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source: code/trunk/src/orxonox/CMakeLists.txt @ 3125

Last change on this file since 3125 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
[2896]22  GraphicsManager.cc
[2087]23  LevelManager.cc
[1505]24  Main.cc
[2662]25  PawnManager.cc
[2171]26  PlayerManager.cc
[1505]27)
[2710]28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
[3060]33ADD_SUBDIRECTORY(sound)
[2710]34GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
35SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
[1505]36
[2710]37GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
[3073]38GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h objects/quest/QuestManager.h objects/quest/QuestDescription.h objects/pickup/PickupInventory.h objects/pickup/BaseItem.h)
[2129]39
[2710]40ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
41GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
42GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
43SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]44
[2710]45TARGET_LINK_LIBRARIES(orxonox
46  ${OGRE_LIBRARY}
47  ${CEGUI_LIBRARY}
48  ${LUA_LIBRARIES}
49  ${CEGUILUA_LIBRARY}
50  ${Boost_SYSTEM_LIBRARY}
[3060]51  ${OPENAL_LIBRARY}
52  ${ALUT_LIBRARY}
53  ${VORBISFILE_LIBRARY}
54  ${VORBIS_LIBRARY}
55  ${OGG_LIBRARY}
[2710]56  ogreceguirenderer_orxonox
57  tinyxml++_orxonox
58  tolua++_orxonox
59  bullet_orxonox
[1505]60  util
61  core
62  network
63)
64
[2710]65ORXONOX_INSTALL(orxonox)
66
67
68# When using Visual Studio we want to use the output directory as working
69# directory and we also want to specify where the external dlls
70# (lua, ogre, etc.) are. The problem hereby is that these information cannot
71# be specified in CMake because they are not stored in the actual project file.
72# This workaround will create a configured *.vcproj.user file that holds the
73# right values. When starting the solution for the first time,
74# these get written to the *vcproj.yourPCname.yourname.user
75IF(MSVC)
76  IF(CMAKE_CL_64)
77    SET(MSVC_PLATFORM "x64")
78  ELSE()
79    SET(MSVC_PLATFORM "Win32")
80  ENDIF()
81  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
82         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
83  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
84ENDIF(MSVC)
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