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source: code/trunk/src/orxonox/CMakeLists.txt @ 3102

Last change on this file since 3102 was 3073, checked in by landauf, 16 years ago

merged pickups2 branch back to trunk. not yet tested.

  • Property svn:eol-style set to native
File size: 3.0 KB
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1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsManager.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33ADD_SUBDIRECTORY(sound)
34GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
35SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
36
37GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
38GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h objects/quest/QuestManager.h objects/quest/QuestDescription.h objects/pickup/PickupInventory.h objects/pickup/BaseItem.h)
39
40# Not using precompiled header files: Avoid dependencies
41INCLUDE_DIRECTORIES(pch/nopch)
42
43ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
44GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
45GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
46SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
47
48TARGET_LINK_LIBRARIES(orxonox
49  ${OGRE_LIBRARY}
50  ${CEGUI_LIBRARY}
51  ${LUA_LIBRARIES}
52  ${CEGUILUA_LIBRARY}
53  ${Boost_SYSTEM_LIBRARY}
54  ${OPENAL_LIBRARY}
55  ${ALUT_LIBRARY}
56  ${VORBISFILE_LIBRARY}
57  ${VORBIS_LIBRARY}
58  ${OGG_LIBRARY}
59  ogreceguirenderer_orxonox
60  tinyxml++_orxonox
61  tolua++_orxonox
62  bullet_orxonox
63  util
64  core
65  network
66)
67
68ORXONOX_INSTALL(orxonox)
69
70
71# When using Visual Studio we want to use the output directory as working
72# directory and we also want to specify where the external dlls
73# (lua, ogre, etc.) are. The problem hereby is that these information cannot
74# be specified in CMake because they are not stored in the actual project file.
75# This workaround will create a configured *.vcproj.user file that holds the
76# right values. When starting the solution for the first time,
77# these get written to the *vcproj.yourPCname.yourname.user
78IF(MSVC)
79  IF(CMAKE_CL_64)
80    SET(MSVC_PLATFORM "x64")
81  ELSE()
82    SET(MSVC_PLATFORM "Win32")
83  ENDIF()
84  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
85         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
86  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
87ENDIF(MSVC)
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