[1195] | 1 | /* |
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| 2 | The zlib/libpng License |
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| 3 | |
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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| 5 | |
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
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| 7 | the authors be held liable for any damages arising from the use of this software. |
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| 8 | |
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial |
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| 10 | applications, and to alter it and redistribute it freely, subject to the following |
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| 11 | restrictions: |
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| 12 | |
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| 13 | 1. The origin of this software must not be misrepresented; you must not claim that |
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| 14 | you wrote the original software. If you use this software in a product, |
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| 15 | an acknowledgment in the product documentation would be appreciated but is |
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| 16 | not required. |
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| 17 | |
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| 18 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 19 | misrepresented as being the original software. |
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| 20 | |
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| 21 | 3. This notice may not be removed or altered from any source distribution. |
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| 22 | */ |
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| 23 | #ifndef OIS_Joystick_H |
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| 24 | #define OIS_Joystick_H |
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| 25 | #include "OISObject.h" |
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| 26 | #include "OISEvents.h" |
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| 27 | |
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| 28 | namespace OIS |
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| 29 | { |
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| 30 | /** @remarks default sensitivity for vector3 component of joystick */ |
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| 31 | #define OIS_JOYSTICK_VECTOR3_DEFAULT 2.28f |
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| 32 | |
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| 33 | //! POV / HAT Joystick component |
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| 34 | class _OISExport Pov : Component |
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| 35 | { |
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| 36 | public: |
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| 37 | Pov() : Component(OIS_POV), direction(0) {} |
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| 38 | |
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| 39 | static const int Centered = 0x00000000; |
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| 40 | static const int North = 0x00000001; |
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| 41 | static const int South = 0x00000010; |
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| 42 | static const int East = 0x00000100; |
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| 43 | static const int West = 0x00001000; |
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| 44 | static const int NorthEast = 0x00000101; |
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| 45 | static const int SouthEast = 0x00000110; |
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| 46 | static const int NorthWest = 0x00001001; |
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| 47 | static const int SouthWest = 0x00001010; |
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| 48 | |
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| 49 | int direction; |
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| 50 | }; |
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| 51 | |
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| 52 | //! A sliding axis - only used in Win32 Right Now |
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| 53 | class _OISExport Slider : Component |
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| 54 | { |
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| 55 | public: |
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| 56 | Slider() : Component(OIS_Slider), abX(0), abY(0) {}; |
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| 57 | //! true if pushed, false otherwise |
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| 58 | int abX, abY; |
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| 59 | }; |
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| 60 | |
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| 61 | /** |
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| 62 | Represents the state of the joystick |
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| 63 | All members are valid for both buffered and non buffered mode |
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| 64 | Sticks with zero values are not present on the device |
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| 65 | */ |
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| 66 | class _OISExport JoyStickState |
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| 67 | { |
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| 68 | public: |
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| 69 | //! Constructor |
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| 70 | JoyStickState() { clear(); } |
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| 71 | |
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| 72 | //! Represents all the buttons (uses a bitset) |
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| 73 | std::vector<bool> mButtons; |
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| 74 | |
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| 75 | //! Represents all the single axes on the device |
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| 76 | std::vector<Axis> mAxes; |
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| 77 | |
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| 78 | //! Represents the value of a POV. Maximum of 4 |
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| 79 | Pov mPOV[4]; |
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| 80 | |
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| 81 | //! Represent the max sliders |
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| 82 | Slider mSliders[4]; |
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| 83 | |
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| 84 | //! Represents all Vector type controls the device exports |
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| 85 | std::vector<Vector3> mVectors; |
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| 86 | |
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| 87 | //! internal method to reset all variables to initial values |
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| 88 | void clear() |
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| 89 | { |
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| 90 | for( std::vector<bool>::iterator i = mButtons.begin(), e = mButtons.end(); i != e; ++i ) |
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| 91 | { |
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| 92 | (*i) = false; |
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| 93 | } |
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| 94 | |
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| 95 | for( std::vector<Axis>::iterator i = mAxes.begin(), e = mAxes.end(); i != e; ++i ) |
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| 96 | { |
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| 97 | i->absOnly = true; //Currently, joysticks only report Absolute values |
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| 98 | i->clear(); |
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| 99 | } |
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| 100 | |
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| 101 | for( std::vector<Vector3>::iterator i = mVectors.begin(), e = mVectors.end(); i != e; ++i ) |
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| 102 | { |
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| 103 | i->clear(); |
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| 104 | } |
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| 105 | |
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| 106 | for( int i = 0; i < 4; ++i ) |
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| 107 | { |
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| 108 | mPOV[i].direction = Pov::Centered; |
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| 109 | mSliders[i].abX = mSliders[i].abY = 0; |
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| 110 | } |
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| 111 | } |
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| 112 | }; |
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| 113 | |
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| 114 | /** Specialised for joystick events */ |
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| 115 | class _OISExport JoyStickEvent : public EventArg |
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| 116 | { |
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| 117 | public: |
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| 118 | JoyStickEvent( Object* obj, const JoyStickState &st ) : EventArg(obj), state(st) {} |
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| 119 | virtual ~JoyStickEvent() {} |
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| 120 | |
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| 121 | const JoyStickState &state; |
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| 122 | }; |
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| 123 | |
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| 124 | /** |
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| 125 | To recieve buffered joystick input, derive a class from this, and implement the |
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| 126 | methods here. Then set the call back to your JoyStick instance with JoyStick::setEventCallback |
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| 127 | Each JoyStick instance can use the same callback class, as a devID number will be provided |
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| 128 | to differentiate between connected joysticks. Of course, each can have a seperate |
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| 129 | callback instead. |
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| 130 | */ |
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| 131 | class _OISExport JoyStickListener |
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| 132 | { |
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| 133 | public: |
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| 134 | virtual ~JoyStickListener() {} |
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| 135 | /** @remarks Joystick button down event */ |
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| 136 | virtual bool buttonPressed( const JoyStickEvent &arg, int button ) = 0; |
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| 137 | |
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| 138 | /** @remarks Joystick button up event */ |
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| 139 | virtual bool buttonReleased( const JoyStickEvent &arg, int button ) = 0; |
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| 140 | |
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| 141 | /** @remarks Joystick axis moved event */ |
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| 142 | virtual bool axisMoved( const JoyStickEvent &arg, int axis ) = 0; |
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| 143 | |
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| 144 | //-- Not so common control events, so are not required --// |
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| 145 | //! Joystick Event, and sliderID |
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| 146 | virtual bool sliderMoved( const JoyStickEvent &, int index) {return true;} |
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| 147 | |
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| 148 | //! Joystick Event, and povID |
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| 149 | virtual bool povMoved( const JoyStickEvent &arg, int index) {return true;} |
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| 150 | |
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| 151 | //! Joystick Event, and Vector3ID |
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| 152 | virtual bool vector3Moved( const JoyStickEvent &arg, int index) {return true;} |
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| 153 | }; |
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| 154 | |
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| 155 | /** |
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| 156 | Joystick base class. To be implemented by specific system (ie. DirectX joystick) |
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| 157 | This class is useful as you remain OS independent using this common interface. |
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| 158 | */ |
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| 159 | class _OISExport JoyStick : public Object |
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| 160 | { |
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| 161 | public: |
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| 162 | virtual ~JoyStick() {} |
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| 163 | |
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| 164 | /** |
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| 165 | @remarks |
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| 166 | Returns the number of requested components |
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| 167 | @param cType |
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| 168 | The ComponentType you are interested in knowing about |
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| 169 | */ |
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| 170 | int getNumberOfComponents(ComponentType cType); |
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| 171 | |
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| 172 | /** |
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| 173 | @remarks |
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| 174 | Sets a cutoff limit for changes in the Vector3 component for movement to |
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| 175 | be ignored. Helps reduce much event traffic for frequent small/sensitive |
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| 176 | changes |
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| 177 | @param degrees |
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| 178 | The degree under which Vector3 events should be discarded |
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| 179 | */ |
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| 180 | void setVector3Sensitivity(float degrees = OIS_JOYSTICK_VECTOR3_DEFAULT); |
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| 181 | |
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| 182 | /** |
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| 183 | @remarks |
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| 184 | Returns the sensitivity cutoff for Vector3 Component |
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| 185 | */ |
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| 186 | float getVector3Sensitivity(); |
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| 187 | |
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| 188 | /** |
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| 189 | @remarks |
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| 190 | Register/unregister a JoyStick Listener - Only one allowed for simplicity. If broadcasting |
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| 191 | is neccessary, just broadcast from the callback you registered. |
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| 192 | @param joyListener |
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| 193 | Send a pointer to a class derived from JoyStickListener or 0 to clear the callback |
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| 194 | */ |
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| 195 | virtual void setEventCallback( JoyStickListener *joyListener ); |
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| 196 | |
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| 197 | /** @remarks Returns currently set callback.. or null */ |
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| 198 | JoyStickListener* getEventCallback(); |
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| 199 | |
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| 200 | /** @remarks Returns the state of the joystick - is valid for both buffered and non buffered mode */ |
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| 201 | const JoyStickState& getJoyStickState() const { return mState; } |
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| 202 | |
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| 203 | //! The minimal axis value |
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| 204 | static const int MIN_AXIS = -32768; |
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| 205 | |
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| 206 | //! The maximum axis value |
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| 207 | static const int MAX_AXIS = 32767; |
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| 208 | |
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| 209 | protected: |
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| 210 | JoyStick(const std::string &vendor, bool buffered, int devID, InputManager* creator); |
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| 211 | |
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| 212 | //! Number of sliders |
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| 213 | int mSliders; |
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| 214 | |
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| 215 | //! Number of POVs |
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| 216 | int mPOVs; |
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| 217 | |
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| 218 | //! The JoyStickState structure (contains all component values) |
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| 219 | JoyStickState mState; |
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| 220 | |
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| 221 | //! The callback listener |
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| 222 | JoyStickListener *mListener; |
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| 223 | |
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| 224 | //! Adjustment factor for orientation vector accuracy |
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| 225 | float mVector3Sensitivity; |
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| 226 | }; |
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| 227 | } |
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| 228 | #endif |
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