[1202] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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[2073] | 25 | * Fabian 'x3n' Landau |
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[1202] | 26 | * |
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| 27 | */ |
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[1502] | 28 | #include "OrxonoxStableHeaders.h" |
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[2073] | 29 | #include "CameraManager.h" |
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[1502] | 30 | |
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[2023] | 31 | #include <OgreViewport.h> |
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[1202] | 32 | |
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[2019] | 33 | #include "core/Core.h" |
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[2027] | 34 | #include "objects/worldentities/Camera.h" |
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[1202] | 35 | |
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| 36 | |
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[2019] | 37 | namespace orxonox |
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| 38 | { |
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[2073] | 39 | CameraManager* CameraManager::singletonRef_s = 0; |
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[2023] | 40 | |
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[2073] | 41 | CameraManager::CameraManager(Ogre::Viewport* viewport) |
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[2023] | 42 | : viewport_(viewport) |
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[2019] | 43 | { |
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[2023] | 44 | assert(singletonRef_s == 0); |
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| 45 | singletonRef_s = this; |
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[2019] | 46 | } |
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[1202] | 47 | |
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[2073] | 48 | CameraManager::~CameraManager() |
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[2019] | 49 | { |
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[2023] | 50 | assert(singletonRef_s != 0); |
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| 51 | singletonRef_s = 0; |
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[2019] | 52 | } |
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[1202] | 53 | |
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[2073] | 54 | Camera* CameraManager::getActiveCamera() const |
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[2019] | 55 | { |
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| 56 | if (this->cameraList_.size() > 0) |
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| 57 | return this->cameraList_.front(); |
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| 58 | else |
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| 59 | return 0; |
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| 60 | } |
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[1202] | 61 | |
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[2073] | 62 | void CameraManager::requestFocus(Camera* camera) |
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[2019] | 63 | { |
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| 64 | if (!Core::showsGraphics()) |
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| 65 | return; |
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| 66 | |
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| 67 | // notify old camera (if it exists) |
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| 68 | if (this->cameraList_.size() > 0) |
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| 69 | this->cameraList_.front()->removeFocus(); |
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| 70 | |
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[2064] | 71 | camera->setFocus(this->viewport_); |
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| 72 | |
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[2019] | 73 | // add to list |
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[2064] | 74 | std::list<Camera*>::iterator it; |
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| 75 | for (it = this->cameraList_.begin(); it != this->cameraList_.end(); ++it) |
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| 76 | { |
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| 77 | if ((*it) == camera) |
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| 78 | return; // make sure we don't add it twice |
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| 79 | } |
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[2019] | 80 | this->cameraList_.push_front(camera); |
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[1202] | 81 | } |
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| 82 | |
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[2073] | 83 | void CameraManager::releaseFocus(Camera* camera) |
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[1202] | 84 | { |
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[2019] | 85 | if (!Core::showsGraphics()) |
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| 86 | return; |
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| 87 | |
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| 88 | // notify the cam of releasing the focus |
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| 89 | if (this->cameraList_.front() == camera) |
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| 90 | { |
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| 91 | camera->removeFocus(); |
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| 92 | this->cameraList_.pop_front(); |
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| 93 | |
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| 94 | // set new focus if necessary |
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| 95 | if (cameraList_.size() > 0) |
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[2023] | 96 | cameraList_.front()->setFocus(this->viewport_); |
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[2019] | 97 | } |
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| 98 | else |
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| 99 | { |
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| 100 | this->cameraList_.remove(camera); |
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| 101 | } |
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[1202] | 102 | } |
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| 103 | } |
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