************************************************/ |
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[2791] | 56 | static void createQuadRenderOp(Ogre::RenderOperation &d_render_op, |
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[1638] | 57 | Ogre::HardwareVertexBufferSharedPtr &d_buffer, size_t nquads) |
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| 58 | { |
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| 59 | using namespace Ogre; |
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| 60 | // Create and initialise the Ogre specific parts required for use in rendering later. |
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[2602] | 61 | d_render_op.vertexData = new VertexData; |
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| 62 | d_render_op.vertexData->vertexStart = 0; |
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[1638] | 63 | |
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[2602] | 64 | // setup vertex declaration for the vertex format we use |
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| 65 | VertexDeclaration* vd = d_render_op.vertexData->vertexDeclaration; |
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| 66 | size_t vd_offset = 0; |
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| 67 | vd->addElement(0, vd_offset, VET_FLOAT3, VES_POSITION); |
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| 68 | vd_offset += VertexElement::getTypeSize(VET_FLOAT3); |
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| 69 | vd->addElement(0, vd_offset, VET_COLOUR, VES_DIFFUSE); |
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| 70 | vd_offset += VertexElement::getTypeSize(VET_COLOUR); |
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| 71 | vd->addElement(0, vd_offset, VET_FLOAT2, VES_TEXTURE_COORDINATES); |
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[1638] | 72 | |
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[2602] | 73 | // create hardware vertex buffer |
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[2791] | 74 | d_buffer = HardwareBufferManager::getSingleton().createVertexBuffer(vd->getVertexSize(0), nquads, |
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[1638] | 75 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); |
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| 76 | |
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[2602] | 77 | // bind vertex buffer |
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| 78 | d_render_op.vertexData->vertexBufferBinding->setBinding(0, d_buffer); |
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[1638] | 79 | |
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[2602] | 80 | // complete render operation basic initialisation |
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| 81 | d_render_op.operationType = RenderOperation::OT_TRIANGLE_LIST; |
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| 82 | d_render_op.useIndexes = false; |
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[1638] | 83 | } |
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| 84 | |
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[2791] | 85 | static void destroyQuadRenderOp(Ogre::RenderOperation &d_render_op, |
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[1638] | 86 | Ogre::HardwareVertexBufferSharedPtr &d_buffer) |
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| 87 | { |
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| 88 | delete d_render_op.vertexData; |
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| 89 | d_render_op.vertexData = 0; |
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| 90 | d_buffer.setNull(); |
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| 91 | } |
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| 92 | |
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| 93 | /************************************************************************* |
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[2602] | 94 | Constructor |
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[1638] | 95 | *************************************************************************/ |
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| 96 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) |
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| 97 | { |
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[2602] | 98 | constructor_impl(window, queue_id, post_queue, max_quads); |
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[1638] | 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /************************************************************************* |
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[2602] | 103 | Constructor (specifying scene manager) |
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[1638] | 104 | *************************************************************************/ |
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| 105 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager) |
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| 106 | { |
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[2602] | 107 | constructor_impl(window, queue_id, post_queue, max_quads); |
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[1638] | 108 | |
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[2602] | 109 | // hook into ogre rendering system |
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| 110 | setTargetSceneManager(scene_manager); |
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[1638] | 111 | } |
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| 112 | |
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| 113 | |
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| 114 | /************************************************************************* |
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[2602] | 115 | Destructor |
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[1638] | 116 | *************************************************************************/ |
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| 117 | OgreCEGUIRenderer::~OgreCEGUIRenderer(void) |
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| 118 | { |
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[2602] | 119 | setTargetSceneManager(NULL); |
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[1638] | 120 | |
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[2602] | 121 | if (d_ourlistener) |
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| 122 | { |
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| 123 | delete d_ourlistener; |
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| 124 | } |
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[1638] | 125 | |
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[2602] | 126 | // cleanup vertex data we allocated in constructor |
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| 127 | destroyQuadRenderOp(d_render_op, d_buffer); |
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[1638] | 128 | destroyQuadRenderOp(d_direct_render_op, d_direct_buffer); |
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| 129 | |
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[2602] | 130 | destroyAllTextures(); |
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[1638] | 131 | } |
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| 132 | |
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| 133 | |
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| 134 | /************************************************************************* |
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[2602] | 135 | add's a quad to the list to be rendered |
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[1638] | 136 | *************************************************************************/ |
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| 137 | void OgreCEGUIRenderer::addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) |
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| 138 | { |
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[2602] | 139 | // if not queueing, render directly (as in, right now!). This is used for the mouse cursor. |
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| 140 | if (!d_queueing) |
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| 141 | { |
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| 142 | renderQuadDirect(dest_rect, z, tex, texture_rect, colours, quad_split_mode); |
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| 143 | } |
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| 144 | else |
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| 145 | { |
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| 146 | d_sorted = false; |
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| 147 | QuadInfo quad; |
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[2791] | 148 | |
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[2602] | 149 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset |
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| 150 | quad.position.d_left = dest_rect.d_left; |
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| 151 | quad.position.d_right = dest_rect.d_right; |
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| 152 | quad.position.d_top = d_display_area.getHeight() - dest_rect.d_top; |
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| 153 | quad.position.d_bottom = d_display_area.getHeight() - dest_rect.d_bottom; |
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| 154 | quad.position.offset(d_texelOffset); |
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[1638] | 155 | |
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[2602] | 156 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. |
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| 157 | quad.position.d_left /= (d_display_area.getWidth() * 0.5f); |
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| 158 | quad.position.d_right /= (d_display_area.getWidth() * 0.5f); |
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| 159 | quad.position.d_top /= (d_display_area.getHeight() * 0.5f); |
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| 160 | quad.position.d_bottom /= (d_display_area.getHeight() * 0.5f); |
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| 161 | quad.position.offset(Point(-1.0f, -1.0f)); |
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[1638] | 162 | |
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[2602] | 163 | quad.z = -1 + z; |
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| 164 | quad.texture = ((OgreCEGUITexture*)tex)->getOgreTexture(); |
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| 165 | quad.texPosition = texture_rect; |
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[1638] | 166 | |
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[2602] | 167 | // covert colours for ogre, note that top / bottom are switched. |
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| 168 | quad.topLeftCol = colourToOgre(colours.d_bottom_left); |
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| 169 | quad.topRightCol = colourToOgre(colours.d_bottom_right); |
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| 170 | quad.bottomLeftCol = colourToOgre(colours.d_top_left); |
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| 171 | quad.bottomRightCol = colourToOgre(colours.d_top_right); |
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[2791] | 172 | |
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[2602] | 173 | // set quad split mode |
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| 174 | quad.splitMode = quad_split_mode; |
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[1638] | 175 | |
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[2602] | 176 | d_quadlist.insert(quad); |
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| 177 | } |
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[1638] | 178 | } |
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| 179 | |
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| 180 | |
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| 181 | |
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| 182 | /************************************************************************* |
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| 183 | perform final rendering for all queued renderable quads. |
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| 184 | *************************************************************************/ |
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| 185 | void OgreCEGUIRenderer::doRender(void) |
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| 186 | { |
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| 187 | // Render if overlays enabled and the quad list is not empty |
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[2602] | 188 | if (d_render_sys->_getViewport()->getOverlaysEnabled() && !d_quadlist.empty()) |
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| 189 | { |
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[1638] | 190 | /// Quad list needs to be sorted and thus the vertex buffer rebuilt. If not, we can |
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| 191 | /// reuse the vertex buffer resulting in a nice speed gain. |
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| 192 | if(!d_sorted) |
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| 193 | { |
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| 194 | sortQuads(); |
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| 195 | /// Resize vertex buffer if it is too small |
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| 196 | size_t size = d_buffer->getNumVertices(); |
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| 197 | size_t requestedSize = d_quadlist.size()*VERTEX_PER_QUAD; |
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| 198 | if(size < requestedSize) |
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| 199 | { |
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| 200 | /// Double buffer size until smaller than requested size |
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| 201 | while(size < requestedSize) |
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| 202 | size = size * 2; |
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| 203 | /// Reallocate the buffer |
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| 204 | destroyQuadRenderOp(d_render_op, d_buffer); |
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| 205 | createQuadRenderOp(d_render_op, d_buffer, size); |
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| 206 | } |
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| 207 | else if(requestedSize < size/2 && d_underused_framecount >= UNDERUSED_FRAME_THRESHOLD) |
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| 208 | { |
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| 209 | /// Resize vertex buffer if it has been to big for too long |
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| 210 | size = size / 2; |
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| 211 | destroyQuadRenderOp(d_render_op, d_buffer); |
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| 212 | createQuadRenderOp(d_render_op, d_buffer, size); |
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| 213 | /// Reset underused framecount so it takes another UNDERUSED_FRAME_THRESHOLD to half again |
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| 214 | d_underused_framecount = 0; |
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| 215 | } |
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| 216 | /// Fill the buffer |
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| 217 | QuadVertex* buffmem; |
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| 218 | buffmem = (QuadVertex*)d_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); |
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| 219 | // iterate over each quad in the list |
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| 220 | for (QuadList::iterator i = d_quadlist.begin(); i != d_quadlist.end(); ++i) |
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| 221 | { |
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| 222 | const QuadInfo& quad = (*i); |
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| 223 | // setup Vertex 1... |
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| 224 | buffmem->x = quad.position.d_left; |
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| 225 | buffmem->y = quad.position.d_bottom; |
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| 226 | buffmem->z = quad.z; |
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| 227 | buffmem->diffuse = quad.topLeftCol; |
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| 228 | buffmem->tu1 = quad.texPosition.d_left; |
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| 229 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 230 | ++buffmem; |
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[2791] | 231 | |
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[1638] | 232 | // setup Vertex 2... |
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[2791] | 233 | |
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[1638] | 234 | // top-left to bottom-right diagonal |
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| 235 | if (quad.splitMode == TopLeftToBottomRight) |
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| 236 | { |
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| 237 | buffmem->x = quad.position.d_right; |
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| 238 | buffmem->y = quad.position.d_bottom; |
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| 239 | buffmem->z = quad.z; |
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| 240 | buffmem->diffuse = quad.topRightCol; |
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| 241 | buffmem->tu1 = quad.texPosition.d_right; |
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| 242 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 243 | } |
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| 244 | // bottom-left to top-right diagonal |
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| 245 | else |
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| 246 | { |
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| 247 | buffmem->x = quad.position.d_right; |
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| 248 | buffmem->y = quad.position.d_top; |
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| 249 | buffmem->z = quad.z; |
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| 250 | buffmem->diffuse = quad.bottomRightCol; |
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| 251 | buffmem->tu1 = quad.texPosition.d_right; |
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| 252 | buffmem->tv1 = quad.texPosition.d_top; |
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| 253 | } |
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| 254 | ++buffmem; |
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[2791] | 255 | |
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[1638] | 256 | // setup Vertex 3... |
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| 257 | buffmem->x = quad.position.d_left; |
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| 258 | buffmem->y = quad.position.d_top; |
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| 259 | buffmem->z = quad.z; |
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| 260 | buffmem->diffuse = quad.bottomLeftCol; |
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| 261 | buffmem->tu1 = quad.texPosition.d_left; |
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| 262 | buffmem->tv1 = quad.texPosition.d_top; |
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| 263 | ++buffmem; |
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[2791] | 264 | |
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[1638] | 265 | // setup Vertex 4... |
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| 266 | buffmem->x = quad.position.d_right; |
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| 267 | buffmem->y = quad.position.d_bottom; |
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| 268 | buffmem->z = quad.z; |
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| 269 | buffmem->diffuse = quad.topRightCol; |
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| 270 | buffmem->tu1 = quad.texPosition.d_right; |
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| 271 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 272 | ++buffmem; |
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[2791] | 273 | |
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[1638] | 274 | // setup Vertex 5... |
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| 275 | buffmem->x = quad.position.d_right; |
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| 276 | buffmem->y = quad.position.d_top; |
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| 277 | buffmem->z = quad.z; |
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| 278 | buffmem->diffuse = quad.bottomRightCol; |
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| 279 | buffmem->tu1 = quad.texPosition.d_right; |
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| 280 | buffmem->tv1 = quad.texPosition.d_top; |
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| 281 | ++buffmem; |
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[2791] | 282 | |
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[1638] | 283 | // setup Vertex 6... |
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[2791] | 284 | |
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[1638] | 285 | // top-left to bottom-right diagonal |
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| 286 | if (quad.splitMode == TopLeftToBottomRight) |
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| 287 | { |
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| 288 | buffmem->x = quad.position.d_left; |
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| 289 | buffmem->y = quad.position.d_top; |
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| 290 | buffmem->z = quad.z; |
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| 291 | buffmem->diffuse = quad.bottomLeftCol; |
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| 292 | buffmem->tu1 = quad.texPosition.d_left; |
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| 293 | buffmem->tv1 = quad.texPosition.d_top; |
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| 294 | } |
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| 295 | // bottom-left to top-right diagonal |
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| 296 | else |
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| 297 | { |
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| 298 | buffmem->x = quad.position.d_left; |
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| 299 | buffmem->y = quad.position.d_bottom; |
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| 300 | buffmem->z = quad.z; |
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| 301 | buffmem->diffuse = quad.topLeftCol; |
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| 302 | buffmem->tu1 = quad.texPosition.d_left; |
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| 303 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 304 | } |
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| 305 | ++buffmem; |
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| 306 | } |
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[2791] | 307 | |
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[1638] | 308 | // ensure we leave the buffer in the unlocked state |
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| 309 | d_buffer->unlock(); |
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| 310 | } |
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[2791] | 311 | |
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[1638] | 312 | /// Render the buffer |
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| 313 | d_bufferPos = 0; |
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[2602] | 314 | bool first = true; |
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[1638] | 315 | |
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| 316 | // Iterate over each quad in the list and render it |
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| 317 | QuadList::iterator i = d_quadlist.begin(); |
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| 318 | while(i != d_quadlist.end()) |
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| 319 | { |
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[2791] | 320 | |
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[1638] | 321 | d_currTexture = i->texture; |
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| 322 | d_render_op.vertexData->vertexStart = d_bufferPos; |
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| 323 | for (; i != d_quadlist.end(); ++i) |
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| 324 | { |
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| 325 | const QuadInfo& quad = (*i); |
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| 326 | if (d_currTexture != quad.texture) |
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[2602] | 327 | { |
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[1638] | 328 | /// If it has a different texture, render this quad in next operation |
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[2602] | 329 | /// also need to reset render states |
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| 330 | first = true; |
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| 331 | break; |
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| 332 | } |
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[1638] | 333 | d_bufferPos += VERTEX_PER_QUAD; |
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| 334 | } |
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| 335 | d_render_op.vertexData->vertexCount = d_bufferPos - d_render_op.vertexData->vertexStart; |
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| 336 | /// Set texture, and do the render |
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| 337 | d_render_sys->_setTexture(0, true, d_currTexture); |
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[2602] | 338 | if (first) |
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| 339 | { |
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| 340 | initRenderStates(); |
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| 341 | first = false; |
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| 342 | } |
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[1638] | 343 | d_render_sys->_render(d_render_op); |
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| 344 | } |
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| 345 | |
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[2602] | 346 | } |
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[1638] | 347 | /// Count frames to check if utilization of vertex buffer was below half the capacity for 500,000 frames |
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| 348 | if(d_bufferPos < d_buffer->getNumVertices()/2) |
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| 349 | d_underused_framecount++; |
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| 350 | else |
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| 351 | d_underused_framecount = 0; |
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| 352 | } |
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| 353 | |
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| 354 | |
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| 355 | /************************************************************************* |
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[2602] | 356 | clear the queue |
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[1638] | 357 | *************************************************************************/ |
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| 358 | void OgreCEGUIRenderer::clearRenderList(void) |
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| 359 | { |
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[2602] | 360 | d_sorted = true; |
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| 361 | d_quadlist.clear(); |
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[1638] | 362 | } |
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| 363 | |
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| 364 | |
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| 365 | /************************************************************************* |
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[2602] | 366 | create an empty texture |
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[1638] | 367 | *************************************************************************/ |
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| 368 | Texture* OgreCEGUIRenderer::createTexture(void) |
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| 369 | { |
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[2602] | 370 | OgreCEGUITexture* tex = new OgreCEGUITexture(this); |
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| 371 | d_texturelist.push_back(tex); |
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| 372 | return tex; |
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[1638] | 373 | } |
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| 374 | |
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| 375 | |
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| 376 | /************************************************************************* |
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[2602] | 377 | create a texture and load it with the specified file. |
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[1638] | 378 | *************************************************************************/ |
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| 379 | Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup) |
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| 380 | { |
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[2602] | 381 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); |
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| 382 | tex->loadFromFile(filename, resourceGroup); |
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[1638] | 383 | |
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[2602] | 384 | return tex; |
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[1638] | 385 | } |
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| 386 | |
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| 387 | |
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| 388 | /************************************************************************* |
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[2602] | 389 | create a texture and set it to the specified size |
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[1638] | 390 | *************************************************************************/ |
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| 391 | Texture* OgreCEGUIRenderer::createTexture(float size) |
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| 392 | { |
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[2602] | 393 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); |
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| 394 | tex->setOgreTextureSize((uint)size); |
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[1638] | 395 | |
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[2602] | 396 | return tex; |
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[1638] | 397 | } |
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| 398 | |
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| 399 | |
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| 400 | /************************************************************************* |
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[2602] | 401 | destroy the given texture |
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[1638] | 402 | *************************************************************************/ |
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| 403 | void OgreCEGUIRenderer::destroyTexture(Texture* texture) |
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| 404 | { |
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[2602] | 405 | if (texture != NULL) |
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| 406 | { |
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| 407 | OgreCEGUITexture* tex = (OgreCEGUITexture*)texture; |
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[1638] | 408 | |
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[2602] | 409 | d_texturelist.remove(tex); |
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| 410 | delete tex; |
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| 411 | } |
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[1638] | 412 | } |
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| 413 | |
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| 414 | |
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| 415 | /************************************************************************* |
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[2602] | 416 | destroy all textures still active |
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[1638] | 417 | *************************************************************************/ |
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| 418 | void OgreCEGUIRenderer::destroyAllTextures(void) |
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| 419 | { |
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[2602] | 420 | while (!d_texturelist.empty()) |
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| 421 | { |
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| 422 | destroyTexture(*(d_texturelist.begin())); |
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| 423 | } |
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[1638] | 424 | } |
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| 425 | |
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| 426 | |
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| 427 | /************************************************************************* |
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[2791] | 428 | setup states etc |
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[1638] | 429 | *************************************************************************/ |
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| 430 | void OgreCEGUIRenderer::initRenderStates(void) |
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| 431 | { |
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[2602] | 432 | using namespace Ogre; |
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[1638] | 433 | |
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[2602] | 434 | // set-up matrices |
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| 435 | d_render_sys->_setWorldMatrix(Matrix4::IDENTITY); |
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| 436 | d_render_sys->_setViewMatrix(Matrix4::IDENTITY); |
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| 437 | d_render_sys->_setProjectionMatrix(Matrix4::IDENTITY); |
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[1638] | 438 | |
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[2602] | 439 | // initialise render settings |
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| 440 | d_render_sys->setLightingEnabled(false); |
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| 441 | d_render_sys->_setDepthBufferParams(false, false); |
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| 442 | d_render_sys->_setDepthBias(0, 0); |
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| 443 | d_render_sys->_setCullingMode(CULL_NONE); |
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| 444 | d_render_sys->_setFog(FOG_NONE); |
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| 445 | d_render_sys->_setColourBufferWriteEnabled(true, true, true, true); |
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| 446 | d_render_sys->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); |
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| 447 | d_render_sys->unbindGpuProgram(GPT_VERTEX_PROGRAM); |
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| 448 | d_render_sys->setShadingType(SO_GOURAUD); |
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| 449 | d_render_sys->_setPolygonMode(PM_SOLID); |
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[1638] | 450 | |
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[2602] | 451 | // initialise texture settings |
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| 452 | d_render_sys->_setTextureCoordCalculation(0, TEXCALC_NONE); |
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| 453 | d_render_sys->_setTextureCoordSet(0, 0); |
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| 454 | d_render_sys->_setTextureUnitFiltering(0, FO_LINEAR, FO_LINEAR, FO_POINT); |
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| 455 | d_render_sys->_setTextureAddressingMode(0, d_uvwAddressMode); |
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| 456 | d_render_sys->_setTextureMatrix(0, Matrix4::IDENTITY); |
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[2757] | 457 | #if OGRE_VERSION >= 0x010600 |
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| 458 | d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0, false); |
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| 459 | #else |
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[2602] | 460 | d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0); |
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[2757] | 461 | #endif |
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[2602] | 462 | d_render_sys->_setTextureBlendMode(0, d_colourBlendMode); |
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| 463 | d_render_sys->_setTextureBlendMode(0, d_alphaBlendMode); |
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| 464 | d_render_sys->_disableTextureUnitsFrom(1); |
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[1638] | 465 | |
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[2602] | 466 | // enable alpha blending |
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| 467 | d_render_sys->_setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); |
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[1638] | 468 | } |
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| 469 | |
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| 470 | |
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[2791] | 471 | |
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[1638] | 472 | /************************************************************************* |
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[2791] | 473 | sort quads list according to texture |
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[1638] | 474 | *************************************************************************/ |
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| 475 | void OgreCEGUIRenderer::sortQuads(void) |
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| 476 | { |
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[2602] | 477 | if (!d_sorted) |
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| 478 | { |
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| 479 | d_sorted = true; |
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| 480 | } |
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[1638] | 481 | |
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| 482 | } |
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| 483 | |
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| 484 | /************************************************************************* |
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| 485 | render a quad directly to the display |
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| 486 | *************************************************************************/ |
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| 487 | void OgreCEGUIRenderer::renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) |
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| 488 | { |
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[2602] | 489 | if (d_render_sys->_getViewport()->getOverlaysEnabled()) |
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| 490 | { |
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| 491 | z = -1 + z; |
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[1638] | 492 | |
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[2602] | 493 | Rect final_rect; |
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[1638] | 494 | |
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[2602] | 495 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset |
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| 496 | final_rect.d_left = dest_rect.d_left; |
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| 497 | final_rect.d_right = dest_rect.d_right; |
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| 498 | final_rect.d_top = d_display_area.getHeight() - dest_rect.d_top; |
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| 499 | final_rect.d_bottom = d_display_area.getHeight() - dest_rect.d_bottom; |
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| 500 | final_rect.offset(d_texelOffset); |
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[1638] | 501 | |
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[2602] | 502 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. |
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| 503 | final_rect.d_left /= (d_display_area.getWidth() * 0.5f); |
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| 504 | final_rect.d_right /= (d_display_area.getWidth() * 0.5f); |
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| 505 | final_rect.d_top /= (d_display_area.getHeight() * 0.5f); |
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| 506 | final_rect.d_bottom /= (d_display_area.getHeight() * 0.5f); |
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| 507 | final_rect.offset(Point(-1.0f, -1.0f)); |
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[1638] | 508 | |
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[2602] | 509 | // convert colours for ogre, note that top / bottom are switched. |
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[1638] | 510 | uint32 topLeftCol = colourToOgre(colours.d_bottom_left); |
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| 511 | uint32 topRightCol = colourToOgre(colours.d_bottom_right); |
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| 512 | uint32 bottomLeftCol = colourToOgre(colours.d_top_left); |
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| 513 | uint32 bottomRightCol= colourToOgre(colours.d_top_right); |
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| 514 | |
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[2602] | 515 | QuadVertex* buffmem = (QuadVertex*)d_direct_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); |
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[1638] | 516 | |
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[2602] | 517 | // setup Vertex 1... |
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| 518 | buffmem->x = final_rect.d_left; |
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| 519 | buffmem->y = final_rect. d_bottom; |
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| 520 | buffmem->z = z; |
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| 521 | buffmem->diffuse = topLeftCol; |
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| 522 | buffmem->tu1 = texture_rect.d_left; |
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| 523 | buffmem->tv1 = texture_rect.d_bottom; |
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| 524 | ++buffmem; |
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[1638] | 525 | |
---|
[2602] | 526 | // setup Vertex 2... |
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[2791] | 527 | |
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[2602] | 528 | // top-left to bottom-right diagonal |
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| 529 | if (quad_split_mode == TopLeftToBottomRight) |
---|
| 530 | { |
---|
| 531 | buffmem->x = final_rect.d_right; |
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| 532 | buffmem->y = final_rect.d_bottom; |
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| 533 | buffmem->z = z; |
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| 534 | buffmem->diffuse = topRightCol; |
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| 535 | buffmem->tu1 = texture_rect.d_right; |
---|
| 536 | buffmem->tv1 = texture_rect.d_bottom; |
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| 537 | ++buffmem; |
---|
| 538 | } |
---|
| 539 | // bottom-left to top-right diagonal |
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| 540 | else |
---|
| 541 | { |
---|
| 542 | buffmem->x = final_rect.d_right; |
---|
| 543 | buffmem->y = final_rect.d_top; |
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| 544 | buffmem->z = z; |
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| 545 | buffmem->diffuse = bottomRightCol; |
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| 546 | buffmem->tu1 = texture_rect.d_right; |
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| 547 | buffmem->tv1 = texture_rect.d_top; |
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| 548 | ++buffmem; |
---|
| 549 | } |
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[1638] | 550 | |
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[2602] | 551 | // setup Vertex 3... |
---|
| 552 | buffmem->x = final_rect.d_left; |
---|
| 553 | buffmem->y = final_rect.d_top; |
---|
| 554 | buffmem->z = z; |
---|
| 555 | buffmem->diffuse = bottomLeftCol; |
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| 556 | buffmem->tu1 = texture_rect.d_left; |
---|
| 557 | buffmem->tv1 = texture_rect.d_top; |
---|
| 558 | ++buffmem; |
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[1638] | 559 | |
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[2602] | 560 | // setup Vertex 4... |
---|
| 561 | buffmem->x = final_rect.d_right; |
---|
| 562 | buffmem->y = final_rect.d_bottom; |
---|
| 563 | buffmem->z = z; |
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| 564 | buffmem->diffuse = topRightCol; |
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| 565 | buffmem->tu1 = texture_rect.d_right; |
---|
| 566 | buffmem->tv1 = texture_rect.d_bottom; |
---|
| 567 | ++buffmem; |
---|
[1638] | 568 | |
---|
[2602] | 569 | // setup Vertex 5... |
---|
| 570 | buffmem->x = final_rect.d_right; |
---|
| 571 | buffmem->y = final_rect.d_top; |
---|
| 572 | buffmem->z = z; |
---|
| 573 | buffmem->diffuse = bottomRightCol; |
---|
| 574 | buffmem->tu1 = texture_rect.d_right; |
---|
| 575 | buffmem->tv1 = texture_rect.d_top; |
---|
| 576 | ++buffmem; |
---|
[1638] | 577 | |
---|
[2602] | 578 | // setup Vertex 6... |
---|
[2791] | 579 | |
---|
[2602] | 580 | // top-left to bottom-right diagonal |
---|
| 581 | if (quad_split_mode == TopLeftToBottomRight) |
---|
| 582 | { |
---|
| 583 | buffmem->x = final_rect.d_left; |
---|
| 584 | buffmem->y = final_rect.d_top; |
---|
| 585 | buffmem->z = z; |
---|
| 586 | buffmem->diffuse = bottomLeftCol; |
---|
| 587 | buffmem->tu1 = texture_rect.d_left; |
---|
| 588 | buffmem->tv1 = texture_rect.d_top; |
---|
| 589 | } |
---|
| 590 | // bottom-left to top-right diagonal |
---|
| 591 | else |
---|
| 592 | { |
---|
| 593 | buffmem->x = final_rect.d_left; |
---|
| 594 | buffmem->y = final_rect.d_bottom; |
---|
| 595 | buffmem->z = z; |
---|
| 596 | buffmem->diffuse = topLeftCol; |
---|
| 597 | buffmem->tu1 = texture_rect.d_left; |
---|
| 598 | buffmem->tv1 = texture_rect.d_bottom; |
---|
| 599 | } |
---|
[1638] | 600 | |
---|
[2602] | 601 | d_direct_buffer->unlock(); |
---|
[1638] | 602 | |
---|
| 603 | // |
---|
[2602] | 604 | // perform rendering... |
---|
| 605 | // |
---|
| 606 | d_render_sys->_setTexture(0, true, ((OgreCEGUITexture*)tex)->getOgreTexture()->getName()); |
---|
| 607 | initRenderStates(); |
---|
| 608 | d_direct_render_op.vertexData->vertexCount = VERTEX_PER_QUAD; |
---|
| 609 | d_render_sys->_render(d_direct_render_op); |
---|
| 610 | } |
---|
[1638] | 611 | |
---|
| 612 | } |
---|
| 613 | |
---|
| 614 | /************************************************************************* |
---|
[2602] | 615 | convert ARGB colour value to whatever the Ogre render system is |
---|
[2791] | 616 | expecting. |
---|
[1638] | 617 | *************************************************************************/ |
---|
| 618 | uint32 OgreCEGUIRenderer::colourToOgre(const colour& col) const |
---|
| 619 | { |
---|
[2602] | 620 | Ogre::ColourValue cv(col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha()); |
---|
[1638] | 621 | |
---|
| 622 | uint32 final; |
---|
[2602] | 623 | d_render_sys->convertColourValue(cv, &final); |
---|
[1638] | 624 | |
---|
[2602] | 625 | return final; |
---|
[1638] | 626 | } |
---|
| 627 | |
---|
| 628 | |
---|
| 629 | /************************************************************************* |
---|
[2791] | 630 | Set the scene manager to be used for rendering the GUI. |
---|
[1638] | 631 | *************************************************************************/ |
---|
| 632 | void OgreCEGUIRenderer::setTargetSceneManager(Ogre::SceneManager* scene_manager) |
---|
| 633 | { |
---|
[2602] | 634 | // unhook from current scene manager. |
---|
| 635 | if (d_sceneMngr != NULL) |
---|
| 636 | { |
---|
| 637 | d_sceneMngr->removeRenderQueueListener(d_ourlistener); |
---|
| 638 | d_sceneMngr = NULL; |
---|
| 639 | } |
---|
[1638] | 640 | |
---|
[2602] | 641 | // hook new scene manager if that is not NULL |
---|
| 642 | if (scene_manager != NULL) |
---|
| 643 | { |
---|
| 644 | d_sceneMngr = scene_manager; |
---|
| 645 | d_sceneMngr->addRenderQueueListener(d_ourlistener); |
---|
| 646 | } |
---|
[1638] | 647 | |
---|
| 648 | } |
---|
| 649 | |
---|
| 650 | |
---|
| 651 | /************************************************************************* |
---|
[2791] | 652 | Set the target render queue for GUI rendering. |
---|
[1638] | 653 | *************************************************************************/ |
---|
| 654 | void OgreCEGUIRenderer::setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue) |
---|
| 655 | { |
---|
[2602] | 656 | d_queue_id = queue_id; |
---|
| 657 | d_post_queue = post_queue; |
---|
[1638] | 658 | |
---|
[2602] | 659 | if (d_ourlistener != NULL) |
---|
| 660 | { |
---|
| 661 | d_ourlistener->setTargetRenderQueue(queue_id); |
---|
| 662 | d_ourlistener->setPostRenderQueue(post_queue); |
---|
| 663 | } |
---|
[1638] | 664 | |
---|
| 665 | } |
---|
| 666 | |
---|
| 667 | |
---|
| 668 | /************************************************************************* |
---|
[2602] | 669 | perform main work of the constructor |
---|
[1638] | 670 | *************************************************************************/ |
---|
| 671 | void OgreCEGUIRenderer::constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) |
---|
| 672 | { |
---|
[2602] | 673 | using namespace Ogre; |
---|
[1638] | 674 | |
---|
[2602] | 675 | // initialise the renderer fields |
---|
| 676 | d_queueing = true; |
---|
| 677 | d_queue_id = queue_id; |
---|
| 678 | d_currTexture.isNull(); |
---|
| 679 | d_post_queue = post_queue; |
---|
| 680 | d_sceneMngr = NULL; |
---|
| 681 | d_bufferPos = 0; |
---|
| 682 | d_sorted = true; |
---|
| 683 | d_ogre_root = Root::getSingletonPtr(); |
---|
| 684 | d_render_sys = d_ogre_root->getRenderSystem(); |
---|
[1638] | 685 | // set ID string |
---|
| 686 | d_identifierString = "CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI"; |
---|
| 687 | |
---|
[2602] | 688 | // Create and initialise the Ogre specific parts required for use in rendering later. |
---|
[1638] | 689 | // Main GUI |
---|
| 690 | createQuadRenderOp(d_render_op, d_buffer, VERTEXBUFFER_INITIAL_CAPACITY); |
---|
| 691 | d_underused_framecount = 0; |
---|
| 692 | |
---|
| 693 | // Mouse cursor |
---|
| 694 | createQuadRenderOp(d_direct_render_op, d_direct_buffer, VERTEX_PER_QUAD); |
---|
| 695 | |
---|
[2602] | 696 | // Discover display settings and setup d_display_area |
---|
| 697 | d_display_area.d_left = 0; |
---|
| 698 | d_display_area.d_top = 0; |
---|
| 699 | d_display_area.d_right = window->getWidth(); |
---|
| 700 | d_display_area.d_bottom = window->getHeight(); |
---|
[1638] | 701 | |
---|
[2602] | 702 | // initialise required texel offset |
---|
| 703 | d_texelOffset = Point((float)d_render_sys->getHorizontalTexelOffset(), -(float)d_render_sys->getVerticalTexelOffset()); |
---|
[1638] | 704 | |
---|
[2602] | 705 | // create listener which will handler the rendering side of things for us. |
---|
| 706 | d_ourlistener = new CEGUIRQListener(this, queue_id, post_queue); |
---|
[1638] | 707 | |
---|
[2602] | 708 | // Initialise blending modes to be used. |
---|
| 709 | d_colourBlendMode.blendType = Ogre::LBT_COLOUR; |
---|
| 710 | d_colourBlendMode.source1 = Ogre::LBS_TEXTURE; |
---|
| 711 | d_colourBlendMode.source2 = Ogre::LBS_DIFFUSE; |
---|
| 712 | d_colourBlendMode.operation = Ogre::LBX_MODULATE; |
---|
[1638] | 713 | |
---|
[2602] | 714 | d_alphaBlendMode.blendType = Ogre::LBT_ALPHA; |
---|
| 715 | d_alphaBlendMode.source1 = Ogre::LBS_TEXTURE; |
---|
| 716 | d_alphaBlendMode.source2 = Ogre::LBS_DIFFUSE; |
---|
| 717 | d_alphaBlendMode.operation = Ogre::LBX_MODULATE; |
---|
[1638] | 718 | |
---|
[2602] | 719 | d_uvwAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP; |
---|
| 720 | d_uvwAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP; |
---|
| 721 | d_uvwAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP; |
---|
[1638] | 722 | } |
---|
| 723 | |
---|
| 724 | |
---|
| 725 | /************************************************************************* |
---|
[2791] | 726 | Create a texture from an existing Ogre::TexturePtr object |
---|
[1638] | 727 | *************************************************************************/ |
---|
| 728 | Texture* OgreCEGUIRenderer::createTexture(Ogre::TexturePtr& texture) |
---|
| 729 | { |
---|
[2602] | 730 | OgreCEGUITexture* t = (OgreCEGUITexture*)createTexture(); |
---|
[1638] | 731 | |
---|
[2602] | 732 | if (!texture.isNull()) |
---|
| 733 | { |
---|
| 734 | t->setOgreTexture(texture); |
---|
| 735 | } |
---|
[1638] | 736 | |
---|
[2602] | 737 | return t; |
---|
[1638] | 738 | |
---|
| 739 | } |
---|
| 740 | |
---|
| 741 | /************************************************************************* |
---|
[2602] | 742 | Create a resource provider object |
---|
[1638] | 743 | *************************************************************************/ |
---|
| 744 | ResourceProvider* OgreCEGUIRenderer::createResourceProvider(void) |
---|
| 745 | { |
---|
| 746 | d_resourceProvider = new OgreCEGUIResourceProvider(); |
---|
| 747 | return d_resourceProvider; |
---|
| 748 | } |
---|
| 749 | |
---|
| 750 | /************************************************************************* |
---|
[2791] | 751 | Set the size of the display in pixels. |
---|
[1638] | 752 | *************************************************************************/ |
---|
| 753 | void OgreCEGUIRenderer::setDisplaySize(const Size& sz) |
---|
| 754 | { |
---|
[2602] | 755 | if (d_display_area.getSize() != sz) |
---|
| 756 | { |
---|
| 757 | d_display_area.setSize(sz); |
---|
[1638] | 758 | |
---|
[2602] | 759 | EventArgs args; |
---|
| 760 | fireEvent(EventDisplaySizeChanged, args, EventNamespace); |
---|
| 761 | } |
---|
[1638] | 762 | |
---|
| 763 | } |
---|
| 764 | |
---|
| 765 | /************************************************************************* |
---|
[2602] | 766 | Callback from Ogre invoked before other stuff in our target queue |
---|
| 767 | is rendered |
---|
[1638] | 768 | *************************************************************************/ |
---|
[2791] | 769 | void CEGUIRQListener::renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, |
---|
[2602] | 770 | bool& skipThisQueue) |
---|
[1638] | 771 | { |
---|
[2602] | 772 | if ((!d_post_queue) && (d_queue_id == id)) |
---|
| 773 | { |
---|
| 774 | CEGUI::System::getSingleton().renderGUI(); |
---|
| 775 | } |
---|
[1638] | 776 | |
---|
| 777 | } |
---|
| 778 | |
---|
| 779 | |
---|
| 780 | /************************************************************************* |
---|
| 781 | Callback from Ogre invoked after other stuff in our target queue |
---|
| 782 | is rendered |
---|
| 783 | *************************************************************************/ |
---|
| 784 | void CEGUIRQListener::renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue) |
---|
| 785 | { |
---|
[2602] | 786 | if ((d_post_queue) && (d_queue_id == id)) |
---|
| 787 | { |
---|
| 788 | CEGUI::System::getSingleton().renderGUI(); |
---|
| 789 | } |
---|
[1638] | 790 | |
---|
| 791 | } |
---|
| 792 | |
---|
| 793 | } // End of CEGUI namespace section |
---|