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source: code/trunk/src/ois/OISForceFeedback.h @ 1249

Last change on this file since 1249 was 1219, checked in by rgrieder, 17 years ago

merged input branch back to trunk. Not yet tested on tardis

File size: 3.0 KB
RevLine 
[1195]1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_ForceFeedBack_H
24#define OIS_ForceFeedBack_H
25
26#include "OISPrereqs.h"
27#include "OISInterface.h"
28#include "OISEffect.h"
29
30namespace OIS
31{
32        /**
33                Interface class for dealing with Force Feedback devices
34        */
35        class _OISExport ForceFeedback : public Interface
36        {
37        public:
38                ForceFeedback() {}
39                virtual ~ForceFeedback() {}
40
41                /**
42                @remarks
43                        This is like setting the master volume of an audio device.
44                        Individual effects have gain levels; however, this affects all
45                        effects at once.
46                @param level
47                        A value between 0.0 and 1.0 represent the percentage of gain. 1.0
48                        being the highest possible force level (means no scaling).
49                */
50                virtual void setMasterGain( float level ) = 0;
51               
52                /**
53                @remarks
54                        If using Force Feedback effects, this should be turned off
55                        before uploading any effects. Auto centering is the motor moving
56                        the joystick back to center. DirectInput only has an on/off setting,
57                        whereas linux has levels.. Though, we go with DI's on/off mode only
58                @param auto_on
59                        true to turn auto centering on, false to turn off.
60                */
61                virtual void setAutoCenterMode( bool auto_on ) = 0;
62
63                /**
64                @remarks
65                        Creates and Plays the effect immediately. If the device is full
66                        of effects, it will fail to be uploaded. You will know this by
67                        an invalid Effect Handle
68                */
69                virtual void upload( const Effect* effect ) = 0;
70
71                /**
72                @remarks
73                        Modifies an effect that is currently playing
74                */
75                virtual void modify( const Effect* effect ) = 0;
76
77                /**
78                @remarks
79                        Remove the effect from the device
80                */
81                virtual void remove( const Effect* effect ) = 0;
82
83                /**
84                @remarks
85                        Get the number of supported Axes for FF usage
86                */
87        virtual short getFFAxesNumber() = 0;
88
89                typedef std::map<Effect::EForce, Effect::EType> SupportedEffectList;
90                /**
91                @remarks
92                        Get a list of all supported effects
93                */
94                const SupportedEffectList& getSupportedEffects() const;
95
96                void _addEffectTypes( Effect::EForce force, Effect::EType type );
97
98        protected:
99                SupportedEffectList mSupportedEffects;
100        };
101}
102#endif //OIS_ForceFeedBack_H
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