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source: code/trunk/src/orxonox/CMakeLists.txt @ 4070

Last change on this file since 4070 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
22  LevelManager.cc
[1505]23  Main.cc
[2662]24  PawnManager.cc
[2171]25  PlayerManager.cc
[1505]26)
[2710]27ADD_SUBDIRECTORY(gamestates)
[3196]28ADD_SUBDIRECTORY(interfaces)
[2710]29ADD_SUBDIRECTORY(objects)
30ADD_SUBDIRECTORY(overlays)
[3196]31ADD_SUBDIRECTORY(sound)
[2710]32ADD_SUBDIRECTORY(tools)
[1505]33
[3196]34# Translate argument
35IF(ORXONOX_USE_WINMAIN)
36  SET(ORXONOX_WIN32 WIN32)
37ENDIF()
[2129]38
[3196]39ORXONOX_ADD_EXECUTABLE(orxonox
40  FIND_HEADER_FILES
41  TOLUA_FILES
[3280]42    LevelManager.h
[3196]43    objects/pickup/BaseItem.h
44    objects/pickup/PickupInventory.h
45    objects/quest/QuestDescription.h
46    objects/quest/QuestManager.h
47  PCH_FILE
48    OrxonoxPrecompiledHeaders.h
49  # When defined as WIN32 this removes the console window on Windows
50  ${ORXONOX_WIN32}
51  LINK_LIBRARIES
[3370]52    ${Boost_FILESYSTEM_LIBRARY}
53    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
54    ${Boost_THREAD_LIBRARY}
55    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
[3196]56    ${OGRE_LIBRARY}
57    ${OPENAL_LIBRARY}
58    ${ALUT_LIBRARY}
59    ${VORBISFILE_LIBRARY}
60    ${VORBIS_LIBRARY}
61    ${OGG_LIBRARY}
62    tinyxml++_orxonox
63    tolua++_orxonox
64    bullet_orxonox
65    util
66    core
67    network
68  SOURCE_FILES ${ORXONOX_SRC_FILES}
69)
70
[2710]71GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
72GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
73SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]74
[1505]75
[2710]76# When using Visual Studio we want to use the output directory as working
77# directory and we also want to specify where the external dlls
78# (lua, ogre, etc.) are. The problem hereby is that these information cannot
79# be specified in CMake because they are not stored in the actual project file.
80# This workaround will create a configured *.vcproj.user file that holds the
81# right values. When starting the solution for the first time,
82# these get written to the *vcproj.yourPCname.yourname.user
83IF(MSVC)
84  IF(CMAKE_CL_64)
85    SET(MSVC_PLATFORM "x64")
86  ELSE()
87    SET(MSVC_PLATFORM "Win32")
88  ENDIF()
89  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
90         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
[3196]91  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
[2710]92ENDIF(MSVC)
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