[1505] | 1 | /* |
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| 2 | The zlib/libpng License |
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| 3 | |
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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| 5 | |
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
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| 7 | the authors be held liable for any damages arising from the use of this software. |
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| 8 | |
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial |
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| 10 | applications, and to alter it and redistribute it freely, subject to the following |
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| 11 | restrictions: |
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| 12 | |
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| 13 | 1. The origin of this software must not be misrepresented; you must not claim that |
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| 14 | you wrote the original software. If you use this software in a product, |
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| 15 | an acknowledgment in the product documentation would be appreciated but is |
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| 16 | not required. |
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| 17 | |
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| 18 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 19 | misrepresented as being the original software. |
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| 20 | |
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| 21 | 3. This notice may not be removed or altered from any source distribution. |
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| 22 | */ |
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| 23 | #ifndef OIS_Effect_H |
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| 24 | #define OIS_Effect_H |
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| 25 | |
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| 26 | #include "OISPrereqs.h" |
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| 27 | |
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| 28 | namespace OIS |
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| 29 | { |
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| 30 | //Predeclare some Effect Property structs |
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| 31 | class ForceEffect; |
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| 32 | class ConstantEffect; |
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| 33 | class RampEffect; |
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| 34 | class PeriodicEffect; |
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| 35 | class ConditionalEffect; |
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| 36 | |
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| 37 | /** |
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| 38 | Force Feedback is a relatively complex set of properties to upload to a device. |
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| 39 | The best place for information on the different properties, effects, etc is in |
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| 40 | the DX Documentation and MSDN - there are even pretty graphs ther =) |
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| 41 | As this class is modeled on the the DX interface you can apply that same |
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| 42 | knowledge to creating effects via this class on any OS supported by OIS. |
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| 43 | |
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| 44 | In anycase, this is the main class you will be using. There is *absolutely* no |
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| 45 | need to instance any of the supporting ForceEffect classes yourself. |
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| 46 | */ |
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| 47 | class _OISExport Effect |
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| 48 | { |
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| 49 | /** |
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| 50 | hidden so this class cannot be instanced with default constructor |
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| 51 | */ |
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| 52 | Effect(); |
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| 53 | public: |
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| 54 | //! Type of force |
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| 55 | enum EForce |
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| 56 | { |
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| 57 | UnknownForce = 0, |
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| 58 | ConstantForce, |
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| 59 | RampForce, |
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| 60 | PeriodicForce, |
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| 61 | ConditionalForce, |
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| 62 | CustomForce |
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| 63 | }; |
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| 64 | |
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| 65 | //! Type of effect |
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| 66 | enum EType |
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| 67 | { |
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| 68 | //Type ----- Pairs with force: |
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| 69 | Unknown = 0, //UnknownForce |
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| 70 | Constant, //ConstantForce |
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| 71 | Ramp, //RampForce |
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| 72 | Square, //PeriodicForce |
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| 73 | Triangle, //PeriodicForce |
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| 74 | Sine, //PeriodicForce |
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| 75 | SawToothUp, //PeriodicForce |
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| 76 | SawToothDown,//PeriodicForce |
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| 77 | Friction, //ConditionalForce |
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| 78 | Damper, //ConditionalForce |
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| 79 | Inertia, //ConditionalForce |
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| 80 | Spring, //ConditionalForce |
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| 81 | Custom //CustomForce |
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| 82 | }; |
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| 83 | |
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| 84 | //! Direction of the Force |
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| 85 | enum EDirection |
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| 86 | { |
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| 87 | NorthWest, |
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| 88 | North, |
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| 89 | NorthEast, |
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| 90 | East, |
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| 91 | SouthEast, |
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| 92 | South, |
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| 93 | SouthWest, |
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| 94 | West |
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| 95 | }; |
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| 96 | |
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| 97 | /** |
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| 98 | This constructor allows you to set the force type and effect. |
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| 99 | */ |
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| 100 | Effect(EForce ef, EType et); |
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| 101 | virtual ~Effect(); |
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| 102 | |
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| 103 | const EForce force; |
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| 104 | const EType type; |
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| 105 | |
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| 106 | //Infinite Time |
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| 107 | static const unsigned int OIS_INFINITE = 0xFFFFFFFF; |
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| 108 | |
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| 109 | //-------------------------------------------------------------------// |
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| 110 | //--- Set these variables before uploading or modifying an effect ---// |
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| 111 | |
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| 112 | //Direction to apply to the force - affects two axes+ effects |
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| 113 | EDirection direction; |
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| 114 | |
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| 115 | //Number of button triggering an effect (-1 means no trigger) |
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| 116 | short trigger_button; |
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| 117 | |
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| 118 | //Time to wait before an effect can be re-triggered (microseconds) |
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| 119 | unsigned int trigger_interval; |
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| 120 | |
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| 121 | //Duration of an effect (microseconds) |
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| 122 | unsigned int replay_length; |
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| 123 | |
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| 124 | //Time to wait before to start playing an effect (microseconds) |
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| 125 | unsigned int replay_delay; |
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| 126 | |
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| 127 | //Get the specific Force Effect. This should be cast depending on the EForce |
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| 128 | ForceEffect* getForceEffect() const; |
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| 129 | |
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| 130 | /** |
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| 131 | @remarks |
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| 132 | Set the number of Axes to use before the initial creation of the effect. |
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| 133 | Can only be done prior to creation! Use the FF interface to determine |
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| 134 | how many axes can be used (are availiable) |
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| 135 | */ |
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| 136 | void setNumAxes(short nAxes); |
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| 137 | |
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| 138 | /** |
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| 139 | @remarks |
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| 140 | Returns the number of axes used in this effect |
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| 141 | */ |
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| 142 | short getNumAxes() const; |
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| 143 | |
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| 144 | //------------- Library Internal -------------------------------------// |
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| 145 | /** |
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| 146 | set internally.. do not change or you will not be able to upload/stop |
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| 147 | this effect any more. It will become lost. It is mutable so even |
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| 148 | with const reference it can/will be changed by this lib |
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| 149 | */ |
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| 150 | mutable int _handle; |
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| 151 | protected: |
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| 152 | ForceEffect* effect; //Properties depend on EForce |
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| 153 | short axes; //Number of axes to use in effect |
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| 154 | }; |
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| 155 | |
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| 156 | //-----------------------------------------------------------------------------// |
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| 157 | /** |
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| 158 | Base class of all effect property classes |
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| 159 | */ |
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| 160 | class _OISExport ForceEffect |
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| 161 | { |
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| 162 | public: |
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| 163 | virtual ~ForceEffect() {} |
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| 164 | }; |
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| 165 | |
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| 166 | //-----------------------------------------------------------------------------// |
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| 167 | /** |
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| 168 | An optional envelope to be applied to the start/end of an effect. If any of |
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| 169 | these values are nonzero, then the envelope will be used in setting up the |
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| 170 | effect. Not currently utilised.. But, will be soon. |
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| 171 | */ |
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| 172 | class _OISExport Envelope : public ForceEffect |
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| 173 | { |
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| 174 | public: |
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| 175 | Envelope() : attackLength(0), attackLevel(0), fadeLength(0), fadeLevel(0) {} |
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| 176 | #if defined(OIS_MSVC_COMPILER) |
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| 177 | #pragma warning (push) |
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| 178 | #pragma warning (disable : 4800) |
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| 179 | #endif |
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| 180 | bool isUsed() { return attackLength | attackLevel | fadeLength | fadeLevel; } |
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| 181 | #if defined(OIS_MSVC_COMPILER) |
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| 182 | #pragma warning (pop) |
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| 183 | #endif |
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| 184 | |
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| 185 | unsigned short attackLength; |
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| 186 | unsigned short attackLevel; |
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| 187 | unsigned short fadeLength; |
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| 188 | unsigned short fadeLevel; |
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| 189 | }; |
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| 190 | |
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| 191 | //-----------------------------------------------------------------------------// |
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| 192 | /** |
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| 193 | Use this class when dealing with Force type of Constant |
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| 194 | */ |
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| 195 | class _OISExport ConstantEffect : public ForceEffect |
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| 196 | { |
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| 197 | public: |
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| 198 | ConstantEffect() : level(5000) {} |
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| 199 | |
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| 200 | class Envelope envelope; //Optional envolope |
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| 201 | signed short level; //-10K to +10k |
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| 202 | }; |
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| 203 | |
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| 204 | //-----------------------------------------------------------------------------// |
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| 205 | /** |
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| 206 | Use this class when dealing with Force type of Ramp |
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| 207 | */ |
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| 208 | class _OISExport RampEffect : public ForceEffect |
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| 209 | { |
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| 210 | public: |
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| 211 | RampEffect() : startLevel(0), endLevel(0) {} |
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| 212 | |
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| 213 | class Envelope envelope; //Optional envolope |
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| 214 | signed short startLevel; //-10K to +10k |
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| 215 | signed short endLevel; //-10K to +10k |
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| 216 | }; |
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| 217 | |
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| 218 | //-----------------------------------------------------------------------------// |
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| 219 | /** |
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| 220 | Use this class when dealing with Force type of Periodic |
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| 221 | */ |
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| 222 | class _OISExport PeriodicEffect : public ForceEffect |
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| 223 | { |
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| 224 | public: |
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| 225 | PeriodicEffect() : magnitude(0), offset(0), phase(0), period(0) {} |
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| 226 | |
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| 227 | class Envelope envelope; //Optional Envelope |
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| 228 | |
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| 229 | unsigned short magnitude; //0 to 10,0000 |
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| 230 | signed short offset; |
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| 231 | unsigned short phase; //Position at which playback begins 0 to 35,999 |
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| 232 | unsigned int period; //Period of effect (microseconds) |
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| 233 | }; |
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| 234 | |
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| 235 | //-----------------------------------------------------------------------------// |
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| 236 | /** |
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| 237 | Use this class when dealing with Force type of Condional |
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| 238 | */ |
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| 239 | class _OISExport ConditionalEffect : public ForceEffect |
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| 240 | { |
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| 241 | public: |
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| 242 | ConditionalEffect() : |
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| 243 | rightCoeff(0), leftCoeff(0), rightSaturation(0), leftSaturation(0), |
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| 244 | deadband(0), center(0) {} |
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| 245 | |
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| 246 | signed short rightCoeff; //-10k to +10k (Positive Coeff) |
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| 247 | signed short leftCoeff; //-10k to +10k (Negative Coeff) |
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| 248 | |
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| 249 | unsigned short rightSaturation; //0 to 10k (Pos Saturation) |
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| 250 | unsigned short leftSaturation; //0 to 10k (Neg Saturation) |
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| 251 | |
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| 252 | //Region around center in which the condition is not active, in the range |
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| 253 | //from 0 through 10,000 |
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| 254 | unsigned short deadband; |
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| 255 | |
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| 256 | //(Offset in DX) -10k and 10k |
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| 257 | signed short center; |
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| 258 | }; |
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| 259 | } |
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| 260 | #endif //OIS_Effect_H |
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