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source: code/trunk/src/orxonox/CMakeLists.txt @ 3223

Last change on this file since 3223 was 3204, checked in by rgrieder, 15 years ago

PCH should be enabled by default for the orxonox target.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsManager.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(interfaces)
31ADD_SUBDIRECTORY(objects)
32ADD_SUBDIRECTORY(overlays)
33ADD_SUBDIRECTORY(sound)
34ADD_SUBDIRECTORY(tools)
35
36# Translate argument
37IF(ORXONOX_USE_WINMAIN)
38  SET(ORXONOX_WIN32 WIN32)
39ENDIF()
40
41ORXONOX_ADD_EXECUTABLE(orxonox
42  FIND_HEADER_FILES
43  TOLUA_FILES
44    gui/GUIManager.h
45    objects/pickup/BaseItem.h
46    objects/pickup/PickupInventory.h
47    objects/quest/QuestDescription.h
48    objects/quest/QuestManager.h
49  PCH_FILE
50    OrxonoxPrecompiledHeaders.h
51  # When defined as WIN32 this removes the console window on Windows
52  ${ORXONOX_WIN32}
53  LINK_LIBRARIES
54    ${OGRE_LIBRARY}
55    ${CEGUI_LIBRARY}
56    ${LUA_LIBRARIES}
57    ${CEGUILUA_LIBRARY}
58    ${Boost_SYSTEM_LIBRARY}
59    ${OPENAL_LIBRARY}
60    ${ALUT_LIBRARY}
61    ${VORBISFILE_LIBRARY}
62    ${VORBIS_LIBRARY}
63    ${OGG_LIBRARY}
64    ogreceguirenderer_orxonox
65    tinyxml++_orxonox
66    tolua++_orxonox
67    bullet_orxonox
68    util
69    core
70    network
71  SOURCE_FILES ${ORXONOX_SRC_FILES}
72)
73
74GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
75GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
76SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
77
78
79# When using Visual Studio we want to use the output directory as working
80# directory and we also want to specify where the external dlls
81# (lua, ogre, etc.) are. The problem hereby is that these information cannot
82# be specified in CMake because they are not stored in the actual project file.
83# This workaround will create a configured *.vcproj.user file that holds the
84# right values. When starting the solution for the first time,
85# these get written to the *vcproj.yourPCname.yourname.user
86IF(MSVC)
87  IF(CMAKE_CL_64)
88    SET(MSVC_PLATFORM "x64")
89  ELSE()
90    SET(MSVC_PLATFORM "Win32")
91  ENDIF()
92  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
93         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
94  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
95ENDIF(MSVC)
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